Platline: Difference between revisions

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== Introduction ==
Total platline inputs and outputs, broken into simple chemicals (click for full size):
 
[[:File:2.2.0.0 Platline gtnh-flow diagram.png|File:2.2.0.0 Platline gtnh-flow diagram.png]]
 
The platinum-group metals consist of these six elements:
 
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In GTNH, these six elements are used in various crafting recipes.
 
Platinum is notably used extensively in circuit components, and late-game crafting will easily use it in the thousands. Palladium and Rhodium are used to make Rhodium-plated Palladium, the LuV-[[tier]] hull material. Ruthenium and Iridium are used together to make Ruridit, used extensively in LuV-tier machinery. Iridium is used on its own as the ZPM-tier hull material. Iridium and Osmium are used together to make Osmiridium, which finds niche uses in certain ZPM-tier applications. Osmium is used on its own as the UV-tier hull material.
 
All of these metals are used extensively, and thus the engineering of a dedicated processing line for the sole purpose of purifying these dusts non-stop is critical. Some players see a complete and functional platline as the turning point marking a player's ascension from EV-tier into IV-tier, partially due to the final step requiring overclocking from EV into IV to complete, and partially because of a shift in mentality from simple batch-crafting towards a continuous-process mindset.
 
== Starting Out ==
We will assume the reader's familiarity with multiblock machines like the [[Large Chemical Reactor]] (LCR) and the [[Electric Blast Furnace]] (EBF), amongst others. These machines are used extensively throughout the platline. Platinum Metallic Powder Dust (PMP) can be acquired directly in multiple ways,
 
Before any purification can begin, we first must acquire some starting material. At EV, before easy access to Platinum Ore, there are several ores that we can target. These will be referred to as '''platinum-bearing purified ores''' from now on.
 
# Nickel Ore. OnceCrush crushed,and the crushed Nickel Ore can be washedwash with mercuryMercury in a Chemical Bath to yield 2 Platinum Metallic Powder2x DustPMP at a 70% chance.
# Chalcopyrite/Tetrahedrite/Pentlandite Ore. Once purified, their purified ores can be directly used as starting material in the platline. These will be referred to as '''platinum-bearing purified ores''' from now on.
# Platinum Combs from [[Bee Species|Platinum Bees]]. Makes nuggets and Platinum Concentrate for Main Cycle 2 of [[#Basic Platinum Extraction|Basic Platinum Extraction]].
# Centrifuging Endstone Dust. 25% chance for 2x PMP. Can be grown with Yellow Stonelilly ([[IC2 Crops]]).
# Centrifuging Moon Stone Dust. 5% chance for 8x PMP.
 
The pre-processing of these 4 oresmaterials to yield usable purified ores or PtMPDPMP are not commonly thought of as part of the platline. There are also many chemicals that we will need for a seamless platline to function, listed in the table below. Chlorine and Water are not listed below, though they are also needed.
{| class="wikitable"
!Process
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|
|Calcium Dust
|Partially
|Fully
|Electrolysis of Calcium Chloride enables recovery of Calcium and partial recovery of Chlorine
|-
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Ammonia
Chlorine
|The output from this step is extremely low (lower than the rest of the platline processes) so you can void the chem outputs here if you're lazy instead of recycling it.
|Recommended to just void the Ammonia
|}
 
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= Sample Platlines =
Due to the complexity of the platline and the 3D nature of Minecraft, it is easy for different players to engineer different setups that all fulfil the function of being a "Platline". These designs below serve as samples for how you too can engineer your own platline.[[File:Two-Chunk PlatlineUse 1and/or (topabuse view).jpg|thumb|461x461px|Two-Chunk Platline 1 (top view). Auxiliary single-block machinery arethese hiddento inyour theheart's basementcontent.]]
 
[[File:Two-Chunk Platline 1 (top view).jpg|thumb|461x461px|Two-Chunk Platline 1 (top view). Auxiliary single-block machinery are hidden in the basement.]]
=== Two-Chunk Platline 1 ===
This design makes use extensively of wallsharing for both LCRs and EBFs to save on materials. Several LCRs also perform multitasking, exploiting several features of the platline. In this manner, the entirety of the Platline can be performed with in a total volume of 32x16x10 blocks (2 chunks surface area x 10 blocks vertical space).
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[[File:Two-Chunk Platline 2 (top view).png|thumb|457x457px|Two-Chunk Platline 2 (top view). Again, auxiliary single-block machines are hidden in the basement.]]
=== Two-Chunk Platline 2 ===
This successor design also makes extensive use of [[wallsharing]], as well as Processing Arrays to perform parallelized single-block processes. With the advent of full-dust recipes, the use of packagers for platline designs are no longer necessary. Again, non-annotated steps are done by single-block machines buried in the basement.
 
 
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=== Platline Tower ===
This abomination of a design has several measures taken in order to maximisemaximize throughput.
 
Firstly, each process has a dedicated multiblock machine in order to eliminate recipe shifting delays (5s between recipe shifts).
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Due to the intensive material requirements for such a design, designs of this scope are recommended only for late-game players (ZPM+) who desperately need the throughput that this setup can provide.
 
 
=== Labeled Platline ===
This design sacrifices a majority of its in-world process grouping to allow the player to place machines largely where they see fit.
 
It relies on two things: a sufficiently large AE network or subnet to allow liberal use of P2P and other AE multiparts, and a combination of signs and an accompanying flowchart. The flowchart can be photo edited to add identifying codes which can then be put on signs attached to each machine. These codes allow the player to easily figure out what each machine does and where it's located on the flowchart.
 
The main draw of this type of design is twofold: modularity and documentation. In terms of modularity, the design allows the player to easily add, modify, or upgrade machines in any part of the process. Sections of connected machines can be segmented without losing information on what each machine does, since all of them have a label correlating to the flowchart. In terms of documentation, the design allows players unfamiliar with either your implementation of platline or platline as a whole to more easily understand where everything fits together so long as they have the corresponding edited flowchart, even if the machines themselves are all over the place.
 
[[File:Labeled platline.png|alt=platline with labels on each machine|thumb|A partially-completed, low throughput platline built with flowchart labels on each machine. Each sign also contains a short descriptor of the machine's function.]]
 
[[Category:Guides]]
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