Opis: Difference between revisions

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units of measurement
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m →‎Summary Tab: tick time graph
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|Ping time || As used by Opis, includes not only packet travel time between the client and server but also the processing time of that packet at the server. For example, a high ping time might correlate with a delay between breaking a block client-side, and having that block actually be removed from the game world and drop as an item. Ping is also one of the graph options at the bottom of the Summary tab in real time.
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| Tick time || Also known as MSPT, or milliseconds per tick. How long the server is taking to compute each tick, of which there should be twenty per second when all is well. If tick time >50ms, the server isn't able to process all the data fast enough and tps (ticks per second) goes down. This is a common source of [[lag]]. Tick time is the other real time graphing option on the bottom of the summary screen.
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| World tick || Total time spent updating the world. This includes block lighting updates, random ticks for growth (crops, trees, etc.) and server-side spawn calculation. Hover over the World tick update time to see a breakdown by dimension.