Stone Age: Difference between revisions

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*Wood: You will probably need more than seven stacks for the first three tiers (mostly for charcoal, paper and chests). Some great biomes to look for are Jungles, Swamps, any type of Forest (the dense or ones with big trees are especially great), and most of all, the Sacred Spring, which has massive trees but is a rather rare biome.
 
== First DayDays ==
Fair warning, nights in GTNH are ''dark''. Gamma correction is disabled, on purpose, and you won't get a steady supply of torches until well into the game. And there are terrifying Infernal mobs that can do nasty things to you. Expect to wall yourself in a hole in the ground during the night until you get your first bed. Torches will be in short supply until your first [[Coke Oven]] when excess creosote, wool and sticks can make torches in quantity. (Tip: to have only a tiny bit of orientation in your absolute dark dirt shack, press F7 to know where the floor is). If you're lucky and find a coal vein, you can smelt the ore to make coal for torches. There is also a guide on the [[Questing Mechanics]]. Coal may drop from Small Coal Ore, but it's not a guarantee. One of the first quests offers five torches in exchange for wood, which you are strongly advised to pick.
 
Close combat with most mobs is likely to end in your death this early in the Stone Age. Avoid or cheese whatever you can, and run away from everything else. Many hostile mobs have dangerous abilities. Punji Sticks, Quicksand, Natura Berry Bushes or Cactus all make for good defensive barriers. Once you have a bed, sleep immediately as it turns to night (6:32pm). This will prevent hostile mobs from spawning and ruining your day.
 
Explore the immediate area around your base to ensure there aren't any environmental [[Hazard]]s. Two in particular to be wary of are Hungry Nodes and Tainted Lands. Hungry Nodes are invisible but manifest as a small localized area of block destruction. Approaching too close is lethal. Tainted Lands are dark purple and spread, slowly infecting and destroying any living things the Taint comes into contact with. Eerie biomes caused by Eldritch Obelisk's nodes and Stone Circles should also be given a wide berth, as they can spawn powerful mobs.
 
Bamboo, Quicksand, Greatwoods & Silverwoods are also worth taking note of, if they're nearby. All are used for early side quest progression.
 
== Tools ==
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This might be the first time you'll run into one of GT:NH's quirks - difficulty in finding recipes. [[NEI]] has no results for "Flint Pickaxe". Tools in GTNH aren't hard coded the same way vanilla recipes are - so to find them, look up the base material (Flint) and hit "U" for uses. Flint tools have straight crafting recipes but more advanced materials you'll need to find the "GregTech Material Tools" tab for reference.
 
===Tinker's Tools===
[[GT Tinkers Tools|Tinker's Construct tools]] are available early and well worth switching over to as soon as possible. After unlocking the Stone Age tab of the Quest Book, complete Basic Processing, Clay: The Gathering, Macerator v0.1 Alpha, Something to Carry Liquids, and Book Parts to unlock the Tinker-Time quest. Villages also sometimes have a set of Tinker's Part Builder, Stencil Table and Crafting Station ready to use. These tools have durability but can be repaired with whatever the main tool head material is made out of. They also gain EXP over time, unlocking modifier slots that can be used to increase speed, luck, damage, durability and more. TiCon tools can also be upgraded with better parts, but only if fully repaired first. The only starting material to begin with is Flint, but the Quest Book will offer you an iron pickaxe head upgrade.
 
If you lose your iron pick, all is not lost. Look for Small Iron Ore or its natural alloys Pyrite, Magnetite or Limonite. Small Ores can be mined at one level less than the regular ore. If you still have an iron shovel or better, look for Iron Gravel. It spawns rarely in the world and can be melted down into a new pickaxe head.
 
== Homesteading ==
Close combat with most mobs is likely to end in your death this early in the Stone Age. Avoid or cheese whatever you can, and run away from everything else. Many hostile mobs have dangerous abilities. Punji Sticks, Quicksand, Natura Berry Bushes or Cactus all make for good defensive barriers. Once you have a bed, sleep immediately as it turns to night (6:32pm). This will prevent hostile mobs from spawning and ruining your day.
 
Explore the immediate area around your base to ensure there aren't any environmental [[Hazard]]s. Two in particular to be wary of are Hungry Nodes and Tainted Lands. Hungry Nodes are invisible but manifest as a small localized area of block destruction. Approaching too close is lethal. Tainted Lands are dark purple and spread, slowly infecting and destroying any living things the Taint comes into contact with. Eerie biomes caused by Eldritch Obelisk's nodes and Stone Circles should also be given a wide berth, as they can spawn powerful mobs.
 
Bamboo, Quicksand, Greatwoods & Silverwoods are also worth taking note of, if they're nearby. All are used for early side quest progression.
 
===Quests, Coins, & Lootbags===
Quests will give you coins, items or lootbags as a reward for completion. Coins are used later to buy things from the Coins, Coins, Coins tab of the [[Quest Book]]. They may seem useless right now, but save them. [[Enhanced Lootbags|Lootbag]]s will give a variety of random rewards. If the quest book says "Choice Reward" you have to pick one of the options; otherwise you get everything shown. It's not necessary to complete all the quests in order to progress. Mandatory progression quests are marked with a larger, fancier icon. When in doubt about what to do, find one of those and complete it.
 
== Basic Farms ==
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Plant a large plot of cotton. You're going to need a ton of string for tanned leather, backpacks and a sleeping bag/beds. Place all of your Pam's gardens that you don't have more than eight of on the ground around your base so they start spreading. Leave at least six blocks between gardens of the same type.
 
Consider breaking extra Stalk Gardens to find some soybeans and plant a 9 x 9 cropland of that. Soybeans are one of the most versatile crops and process into Tofu for the Healing Axe quest.
 
