Shaders: Difference between revisions

m (Added Complementary Shaders documentation.)
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* SVS v1.2 will not properly display the moon. Disable the shader to see the moon phase for launching to the moon
 
<gallery widths="160" heights="90">
File:SVS-v1.2-Extreme.png|Interior shot using Sildurs Vibrant Shader v 1.2 Extreme
File:SEUS-v11.png|Interior shot using SEUS v11
File:SVS-v1.2-exterior.png|Exterior shot using SVS-v1.2
File:SEUS-v11-exterior.png|Exterior shot using SEUS v11
</gallery>
 
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* RP Support can be set to Integrated PBR+, or to Basic for increased performance..
* Advanced OpenGL can cause issues with chunks rendering within your distance, and should be set to OFF.
* To preserve hardcore darkness, Lighting- > Overworld Light Colors -> Night Lighting Settings -> Night Brightness should be set to 0.00.[[File:CS 1.png|thumb|Landscape shot using Complementary Shaders v4.7.1 Extreme]][[File:CS 2.png|thumb|Night time water shot using Complementary Shaders V4.7.1 Extreme]]
<gallery widths="160" heights="90">
File:CS 1.png|Landscape shot using Complementary Shaders v4.7.1 Extreme
File:CS 2.png|Night time water shot using Complementary Shaders V4.7.1 Extreme
</gallery>
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