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This page lists details regarding '''upcoming updates'''. Since the updates described here have not been released yet, and many of these details are only conjectured based on discussions on Discord and the forum or activity on Github. All items here may be subject to change, or may not end up in a future update at all.
 
==Planned Versions==
===2.1.2.0===
Planned features for the next stable update, 2.1.2.0, are tracked here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8791
 
==Changes==GTNH inCore 2.1.20pre5Mod====
*A few EnderIO materials have had wires added. This may affect recipes for fine wire (no longer one-step in wiremill), so check your automation setups! <ref>https://github.com/GTNewHorizons/NewHorizonsCoreMod/commit/91e9e4984505565b922c39c4011c68fdbf8934f4</ref>
* Rails and other train-related items are now cheaper/produce more
 
* Large cells now work with machines better, and show their contents
*Melodic alloy dust recipe adjusted to use oriharukon dust instead of mysterious crystal dust. May end up adding mysterious crystal back into stellar alloy recipe somehow. <ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/689</ref> <ref>https://github.com/GTNewHorizons/NewHorizonsCoreMod/pull/234</ref>
* You can directly drain fuel from a generator, a super tank or a input hatch by clicking on the fluid display with cells now
 
* NEI has many improvements, including a complete ore processing overview and a circuit diagram
====Gregtech ====
* Wonderful new aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before)
 
*New aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before)
* The Naquadah power line has been reworked
* Autoclaves have a new slot - if you want, you can remove everything from before update to prevent a fluid spill
*You can directly drain fuel from a generator, a super tank or a input hatch by clicking on the fluid display with cells now
* Oxygen canisters can no longer be directly filled from LOX canisters - use the oxygen compressor
*Large cells now work with machines better, and show their contents
* Fixed a bug that was preventing bee breeding from taking alveary climate modifiers into account. This makes several bee species possible to breed.
* GregTech hot ingots now stack to 64, instead of 16
*Circuit component (resistor, diode, etc.) recipes now include a programmed circuit. Check your automation setups!
* Cleanroom now supports elevator / travel anchor in floor, and more glass types in walls
*Cleanroom now supports elevator / travel anchor in floor, and more glass types in walls
* Fixed upgrading of Tinker's bolts and arrows. If you have a broken bolt from before, upgrade it again to fix it
* Vacuum freezer now works on fluids
* New UI to lock output hatches with a fluid cell
*Miners (single- and multi-block) now replace ores that they mine with cobble, avoiding leaving air gaps
* New [https://github.com/GTNewHorizons/thaumcraft-research-tweaks Thaumcraft research UI] – visit that link or see these two videos for more: [https://youtu.be/Q0d8swslIv4 1] and [https://youtu.be/nMNMRcZpb9E 2]
*Silicon dioxide can no longer be electrolyzed for oxygen
* Thaumcraft wands rebalanced
* Cheaper recipe for NAND chips (ULV)
*Fill your toolbox with repair tools and use it like duct tape! <ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/726</ref>
*Added GregTech cell support for a bunch more fluids: <ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/698</ref> <ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/710</ref>
*Standardized single-block machine and multi-block hatch fluid capacities<ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8751</ref>
**If you are running a bio vat you may want to confirm your settings are based on percentages not absolute bucket values as those have changed
**In particular, the brewery now has >1000 fluid capacity, so it can now be filled with cells in the UI
*Handcrafting recipes for mixing some alloy dusts have been removed. This will now require a mixer.<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/716</ref>
*EV motor recipe changed.<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/718</ref>
*Long distance fluid pipes (LDFPs) now have a minimum length of 64 blocks. No more ''easily'' abusing them for your steam setups. Note that this is 64 blocks total distance away, or higher if going straight up.
* Automatically upgrade old assembly line data sticks to new ones when recipes change<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/735</ref>
*Precision laser engraver wafer recipes organized by lens color.<ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8863</ref>
 
* Tiny dusts removed from most ore processing - replaced with percentage chance at full (same over time)<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/758</ref>
*Generators can now face up or down<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/754</ref>
*Supertanks/chests can now be broken and moved with contents (gives a very strong debuff) <ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8934</ref> <ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/738</ref>
*Ghost circuits for machines (single-block only for now) and you can reconfigure circuits by hand (if a screwdriver or programmer is in your inventory)<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/765</ref>
**[https://discord.com/channels/181078474394566657/295669878222880769/915312586977845310 Video]
*Can now set a minimum threshold for item detector cover and fluid detector cover. A redstone signal will not be output until the threshold is reached.<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/785</ref>
 
