Resource: Difference between revisions

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cleanup to do list
m (Lutetium from cracked naquadah)
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{{WIP|Very incomplete table - ''this page isn't a useful reference yet!'' [[User:Embri|Embri]] ([[User talk:Embri|talk]]) 2204:1732, 618 DecemberFebruary 20232024 (UTC)}}
To Do:
* Go through each material and figure out viable sources
** Lootgames, Loot Table Chests, Roguelike Dungeons, Enhanced Lootbags
** Infernal Mobs Drops, Eye of Harmony, Space Mining
** [[Scrapbox]]
** Witchery resources that don't show up in NEI
** Rainbow cacti (which dyes?), the other weird TC plants/trees
** Botania flower stuff
** Thaumcraft Warp effects that can be exploited for resources}}
* Transition TC, [[Bee Species]] and Crops to relevant tiers; has to be done after all material sources are in, since gating is contingent on sourcing. Minimum MV for TC first wand/Cauldron and BM Meteors, LV for bee breeding. CropsDo (?)the same for Crops.}}
 
A '''Resource''' is a raw or semi-processed material used for crafting and refining. GTNH has hundreds of materials, many of which are gated to specific technology [[tier]]s. Most resources also have multiple methods of acquisition, which may also be gated to certain tiers. Most raw resources come from mining, pumping, [[bee]]s, or [[Automated Farming|crops]]. Other options include [[Void Miner]]s, [[Space Elevator]]s, and [[Meteor Ritual]]s.
 
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== Resource Table ==
Most resources have more sources than what is listed on the table below, which has been limited to methods that are at least semi-reasonable options for their tier. For example, water is a byproduct of many Electrolyzer and Chemical Reactor recipes, but it's unlikely any player is going to set those up just for water production. Any entry marked (%) is a percentage chance, not a guaranteed source.
 
{{WIP|To add: Lootgames, Loot Table Chests, Roguelike Dungeons, Enhanced Lootbags, Infernal Mobs Drops, Eye of Harmony, Space Mining, Scrapbox, Witchery resources, rainbow cacti (which dyes?), Botania flower stuff, Thaumcraft Warp effects (WIP)
 
Transition TC, [[Bee Species]] and Crops to relevant tiers; has to be done after all material sources are in, since gating is contingent on sourcing. Minimum MV for TC first wand/Cauldron and BM Meteors, LV for bee breeding. Crops (?) }}
 
* Any entry marked (%) is a percentage chance, not a guaranteed source. All bees and crops are % drops by default.
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