Stone Age: Difference between revisions

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Greg Tech: New Horizons is divided up into tiers that mark progression - Stone is the first of these. You have no power other than your own hands, travel is slow and dangerous, and hunger constantly nips at your heels. The [[Quest Book]] is here to guide you along, and this page focuses on getting to the [[Steam Age]] as soon as possible.
{{ombox |type=notice |smallimage=[[File:QuestbookIcon.png|40px]] |small=yes |textstyle= color: grey; text-align: center;|text= Follow the Quest Book!}}Greg Tech: New Horizons is divided up into tiers that mark progression - Stone is the first of these. You have no power other than your own hands, travel is slow and dangerous, and hunger constantly nips at your heels. The [[Quest Book]] is here to guide you along, and this page focuses on getting to the [[Steam Age]] as soon as possible.


[[Beginner Tips]] is highly recommended reading, which straddles Stone, [[Steam Age|Steam]] and a bit beyond into [[LV]].
[[Beginner Tips]] is highly recommended reading, which straddles Stone, [[Steam Age|Steam]] and a bit beyond into [[LV]].
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== First Days ==
== First Days ==
Fair warning, nights in GTNH are ''dark''. Gamma correction is disabled, on purpose, and you won't get a steady supply of torches until well into the game. And there are terrifying Infernal mobs that can do nasty things to you. Expect to wall yourself in a hole in the ground during the night until you get your first bed. Torches will be in short supply until your first [[Coke Oven]] when excess creosote, wool and sticks can make torches in quantity. (Tip: to have only a tiny bit of orientation in your absolute dark dirt shack, press F7 to know where the floor is). If you're lucky and find a coal vein, you can smelt the ore to make coal for torches. There is also a guide on the [[Questing Mechanics]]. Coal may drop from Small Coal Ore, but it's not a guarantee. One of the first quests offers five torches in exchange for wood, which you are strongly advised to pick.
{{ombox |type=notice |smallimage=[[File:QuestbookIcon.png|40px]] |small=yes |textstyle= color: grey; text-align: center;|text= Rush the first few tasks until you get a torch or you'll be stuck in the dark.}}Fair warning, nights in GTNH are ''dark''. Gamma correction is disabled, on purpose, and you won't get a steady supply of torches until well into the game. And there are terrifying Infernal mobs that can do nasty things to you. Expect to wall yourself in a hole in the ground during the night until you get your first bed. Torches will be in short supply until your first [[Coke Oven]] when excess creosote, wool and sticks can make torches in quantity. (Tip: to have only a tiny bit of orientation in your absolute dark dirt shack, press F7 to know where the floor is). If you're lucky and find a coal vein, you can smelt the ore to make coal for torches. There is also a guide on the [[Questing Mechanics]]. Coal may drop from Small Coal Ore, but it's not a guarantee. One of the first quests offers five torches in exchange for wood, which you are strongly advised to pick.


Close combat with most mobs is likely to end in your death this early in the Stone Age. Avoid or cheese whatever you can, and run away from everything else. Many hostile mobs have dangerous abilities. Punji Sticks, Quicksand, Natura Berry Bushes or Cactus all make for good defensive barriers. Once you have a bed, sleep immediately as it turns to night (6:32pm). This will prevent hostile mobs from spawning and ruining your day.
Close combat with most mobs is likely to end in your death this early in the Stone Age. Avoid or cheese whatever you can, and run away from everything else. Many hostile mobs have dangerous abilities. Punji Sticks, Quicksand, Natura Berry Bushes or Cactus all make for good defensive barriers. Once you have a bed, sleep immediately as it turns to night (6:32pm). This will prevent hostile mobs from spawning and ruining your day.
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== Basic Farms ==
== Basic Farms ==
Beyond the random bits of food quests hand out, there aren't many good food sources available. A basic vanilla farm will keep you from starving to death. Squids are easy to kill and drop calamari, which can be cooked or eaten raw. See [[Beginner Tips#Food|Beginner Tips - Food]] for the best ways to keep yourself fed. Start a small farm plot with Pam's Harvestcraft or vanilla crops. Farmland must be within 4 horizontal blocks of a water source block or it can't be tilled. Tilling non-hydrated grass will yield seeds.
{{ombox |type=notice |smallimage=[[File:QuestbookIcon.png|40px]] |small=yes |textstyle= color: grey; text-align: center;|text= Eat a variety of food or it'll stop restoring hunger.}}Beyond the random bits of food quests hand out, there aren't many good food sources available. A basic vanilla farm will keep you from starving to death. Squids are easy to kill and drop calamari, which can be cooked or eaten raw. See [[Beginner Tips#Food|Beginner Tips - Food]] for the best ways to keep yourself fed. Start a small farm plot with Pam's Harvestcraft or vanilla crops. Farmland must be within 4 horizontal blocks of a water source block or it can't be tilled. Tilling non-hydrated grass will yield seeds.


Plant a large plot of cotton after securing renewable food. You're going to need a ton of string for tanned leather, backpacks and a sleeping bag/beds. Place all of your Pam's gardens that you don't have more than eight of on cleared dirt/grass around your base so they start spreading. Leave at least six blocks between gardens of the same type.
Plant a large plot of cotton after securing renewable food. You're going to need a ton of string for tanned leather, backpacks and a sleeping bag/beds. Place all of your Pam's gardens that you don't have more than eight of on cleared dirt/grass around your base so they start spreading. Leave at least six blocks between gardens of the same type.