==Tinker's Smeltery Tools==
[[GT Tinkers Tools|Tinker's Construct tools]] are available early and well worth switching over to as soon as possible. After unlocking the Stone Age tab of the Quest Book, complete Basic Processing, Clay: The Gathering, Macerator v0.1 Alpha, Something to Carry Liquids, and Book Parts to unlock the Tinker-Time quest. Villages also sometimes have a set of Tinker's Part Builder, Stencil Table and Crafting Station ready to use. These tools have durability but can be repaired with whatever the main tool head material is made out of. They also gain EXP over time, unlocking modifier slots that can be used to increase speed, luck, damage, durability and more. TiCon tools can also be upgraded with better parts, but only if fully repaired first. The only starting material to begin with is Flint, but the Quest Book will offer you an iron pickaxe head upgrade.
The Smeltery is one of the reasons for all the fuss about clay, sand and gravel. Crafting the Grout is tedious in Stone Age since there's no automation. Set up a temporary work camp near the water's edge with your gravel, sand, clay and a Crafting Station. Crafting Stations keep their inventory, so the only thing that has to be placed each time is the bucket. It's mentioned by the Quest Book but bears repeating: the Smeltery does ''not'' double ores in this pack. That ability is gated behind the Macerator, which you will gain access to in [[Steam Age|Steam]].
 
If you lose your iron pick, all is not lost. Look for Small Iron Ore or its natural alloys Pyrite, Magnetite or Limonite. Small Ores can be mined at one level less than the regular ore. If you still have an iron shovel or better, look for Iron Gravel. It spawns rarely in the world and can be melted down into a new pickaxe head.
== Coke Oven ==
One of the first milestones is a [[Coke Oven]] for torches and charcoal. Massive quantities of charcoal are needed to make Steel later. The sooner you start on mass charcoal production, the better. The alternative is going mining for coal regularly.
 
The Coke Oven build is similar to the Smeltery; large quantities of sand and clay, shaped into bricks, cooked and assembled into blocks. Like the Smeltery, this process is best accomplished close to a water source to minimize trips for refilling buckets for the Crafting Station. While initially a single Coke Oven is enough to get a stable source of fuel and torches, most players are going to want multiples to keep their [[Bricked Blast Furnace]]s fed sooner rather than later.
 
== Prospecting & Mining ==
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Other important resources to make it into the [[Steam Age]] include Redstone, Calcite, Gold & Gypsum, so keep track of these if found. Redstone is a primary, while Calcite spawns rarely in Lapis veins, Gold spawns rarely with Magnetite, and Gypsum is found with both Basaltic and Granitic Mineral Sands. [[NEI]] has an excellent module for GT Ore Veins, showing composition, world type, scarcity and depth.
 
===Prospecting===
[[File:IGI ore chunk.png|thumb|frame|right|alt=This text is displayed when the player is standing in a chunk that contains an ore vein.|This text is displayed when the player is standing in a chunk that contains an ore vein.]]GT [[Ore Generation|ore veins generate]] evenly spaced on a grid, with two chunks in all directions between ore chunks. JourneyMap comes equipped with a togglable ore vein overlay which will automatically register deposits, so long as they are at least 200 blocks away from spawn axis (chunk 0,0) in both horizontal directions (known issue). To get a vein to register, hit the ore block, use an [[Ore Finder]] wand with the correct resource, or a [[Prospector's Scanner]]. The [[InGame Info XML]] panel in the upper left (by default) will tell you when you're in an ore chunk. Once one is found, simply move three chunks over for the next. Rarely, there may be no vein to find. This happens most commonly when there is no stone in the height range the vein wanted to spawn at. Depleted veins can be toggled from JourneyMap with (default Delete) key. This will mark them with an X. Double-click on a vein icon to toggle tracking it as a visible waypoint.
 
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For more information about how GT:NH places ores, see [[Ore Generation]] and the [http://bit.ly/gtnh-datasheets|official datasheet], Small Ore Spawn sheet.
 
===Quests, Coins, & Lootbags===
Quests will give you coins, items or lootbags as a reward for completion. Coins are used later to buy things from the Coins, Coins, Coins tab of the [[Quest Book]]. They may seem useless right now, but save them. [[Enhanced Lootbags|Lootbag]]s will give a variety of random rewards. If the quest book says "Choice Reward" you have to pick one of the options; otherwise you get everything shown. It's not necessary to complete all the quests in order to progress. Mandatory progression quests are marked with a larger, fancier icon. When in doubt about what to do, find one of those and complete it.
 
== Smeltery ==
The Smeltery is one of the reasons for all the fuss about clay, sand and gravel. Crafting the Grout is tedious in Stone Age since there's no automation. Set up a temporary work camp near the water's edge with your gravel, sand, clay and a Crafting Station. Crafting Stations keep their inventory, so the only thing that has to be placed each time is the bucket. It's mentioned by the Quest Book but bears repeating: the Smeltery does ''not'' double ores in this pack. That ability is gated behind the Macerator, which you will gain access to in [[Steam Age|Steam]].
 
== Coke Oven ==
One of the first milestones is a [[Coke Oven]] for torches and charcoal. Massive quantities of charcoal are needed to make Steel later. The sooner you start on mass charcoal production, the better. The alternative is going mining for coal regularly.
 
The Coke Oven build is similar to the Smeltery; large quantities of sand and clay, shaped into bricks, cooked and assembled into blocks. Like the Smeltery, this process is best accomplished close to a water source to minimize trips for refilling buckets for the Crafting Station. While initially a single Coke Oven is enough to get a stable source of fuel and torches, most players are going to want multiples to keep their [[Bricked Blast Furnace]]s fed sooner rather than later.
 
 
 
 
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