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Thaumcraft Tips: Difference between revisions

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There are a few core things to understand before starting Thaumcraft:
 
# '''Aspects'''
# Aspects These are elemental signs which describe all objects. Ignis represents fire, Aqua represents water, and so on. Primal aspects can be combined to make compound aspects like "Instrumentum" which represents human tools. The aspects that make up objects can be discovered using a Thaumometer. Not all objects are scannable, and sometimes scanning will be blocked until you have discovered aspects. In the beginning you only know the primals.
#* These are elemental signs which describe all objects. Ignis represents fire, Aqua represents water, and so on. Primal aspects can be combined to make compound aspects like "Instrumentum" which represents human tools.
# Vis These are physical manifestation of aspects used to power wands and certain magical machines. Vis may be found by killing mobs (the other orbs that drop besides experience) or drawing it from nodes found in the world. You need vis to do magical crafts and cast spells using wand foci.
# Aspects These are elemental signs which describe all objects. Ignis represents fire, Aqua represents water, and so on. Primal aspects can be combined to make compound aspects like "Instrumentum" which represents human tools. *The aspects that make up objects can be discovered using a '''Thaumometer'''. Not all objects are scannable, and sometimes scanning will be blocked until you have discovered aspects. In the beginning you only know the primals.
# Nodes These are nexuses of vis power which can be found in the world. The aspects are random. After scanning them with a Thaumometer, their location will be marked down in your node tracker (bound to "I" by default). Late into your thaumaturgical study, you will learn ways to manipulate nodes - adding aspects, merging them, and finding the true secrets behind them.
# '''Vis'''
# Essentia Essentia are a liquid form of aspects. You can acquire them by burning down items in an Alchemical Furnace. Liquid essentia may be stored in essentia jars, and later can interface with your AE2 system. Essentia are vital for alchemy and infusion.
# Vis *These are physical manifestation of aspects used to power wands and certain magical machines. Vis may be found by killing mobs (the other orbs that drop besides experience) or, drawing it from nodes found in the world., or You need vis to do magical crafts and cast spellsby usingbreaking wandprimal focishrooms.
# Warp Knowledge does not come without consequences. Glimpsing the truth behind the world and its dark creatures can lead to insanity. Thaumcraft uses a "warp" mechanic. Warp is acquired when learning "taboo" researches in the Thaumonomicon and when doing certain actions in world, like eating zombie brains. You can tell how much you have by using Arcane Litmus Paper, or /checkwarp (if allowed on your server). You DO NOT want to stack warp until you have the means for dealing with it. It cannot be permanently removed until you reach IV tech progression, so be careful about what secrets you try and uncover...
#*You need vis to do magical crafts and cast spells using wand foci.
# '''Nodes'''
# Nodes *These are nexuses of vis power which can be found in the world. The aspects are random. After scanning them with a Thaumometer, their location will be marked down in your node'''Node trackerTracker''' (bound to "I" by default). Late into your thaumaturgical study, you will learn ways to manipulate nodes - adding aspects, merging them, and finding the true secrets behind them.
#*Late into your thaumaturgical study, you will learn ways to manipulate nodes - adding aspects, merging them, and finding the true secrets behind them.
# '''Essentia'''
#*Essentia are a liquid form of aspects. You can acquire them by burning down items in an '''Alchemical Furnace'''.
# Essentia Essentia are a liquid form of aspects. You can acquire them by burning down items in an Alchemical Furnace. *Liquid essentia may be stored in essentia jars, and later can interface with your AE2 system. Essentia are vital for alchemy and infusion.
# '''Warp'''
#*Knowledge does not come without consequences. Glimpsing the truth behind the world and its dark creatures can lead to insanity.
#*Thaumcraft uses a "warp" mechanic. Warp is acquired when learning "taboo" researches in the Thaumonomicon and when doing certain actions in world, like eating zombie brains.
#*You can tell how much you have by using '''Arcane Litmus Paper''', or /checkwarp (if allowed on your server).
#*You '''DO NOT''' want to stack warp until you have the means for dealing with it. It cannot be permanently removed until you reach IV tech progression, so be careful about what secrets you try and uncover...
 
== Progression Tips ==
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