Project Red Transportation - MV Storage and Autocrafting: Difference between revisions

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File:Basic Single Output PR System.png|'''Step 1:''' 6 inputs leading into a '''Circuit Assembly Machine'''. No chips are inserted yet - just the pipes, drawers, and machines added.
File:Setting items and mode for Item Broadcaster Chip.png|'''Step 2:''' Set up broadcast items for all inputs. Once the chip is programmed, add it to the pipe adjacent to the relevant drawer. (For histhis example I'm using drawers, but this isn't very '''Item Broadcaster Chip''' efficient. Consider using 2x2 drawers or another more compact solution you come up with (filing cabinets?). As long as the network has access to the items, you're good.)
File:PR Sanity checking Item Broadcaster status.png|'''Step 3:''' Sanity check your chip to make sure it has what you want. You can do this by pressing shift while hovering over the programmed chip. Once it looks good, put it in the pipe adjacent to the relevant drawer.
File:PR Setting LV circuit craft.png|'''Step 4:''' Now program the final LV circuit recipe onto an '''Item Stock Keeper Chip'''. Put this into the pipe adjacent to the circuit assembly machine.
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File:PR Adding LV circuit output to network availability.png|'''Step 7:''' Remember that the '''Routed Interface Pipes''' can accept up to 4 cards. Because of this, you can put an '''Item Broadcaster Chip''' onto the first circuit assembler's adjacent pipe set to the LV circuit, making LV circuits now available to the network.
File:PR Finally adding MV circuit input to 2nd circuit assembler.png|'''Step 8:''' Now program an '''Item Stock Keeper Chip''' with your MV circuit recipe. Remember to set it to only refill when empty so it only uses what it needs. Put it next to the second circuit assembler.
File:PR Successful LV to MV circuit crafting system!.png|'''Step 9:''' You're done! The system will now automatically pull crafting materials for LV circuits and MV circuits. If you want to turn a particular craft off, you can either remove the adjacent chip or hit the machine with a soft mallet (which will cause the chip to fill items once to satisfy the chip "when empty" rule but not actually use the materials since the machine is off).
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