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Platline: Difference between revisions

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=== Platline Tower ===
This abomination of a design has several measures taken in order to maximise throughput.
This abomination of a design has several measures taken in order to maximise throughput. Firstly, each process has a dedicated multiblock machine in order to eliminate recipe shifting delays (5s between recipe shifts). Secondly, all machines utilize fluid/item detectors and machine controller covers to intelligently throttle activity based on presence of outputs, to minimize voiding losses. Thirdly, all machines have been optimized to utilize overclocking to the fullest, and some have achieved 1t/recipe. Lastly, AE is used to intelligently deliver required inputs and manage outputs, including Fluid P2P for fluid logistics and GTEU P2P for energy delivery.
 
Firstly, each process has a dedicated multiblock machine in order to eliminate recipe shifting delays (5s between recipe shifts).
 
Secondly, all machines utilize fluid/item detectors and machine controller covers to intelligently throttle activity based on presence of outputs, to minimize voiding losses.
 
Thirdly, all machines have been optimized to utilize overclocking to the fullest, and some have achieved 1t/recipe, which is a fundamental limit on recipe speed.
 
Lastly, AE is used to intelligently deliver required inputs and manage outputs, including Fluid P2P for fluid logistics and GTEU P2P for energy delivery.
 
Due to the intensive material requirements for such a design, designs of this scope are recommended only for late-game players (ZPM+) who desperately need the throughput that this setup can provide.
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