Rocket: Difference between revisions
Departure checklist categorization & formatting
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=== Departure Checklist ===
* An oxygen collector▼
==== Equipment ====
* All your [[Oxygen Guide|oxygen gear]] - 3 light tanks at least, 4 recommended
** Moon monsters can occasionally drop extra tanks
* Equipment with nightvision
**
* At least 16 stacks of light sources (more if you do not use automated miners)
** GC torches or other non-vanilla torch light source
** Ztones lamps are also good
* Food
** Or bring the healing axe if you already got it
* Mining tools
* Weapons (A sword to break webs inside the dungeon)▼
* Repair materials
* Tool station
*
* Charging/repair station for the armor
* [[Jetpack]] and [[Hang Glider]] of choice, coal works fine if you bring a bunch of water and coal blocks, [[Copter Pack]] is better, for movement
==== Base components ====
* An oxygen compressor
* Some oxygen tubes to get the oxygen from the collector to the compressor
** Note that if you bring LOX you will ''still'' need an oxygen collector/compressor to transfer it to your tanks▼
*
▲*Note that if you bring LOX you will ''still'' need an oxygen collector/compressor to transfer it to your tanks
* A power source
**
* Storage
* A fuel loader and canisters of fuel, to get yourself back ▼
** Compressed chests are good for bringing back loot, or get lots of backpacks.
* a few cells of fuel-just in case. Bring a few empty ones to empty the extra fuel out of your rocket.▼
*
▲* a power source- galacticraft machines use TINY amounts of power, just bring a couple fully-charged large lithium batteries and you'll be fine for a LONG damn time
▲* nightvision, the nights are LONG and dark. nanosuit comes with it, if you have one, or you can add nightvision to Darksteel armor
▲* food ofc - At least 8 stacks of tin cans depending on how much mining you plan to do
▲* good armor, you'll have to go into the dungeon there at some point - charging/repair station for the armor
▲*A sword to break webs inside the dungeon
▲*Storage containers - compressed chests are good for bringing back loot, or get lots of backpacks. Also bring some throwaway chests for garbage loot you might want to bring back later.
▲* waystones and their stuff, if you want to get into that, optional though
▲* [[Jetpack]] and [[Hang Glider]] of choice, coal works fine if you bring a bunch of water and coal blocks, [[Copter Pack]] is better, for movement
* plenty of storage to take all your ores and stuff back with you (Spectral Key is going to be gated with titanium) - Keep the tuft, dirt, and rock for centrifuging▼
* Oxygen bubble distributor, if you intend to set up a long-term base there
*Hand prospector or seismic prospector + incidentals. Digging on vein centers is so LV era!▼
▲* enough fuel to run miners and jetpacks
* HV monster repellator to keep 40 block radius around moon base clear (even without power), or a magnum torch
==== Mining outpost components ====
* MV miner
** Better to bring HV - covers more area, and also can recharge your nanosuit!
** Don't forget: generator, chunk loader, mining pipes, output chests.
** Stop when they hit a vein or reach Y 50, collect small meteoric iron
▲* Hand prospector or seismic prospector + incidentals. Digging on vein centers is so LV era!
==== Return trip ====
* Parachute
▲*
▲*
=== Arrival checklist ===
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