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Upcoming Features: Difference between revisions

Split upcoming features into new content, changes/improvements and fixes
(Split upcoming features into new content, changes/improvements and fixes)
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==Changes in dev (unreleased)==
 
*[In progress] Better NEI bookmarks<ref>https://github.com/GTNewHorizons/NotEnoughItems/pull/174</ref>
=== Added Content ===
 
*Dyson swarm multi-block to generate power<ref>https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/7</ref><ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8577</ref><ref>https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/20</ref><ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9850</ref><ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10162</ref><ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/pull/10003</ref><ref>https://github.com/GTNewHorizons/Galaxy-Space-GTNH/commit/a264d59f3550629cd88e16da4bc8ad7ed47759b3</ref>
*Volumetric cells stackCopy/paste toocover 64settings<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/869872</ref>
*Recipe filter block. Can filter item stacks based on recipe maps, e.g. whether an item can be processed in electrolyzer, centrifuge, sifter, etc. Expected to lag less than an item filter that enumerate all possible inputs<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/870</ref>
*Mars and Venus Space Stations readded with adjusted costs<ref name=":0">https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/11</ref>
*Added Space Stations around Jupiter, Saturn, Uranus and Neptune<ref>https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/12</ref>
*Planetary Gas Siphon multi-block to pump fluids from gas planets<ref>https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/22</ref><ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6886</ref><ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9921</ref><ref name=":1">https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/28</ref>
*OC Configurator Upgrade, for robots, controllers and adapters. Can set up EIO conduits
*Added Backbone ME cables (128 channels)
*New OC Crafting CPU API
 
=== Changes/Improvements ===
 
*[In progress] Better NEI bookmarks<ref>https://github.com/GTNewHorizons/NotEnoughItems/pull/174</ref>
*Fuel rebalancing to bring other options more in line with diesel<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/878</ref>
*Oil cracker buffed to be more competitive<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/879</ref>
*Copy/pasteVolumetric cells stack coverto settings64<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/872869</ref>
*Volumetric cells stack too 64<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/869</ref>
*Botania recipes adjusted<ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9314</ref><ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9322</ref>
*Significant tooltip improvements<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/858</ref>
*Robot can use toolbox to fix maintenance problems
*Recipe filter block. Can filter item stacks based on recipe maps, e.g. whether an item can be processed in electrolyzer, centrifuge, sifter, etc. Expected to lag less than an item filter that enumerate all possible inputs<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/870</ref>
*Adjusted creation costs of the Earth Space Station<ref>https://github.com/GTNewHorizons/Galacticraft/pull/40</ref>
*Mars and Venus Space Stations readded with adjusted costs<ref name=":0">https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/11</ref>
*Added Space Stations around Jupiter, Saturn, Uranus and Neptune<ref>https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/12</ref>
*Minor changes to the rendering of some celestial bodies<ref name=":0" /><ref>https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/15</ref><ref>https://github.com/GTNewHorizons/Galacticraft/pull/43</ref>
*Increased drop chance of Barnarda C Saplings (1/20 -> 1/14)<ref>https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/10</ref>
*Tooltips now further the high-tier agenda<ref>https://github.com/GTNewHorizons/GT5-Unofficial/pull/903</ref>
*Planetary Gas Siphon multi-block to pump fluids from gas planets<ref>https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/22</ref><ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6886</ref><ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9921</ref><ref name=":1">https://github.com/GTNewHorizons/Galaxy-Space-GTNH/pull/28</ref>
*OC Configurator Upgrade, for robots, controllers and adapters. Can set up EIO conduits
*GT ME Output bus doesn't void stuff if network is down
*AE Interface terminal gets new GUI, also interfaces can be highlighted in world
*Added Backbone ME cables (128 channels)
*New OC Crafting CPU API
*Rework of legacy GT++ aspects ("Custom1" to "Custom5"): unique icons, names and descriptions<ref>https://github.com/GTNewHorizons/NewHorizonsCoreMod/pull/313</ref>
*Add system information to the F3 overlay<ref>https://github.com/GTNewHorizons/Hodgepodge/pull/65</ref><ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10241</ref>
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*Spice Of Life: Update EvalEx from 2.1 to 2.6<ref>https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10267</ref><ref>https://github.com/GTNewHorizons/SpiceOfLife/issues/21</ref><ref>https://github.com/GTNewHorizons/SpiceOfLife/pull/22</ref>
*Better AE2 CPU selector widget on the crafting monitoring screen<ref>https://github.com/GTNewHorizons/Applied-Energistics-2-Unofficial/pull/136</ref>
 
=== Fixes ===
 
*GT ME Output bus doesn't void stuff if network is down
*Many ExtraCells2 improvements to remove exploits, bugs and laggy code<ref>https://github.com/GTNewHorizons/ExtraCells2/pull/55</ref><ref>https://github.com/GTNewHorizons/ExtraCells2/pull/54</ref><ref>https://github.com/GTNewHorizons/ExtraCells2/pull/53</ref><ref>https://github.com/GTNewHorizons/ExtraCells2/pull/51</ref>
*Fixed storage drawers, gregtech machines (single and multiblock), and Avaritia table not marking the chunks they're in for saving when automated, which was the most common source of lost/duped items - especially in void/garden worlds
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