====Nei ====
 
*NEI has many improvements, including a complete ore processing overview and a circuit diagram
 
====Thaumcraft====
 
*Thaumcraft wands rebalanced
*Thaumcraft's wand charging pedestal now works with centi-vis (energized nodes)
*New [https://github.com/GTNewHorizons/thaumcraft-research-tweaks Thaumcraft research UI] – visit that link or see these two videos for more: [https://youtu.be/Q0d8swslIv4 1] and [https://youtu.be/nMNMRcZpb9E 2]
*New multiblock to automatically do Thaumcraft research
*New multiblock for Thaumcraft research - eats nodes<ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7347</ref>
 
====Misc====
*Rails and other train-related items are now cheaper/produce more
*Energy can now be stored in large dams - there's a quest in MV to help you set it up
* Fixed capacitors not working after server restart in a bunch of Ender IO machines. Previously affected machines will need to have their capacitors manually removed and replaced once more, then they should be good.
** See this for more details: https://github.com/GTNewHorizons/EnderIO/pull/31
* Miners (single- and multi-block) now replace ores that they mine with cobble, avoiding leaving air gaps
 
==== Galacticraft====
* Silicon dioxide can no longer be electrolyzed for oxygen
 
* Cheaper recipe for NAND chips (ULV)
*Oxygen canisters can no longer be directly filled from LOX canisters - use the oxygen compressor
* Prospected ore veins and fluids will appear as their own layer in Journeymap. No more waypoint spam!
 
====GT++====
 
*GT++ semi-fluid generators have been fixed <ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/743</ref> <ref>https://github.com/GTNewHorizons/GTplusplus/pull/51</ref>
*GT++ overflow cover now has a UI to configure it. <ref>https://github.com/GTNewHorizons/GTplusplus/pull/40#issuecomment-971114297</ref>
 
====Forestry====
*Fixed a bug that was preventing bee breeding from taking alveary climate modifiers into account. This makes several bee species possible to breed.
 
====Tinker's Construct====
*Fixed upgrading of Tinker's bolts and arrows. If you have a broken bolt from before, upgrade it again to fix it
*Slime tree trunks can now be harvested with axes
*Tinkers shard, bowstring, and fletching casts can now be stored in the Pattern Chest
 
====Ender IO====
*Fixed capacitors not working after server restart in a bunch of Ender IO machines. Previously affected machines will need to have their capacitors manually removed and replaced once more, then they should be good. <ref>https://github.com/GTNewHorizons/EnderIO/pull/31</ref>
*Added one-step mixer recipes for many Ender IO material dusts
**Conductive Iron
**Energetic Alloy
**Energetic Silver
**Vivid Alloy
**Vibrant Alloy
**Dark Steel
**End Steel
**Melodic Alloy
*Added 4 new tiers of Ender IO ender fluid conduit, which have better throughput. <ref>https://github.com/GTNewHorizons/EnderIO/pull/36</ref>
 
====Journeymap====
*Prospected ore veins and fluids will appear as their own layer in Journeymap. No more waypoint spam!
**'''Note that the first time loading a world this will process all existing dimensions and may appear hung!'''
**Detecting veins with ore finding wand now automatically adds them to the map ("Visual Prospecting" integration with "I will find you") <ref>https://github.com/GTNewHorizons/IFU/pull/5</ref> <ref>https://github.com/SinTh0r4s/VisualProspecting/pull/10</ref>
 
***PR 1: https://github.com/GTNewHorizons/IFU/pull/5
==== Applied energistics====
***PR 2: https://github.com/SinTh0r4s/VisualProspecting/pull/10
* Added covered dense AE cable (doesn't show how many channels are used). This will help reduce lag.
*Button added to AE2 pattern terminal to double ingredients for a pattern
* Added GregTech cell support for a bunch more fluids:
 
