Shaders: Difference between revisions

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* As of GTNH version 2.6.0 [https://github.com/GTNewHorizons/angelica Angelica] is included in the pack which breaks Optifine. Disable or delete it for optifine to work.
* Dynamic lighting works well with GTNH, however you want to make sure to use the <code>Fast</code> setting. Any higher causes severe lag because of constant lighting updates. You can put torches and other light sources in your player's right hand in the Mount and Blade slots and use torches that way with a weapon. The setting can be found in '''Video Settings''' → '''Dynamic Lights'''.
* Be sure to disable "lazy chunk loading" for any singleplayer install. If this setting is enabled (which it usually is by default), it prevents any chunks loaded by proximity to your character from being unloaded until you leave and re-enter the world, which will rapidly consume all of your RAM if you do any significant amount of travelling. This change is unnecessary if you ''only'' play on a server, in which case the clientside-only Optifine settings cannot influence the chunkloading of the server. Set<code>ofLazyChunkLoading:false</code> in <code>optionsof.txt</code> which is located in the main Minecraft folder (not in the mod options folder, one above).
*See [[Textures]] for some options to show off your shaders.
*Who needs FPS anyways when your game looks '''this''' good!
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