Platline: Difference between revisions

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= Sample Platlines =
Due to the complexity of the platline and the 3D nature of Minecraft, it is easy for different players to engineer different setups that all fulfil the function of being a "Platline". These designs below serve as samples for how you too can engineer your own platline.[[File:Two-Chunk Platline 1 (top view).jpg|thumb|461x461px|Two-Chunk Platline 1 (top view). Auxiliary single-block machinery are hidden in the basement.]]
 
=== Two-Chunk Platline 1 ===
[[File:Two-Chunk Platline 1 (top view).jpg|thumb|461x461px|Two-Chunk Platline 1 (top view). Auxiliary single-block machinery are hidden in the basement.]]
This design makes use extensively of wallsharing for both LCRs and EBFs to save on materials. Several LCRs also perform multitasking, exploiting several features of the platline. In this manner, the entirety of the Platline can be performed with in a total volume of 32x16x10 blocks (2 chunks surface area x 10 blocks vertical space).
 
 
=== Two-Chunk Platline 2 ===
[[File:Two-Chunk Platline 2 (top view).png|thumb|457x457px|Two-Chunk Platline 2 (top view). Again, auxiliary single-block machines are hidden in the basement.]]
=== Two-Chunk Platline 2 ===
This successor design also makes extensive use of wallsharing, as well as Processing Arrays to perform parallelized single-block processes. With the advent of full-dust recipes, the use of packagers for platline designs are no longer necessary. Again, non-annotated steps are done by single-block machines buried in the basement.
 
 
[[File:Platline Tower.png|thumb|A platline built across 7 chunk-sized vertical slices in a tower format.]]
 
=== Platline Tower ===
This abomination of a design has several measures taken in order to maximise throughput. Firstly, each process has a dedicated multiblock machine in order to eliminate recipe shifting delays (5s between recipe shifts). Secondly, all machines utilize fluid/item detectors and machine controller covers to intelligently throttle activity based on presence of outputs, to minimize voiding losses. Thirdly, all machines have been optimized to utilize overclocking to the fullest, and some have achieved 1t/recipe. Lastly, AE is used to intelligently deliver required inputs and manage outputs, including Fluid P2P for fluid logistics and GTEU P2P for energy delivery.
 
Due to the intensive material requirements for such a design, designs of this scope are recommended only for late-game players (ZPM+) who desperately need the throughput that this setup can provide.
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