** https://github.com/GTNewHorizons/GT5-Unofficial/pull/698
==== Misc====
** https://github.com/GTNewHorizons/GT5-Unofficial/pull/710
*Nanosuit Boots of the Traveller now work with elevators
* Standardized single-block machine and multi-block hatch fluid capacities
 
** If you are running a bio vat you may want to confirm your settings are based on percentages not absolute bucket values as those have changed
*The CAL can now be rotated
** More details here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8751
 
** In particular, the brewery now has >1000 fluid capacity, so it can now be filled with cells in the UI
====Railcraft====
* Nanosuit Boots of the Traveller now work with elevators
 
* Slime tree trunks can now be harvested with axes
*More tiers of Railcraft multi-block tanks! The neutronium tank already got nerfed because it wrapped INT_MAX like fifty times. <ref>https://github.com/GTNewHorizons/Railcraft/pull/1</ref>
* Button added to AE2 pattern terminal to double ingredients for a pattern
 
* The CAL can now be rotated
====Misc====
* New multiblock to automatically do Thaumcraft research
 
* Circuit component (resistor, diode, etc.) recipes now include a programmed circuit. Check your automation setups!
* Handcrafting recipes for mixing some alloy dusts have been removed. This will now require a mixer.
** PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/716
* Added one-step mixer recipes for many Ender IO material dusts
** Conductive Iron
** Energetic Alloy
** Energetic Silver
** Vivid Alloy
** Vibrant Alloy
** Dark Steel
** End Steel
** Melodic Alloy
* Thaumcraft's wand charging pedestal now works with centi-vis (energized nodes)
* [In progress] Better NEI bookmarks!
** PR: https://github.com/GTNewHorizons/NotEnoughItems/pull/174
* EV motor recipe changed.
** PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/718
* [In progress] View mode button in quest book, which will show most quests. This is currently disabled as some quests need to be marked secret, but once that's done we can re-enable it.
* [In progress] Warp effects rebalance.
** Proposed rebalance; not finalized: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8611#issuecomment-958003423
* Fill your toolbox with repair tools and use it like duct tape! See https://github.com/GTNewHorizons/GT5-Unofficial/pull/726
* A few EnderIO materials have had wires added. This may affect recipes for fine wire (no longer one-step in wiremill), so check your automation setups!
** See: https://github.com/GTNewHorizons/NewHorizonsCoreMod/commit/91e9e4984505565b922c39c4011c68fdbf8934f4
* Added 4 new tiers of Ender IO ender fluid conduit, which have better throughput
** PR with more details: https://github.com/GTNewHorizons/EnderIO/pull/36
* Long distance fluid pipes (LDFPs) now have a minimum length of 64 blocks. No more ''easily'' abusing them for your steam setups. Note that this is 64 blocks total distance away, or higher if going straight up.
* More tiers of Railcraft multi-block tanks! The neutronium tank already got nerfed because it wrapped INT_MAX like fifty times. 🤣
** PR: https://github.com/GTNewHorizons/Railcraft/pull/1
*Many new assembler recipes for things that only had crafting table before
**Computer screens and parts
**Nuclear parts and pieces (possibly a new nuke could be built by disassembling some ...)
*Automatically upgrade old assembly line data sticks to new ones when recipes change
**PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/735
* Tinkers shard, bowstring, and fletching casts can now be stored in the Pattern Chest
* GT++ semi-fluid generators have been fixed
**PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/743, https://github.com/GTNewHorizons/GTplusplus/pull/51
* Vengeance mobs nerfed to not reflect more damage than their HP
** PRs: https://github.com/GTNewHorizons/Infernal-Mobs/pull/7, https://github.com/GTNewHorizons/Infernal-Mobs/pull/8
* GT++ overflow cover now has a UI to configure it
** Screenshot in PR: https://github.com/GTNewHorizons/GTplusplus/pull/40#issuecomment-971114297
* Melodic alloy dust recipe adjusted to use oriharukon dust instead of mysterious crystal dust. May end up adding mysterious crystal back into stellar alloy recipe somehow.
** Melodic alloy PRs: https://github.com/GTNewHorizons/GT5-Unofficial/pull/689, https://github.com/GTNewHorizons/NewHorizonsCoreMod/pull/234
* Precision laser engraver wafer recipes organized by lens color. See: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8863
* Forestry worktables can now be moved with a dolly, which will preserve saved recipes.
** PR: https://github.com/GTNewHorizons/Jabba/pull/15
*Tiny dusts removed from most ore processing - replaced with percentage chance at full (same over time)
**PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/758
*Generators can now face up or down
**PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/754
*Supertanks/chests can now be broken and moved with contents (gives a very strong debuff - in discussion here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8934)
**PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/738
*Ghost circuits for machines (single-block only for now) and you can reconfigure circuits by hand (if a screwdriver or programmer is in your inventory)
**PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/765
**Video: https://discord.com/channels/181078474394566657/295669878222880769/915312586977845310
* Can now set a minimum threshold for item detector cover and fluid detector cover. A redstone signal will not be output until the threshold is reached.
** PR: https://github.com/GTNewHorizons/GT5-Unofficial/pull/785
*New multiblock for Thaumcraft research - eats nodes
**https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7347
 
