Opis: Difference between revisions

436 bytes added ,  10 months ago
use of the Players & Entities sub-tab in Tracking.
m (added links to ProfMobius' videos, cleanup)
(use of the Players & Entities sub-tab in Tracking.)
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{|{{STDT|c_01}}
! Measurement Summary !! Description
|-
|Ping time || As used by Opis, includes not only packet travel time between the client and server but also the processing time of that packet at the server. For example, a high ping time might correlate with a delay between breaking a block client-side, and having that block actually be removed from the game world and drop as an item. Ping is also one of the graph options at the bottom of the Summary tab in real time.
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| TileEntities || Total time spent updating tileEntities, and how many there are being simulated. TileEntities are blocks with additional data storage. This may be used to keep an inventory (chests, furnaces, hoppers, etc.) or a state (monster spawners) or used as part of the rendering (enchanting table's floating book, end portal frame particle effect).
|-
| Entities || Total time spent updating entities, including mobs - monsters, animals, villagers, etc.- and other mobile objects, such as dropped items, XP orbs, projectiles, boats and minecarts. Also shows total loaded entity count.
|-
| Handlers || Handlers are subroutines that run once a tick to control other blocks or systems that aren't part of World tick.
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==== Players ====
In this tab, you'll see all the players online, the dimension they are in, as well as their coordinates in the dimension. You can also teleport yourself to them or pull them to you even across dimensions. This tab is dynamic and updates in real time without needing to run profiling. Center Map will show a heatmap of activity, loaded entities and coordinates.
[[File:Players tab.png|center|frameless|939x939px]]
 
==== Entities ====
In this tab, you'll be able to see the loaded entities, and you'll also be able to killKill themAll allentities of a specific type on the server. Be careful with this option, this can cause unintended side effects for the players, like losing their nametagged mobs. Use the Refresh button to recount entities without having to do a full profiling session. The Filter Entities checkbox compresses all stacks (Dropped Item) and players into single lines for easier viewing.
[[File:Entities tab.png|center|frameless|933x933px]]
 
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