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Upcoming Features: Difference between revisions

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* Prospected ore veins and fluids will appear as their own layer in Journeymap. No more waypoint spam!
**'''Note that the first time loading a world this will process all existing dimensions and may appear hung!'''
**Detecting veins with ore finding wand now automatically adds them to the map ("Visual Prospecting" integration with "I will find you")
***PR 1: https://github.com/GTNewHorizons/IFU/pull/5
***PR 2: https://github.com/SinTh0r4s/VisualProspecting/pull/10
* Added covered dense AE cable (doesn't show how many channels are used). This will help reduce lag.
* Added GregTech cell support for a bunch more fluids:
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* More tiers of Railcraft multi-block tanks! The neutronium tank already got nerfed because it wrapped INT_MAX like fifty times. 🤣
** PR: https://github.com/GTNewHorizons/Railcraft/pull/1
*Detecting veins with ore finding wand now automatically adds them to the map ("Visual Prospecting" integration with "I will find you")
**PR 1: https://github.com/GTNewHorizons/IFU/pull/5
**PR 2: https://github.com/SinTh0r4s/VisualProspecting/pull/10
*Many new assembler recipes for things that only had crafting table before
**Computer screens and parts
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