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{{WIP|Very incomplete table - ''this page isn't a useful reference yet!'' [[User:Embri|Embri]] ([[User talk:Embri|talk]])
To Do:
* Go through each material and figure out viable sources
** Lootgames, Loot Table Chests, Roguelike Dungeons, Enhanced Lootbags
** Infernal Mobs Drops, Eye of Harmony, Space Mining
** [[Scrapbox]]
** Witchery resources that don't show up in NEI
** Rainbow cacti (which dyes?), the other weird TC plants/trees
** Botania flower stuff
** Thaumcraft Warp effects that can be exploited for resources}}
* Transition TC, [[Bee Species]] and Crops to relevant tiers; has to be done after all material sources are in, since gating is contingent on sourcing. Minimum MV for TC first wand/Cauldron and BM Meteors, LV for bee breeding.
A '''Resource''' is a raw or semi-processed material used for crafting and refining. GTNH has hundreds of materials, many of which are gated to specific technology [[tier]]s. Most resources also have multiple methods of acquisition, which may also be gated to certain tiers. Most raw resources come from mining, pumping, [[bee]]s, or [[Automated Farming|crops]]. Other options include [[Void Miner]]s, [[Space Elevator]]s, and [[Meteor Ritual]]s.
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== Resource Table ==
Most resources have more sources than what is listed on the table below, which has been limited to methods that are at least semi-reasonable options for their tier. For example, water is a byproduct of many Electrolyzer and Chemical Reactor recipes, but it's unlikely any player is going to set those up just for water production. Any entry marked (%) is a percentage chance, not a guaranteed source.
▲Transition TC, [[Bee Species]] and Crops to relevant tiers; has to be done after all material sources are in, since gating is contingent on sourcing. Minimum MV for TC first wand/Cauldron and BM Meteors, LV for bee breeding. Crops (?) }}
* Any entry marked (%) is a percentage chance, not a guaranteed source. All bees and crops are % drops by default.
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