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Upcoming Features: Difference between revisions

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==Changes in 2.1.1.4QF2==
* Rails and other train-related items are now cheaper/produce more
* Large cells now work with machines better, and show their contents
* You can directly drain fuel from a generator, a super tank or a input hatch by clicking on the fluid display with cells now
* NEI has many improvements, including a complete ore processing overview
* Wonderful new aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before)
* The Naquadah power line has been reworked
* Autoclaves have a new slot - if you want, you can remove everything from before update to prevent a fluid spill
* Oxygen canisters can no longer be directly filled from LOX canisters - use the oxygen compressor
* Cleanroom now supports elevator / travel anchor in floor, and more glass types in walls
* Fixed upgrading of Tinker's bolts and arrows. If you have a broken bolt from before, upgrade it again to fix it
* Vacuum freezer now works on fluids
* New UI to lock output hatches with a fluid cell
* New Thaumcraft research UI
* Added a new tier of Ender IO fluid conduit, which is 5x as fast as the ender fluid conduit
 
==Changes in dev (unreleased)==
* Added covered dense AE cable (doesn't show how many channels are used). This will help reduce lag.
* Added GregTech cell support for (Railcraft) steam, bacterial sludge, mutagen, ender goo
* Miners (single- and multi-block) now replace ores that they mine with cobble, avoiding leaving air gaps
* Brewery now has 6000 fluid capacity (can now fill with cells)
* Distillery now has increased fluid capacity: 8000 per tier
* Nanosuit Boots of the Traveller now work with elevators
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