====Infernal Mobs ====
== Changes in dev (unreleased) ==
[In progress] Dyson swarm multi-block to generate power.
* PR: https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/7
== Breaking Changes ==
These are changes that modify recipes or disable machines, potentially breaking autocrafting setups. '''''Make sure you update your crafting patterns.'''''
 
*Vengeance mobs nerfed to not reflect more damage than their HP<ref>https://github.com/GTNewHorizons/Infernal-Mobs/pull/7</ref><ref>https://github.com/GTNewHorizons/Infernal-Mobs/pull/8</ref>
* Large assembler has been disabled.
 
* Silicon Dioxide electrolyzer recipe has been disabled.
====Jabba====
*Aluminium dust in an EBF now requires HV power and the faster recipe uses oxygen instead of nitrogen.
 
*EV motors are now crafted with 4x black steel wires, not annealed copper.
*Forestry worktables can now be moved with a dolly, which will preserve saved recipes. <ref>https://github.com/GTNewHorizons/Jabba/pull/15</ref>
*Drawer controllers now scan 50 spaces at a radius of 4. You can edit <code>config/StorageDrawers.cfg</code> to choose other limits, but be aware it can introduce lag.
 
===Breaking Changes===
These are changes that modify recipes or disable machines, potentially breaking autocrafting setups. '''''Make sure you update your crafting patterns.'''''
*Large assembler has been disabled.
* Silicon Dioxide electrolyzer recipe has been disabled.
*Aluminium dust in an EBF now requires HV power and the faster recipe uses oxygen instead of nitrogen.
*EV motors are now crafted with 4x black steel wires, not annealed copper.
*Drawer controllers now scan 50 spaces at a radius of 4. You can edit <code>config/StorageDrawers.cfg</code> to choose other limits, but be aware it can introduce lag.
{| class="wikitable"
|+Laser Engraver
Line 121 ⟶ 134:
!New recipe
|-
|Simple SoC Wafer (x16)
|Naquadah doped wafer + Green Lens
|Naquadah doped wafer + Orange Lens
Line 141 ⟶ 154:
|Naquadah doped wafer + Green Lens
|-
| ASoC Wafer (x2)
|Europium doped wafer + Red Lens
| Europium doped wafer + Green Lens
|-
|ASoC Wafer (x4)
|Americium doped wafer + Red Lens
|Americium doped wafer + Green Lens
|-
|NPIC Wafer (x1)
| Europium doped wafer + Orange Lens
|Europium doped wafer + Red Lens
|-
|NPIC Wafer (x2)
| Americium doped wafer + Orange Lens
|Americium doped wafer + Red Lens
|}
 
==Changes in dev (unreleased)==
 
===Changes in dev (unreleased)===
*[In progress] Dyson swarm multi-block to generate power. <ref>https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/7</ref> <ref>https://github.com/GTNewHorizons/NotEnoughItems/pull/174</ref>
 
*[In progress] Better NEI bookmarks!
 
*[In progress] View mode button in quest book, which will show most quests. This is currently disabled as some quests need to be marked secret, but once that's done we can re-enable it.
 
* [In progress] Warp effects rebalance.
**Proposed rebalance; not finalized: <ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8611#issuecomment-958003423</ref>
 
==Future plans & features==
 
==Version History==
{{Version history}}
 
== Reference ==
<references />
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