Shaders: Difference between revisions

Content added Content deleted
m (adjusted wording on botania shaders issue)
(added info about anfelica, optifine incompatibility)
Line 7: Line 7:
Loaders are client-side mods and can be used on servers.
Loaders are client-side mods and can be used on servers.
When opening the loader, click Open Shaderpack Directory to locate the directory to place shaderpacks.
When opening the loader, click Open Shaderpack Directory to locate the directory to place shaderpacks.


== Angelica ==
A backport of Sodium/Embeddium and Iris/Oculus from more recent versions of Minecraft to 1.7.10 by the GT:NH Team and special guests. [Note: This is an independent effort and has no official endorsement from the upstream projects]
'''Features include:'''

* Multi threaded chunk rendering** [Sodium Backport]
* Shaders (Mostly working, some oddities, disabled by default) -- Planned to be enabled in a forthcoming beta release [Iris Backport]
* Boots and runs (most) of the GregTech: New Horizons 2.5.1 pack

'''Future Plans:'''

* Support for most 1.7.10 mods and modpacks
* Fully functioning Shaders
* More rendering optimizations


== Shadermod ==
== Shadermod ==
Line 23: Line 38:
*Who needs FPS anyways when your game looks '''this''' good!
*Who needs FPS anyways when your game looks '''this''' good!
*The mana pool from botania can cause incorrect shadows that appear to follow the player. Set <code>B:shaders.enabled</code> from <code>true</code> to <code>false</code>in .minecraft/config/Botania.cfg if you experience this issue.
*The mana pool from botania can cause incorrect shadows that appear to follow the player. Set <code>B:shaders.enabled</code> from <code>true</code> to <code>false</code>in .minecraft/config/Botania.cfg if you experience this issue.


As of GTNH version 2.6.0 [https://github.com/GTNewHorizons/angelica Angelica] is included in the pack which breaks Optifine. Disable or delete it for optifine to work.


= Shaders =
= Shaders =