Nutrition

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Nutrition is a mechanic, added by the Nutrition mod, to reward the player in the form of status effects for eating a variety of different nourishing foods.

Nutrients

Nutrients Menu in the Inventory

There are five different types of nutrients:

  • Dairy
  • Fruit
  • Grain
  • Protein
  • Vegetable

Each nutrient can be increased by eating foods that have the same nutrient in the tool-tip seen while hovering over it. To view the current nutrient levels the carrot icon in the players inventory can be clicked to open another panel with all the nutrients.



Foods can have as little as one nutrient type up to all five on it. But for each additional nutrient type on the food the total nourishing effect of all the nutrients is decreased up to minus 60%, so it is a good idea to eat various types of foods that focus on each of the different nutrients.

Nutritional value of the food is derived from the amount of hunger restored divided by two minus the nutrient penalty if more than one nutrient is present.

The players nutrition will decay over time if any hunger was lost, albeit at a very slow rate of 0.075% per hunger lost.

Status Effects

When the players nutrients have been increased or decreased enough certain status effects will be applied to the player.

Status Effect Effect(s) Activation Condition
Mining Fatigue -10% attack speed, mining speed decreased by 70% Average nutrition is less than 20%
Toughness +2 hearts and +20% knock-back resistance per tier A nutrition above 90%

Each additional nutrition above 90% grants an additional tier

Strength Increases melee damage by 1.5 hearts Average nutrition is greater than 70%
Weakness Decreases melee damage by 2 hearts Average nutrition is less than 10%
Resistance Reduces incoming damage by 20% Average nutrition is greater than 80%
Haste +10% attack speed, +20% mining speed Average nutrition is greater than 90%