Thaumcraft Tips: Difference between revisions

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==Appendix 1: Concepts==
==Appendix 1: Concepts==
Aspects
===Aspects===
[[File:Aspects-GTNH.jpg|thumb|478x478px|All aspects, except custom GTNH aspects]]
[[File:Aspects-GTNH.jpg|thumb|478x478px|All aspects, except custom GTNH aspects]]
These are elemental signs which describe all objects. Thre are six primal aspects; Ignis (fire), Aqua (water), Terra (earth), Aer (air), Perdito (chaos) and Ordo (order). Primal aspects combine to make more complex, compound aspects, which in combination with Primals are then assigned to every object based on its nature. Scanning objects with a Thaumometer gives research points equal to the aspects of the item scanned.
These are elemental signs which describe all objects. Thre are six primal aspects; Ignis (fire), Aqua (water), Terra (earth), Aer (air), Perdito (chaos) and Ordo (order). Primal aspects combine to make more complex, compound aspects, which in combination with Primals are then assigned to every object based on its nature. Scanning objects with a Thaumometer gives research points equal to the aspects of the item scanned.


{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap" | List of Custom Aspects (spoilers).
|+ style="white-space:nowrap" | Custom Aspects (possible spoilers)
|-
|-
! Aspect !! Combine
! Aspect !! Combine
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|}
|}


Vis
=== Vis ===
This is the physical manifestation of aspects for using wand foci, charging wands, and magical crafting. Vis may be found by killing mobs (the other orbs that drop besides experience), drawing it from [[#Nodes|Nodes]] found in the world, or by breaking Primal Shrooms. Vis only exists as the six Primal aspects.
This is the physical manifestation of aspects for using wand foci, charging wands, and magical crafting. Vis may be found by killing mobs (the other orbs that drop besides experience), drawing it from [[#Nodes|Nodes]] found in the world, or by breaking Primal Shrooms. Vis only exists as the six Primal aspects.
* [https://ftbwiki.org/Vis_(Thaumcraft_4) Vis - FTBWiki.org]
* [https://ftbwiki.org/Vis_(Thaumcraft_4) Vis - FTBWiki.org]
Centivis
==== Centivis ====
Energized Nodes can produce Centivis, a type of Vis that is only used to power other magical devices within an eight block radius. It cannot recharge wands or be used as normal Vis.
Energized Nodes can produce Centivis, a type of Vis that is only used to power other magical devices within an eight block radius. It cannot recharge wands or be used as normal Vis.
* [https://ftb.fandom.com/wiki/Aura_Node_(Thaumcraft_4)#Energized_Nodes Energized Nodes - Thaumcraft 4 Wiki]
* [https://ftb.fandom.com/wiki/Aura_Node_(Thaumcraft_4)#Energized_Nodes Energized Nodes - Thaumcraft 4 Wiki]


Nodes
=== Nodes ===
These are nexuses of Vis power which can be found in the world. The aspects of a node are random. After scanning them with a Thaumometer, their location will be marked down in your '''Node Tracker''' (bound to "I" by default). A node will not be scannable if it contains undiscovered aspects. Late into your thaumaturgical study, you will learn ways to manipulate nodes - adding aspects, moving & merging them, and finding the true secrets behind them.
These are nexuses of Vis power which can be found in the world. The aspects of a node are random. After scanning them with a Thaumometer, their location will be marked down in your '''Node Tracker''' (bound to "I" by default). A node will not be scannable if it contains undiscovered aspects. Late into your thaumaturgical study, you will learn ways to manipulate nodes - adding aspects, moving & merging them, and finding the true secrets behind them.


Essentia
=== Essentia ===
Essentia are a liquid form of [[#Aspects|aspects]]. You can acquire them by burning items in an '''Alchemical Furnace''' to extract their component essentia. Liquid essentia may be stored in essentia jars, and later can interface with your AE2 system. Essentia are vital for alchemy, the Infusion Altar, and running certain machines, like the Lamp of Growth, Arcane Bore, or Thaumic Replicator.
Essentia are a liquid form of [[#Aspects|aspects]]. You can acquire them by burning items in an '''Alchemical Furnace''' to extract their component essentia. Liquid essentia may be stored in essentia jars, and later can interface with your AE2 system. Essentia are vital for alchemy, the Infusion Altar, and running certain machines, like the Lamp of Growth, Arcane Bore, or Thaumic Replicator.
* [https://docs.google.com/spreadsheets/d/1Llvu91Vmn4RcCE__lKV8p_MIR9tiaV2URGbkombvlkE/htmlview Spreadsheet - good sources of Essentia]
* [https://docs.google.com/spreadsheets/d/1Llvu91Vmn4RcCE__lKV8p_MIR9tiaV2URGbkombvlkE/htmlview Spreadsheet - good sources of Essentia]


Warp
=== Warp ===
Warp is one of Thaumcraft's consequence mechanics; it's acquired when learning Forbidden research in the Thaumonomicon (marked with a tooltip and purple fog) and when doing certain actions in world, like eating zombie brains. There are three types; Temporary, which fades with time, Normal, which can be removed with effort, and Permanent, which is permanent until very late in Thaumcraft progress and exceptionally hard to remove even then. Current Warp can be checked by using '''Arcane Litmus Paper''', or /checkwarp (if allowed on your server). '''Do not''' stack Warp without the means for dealing with it. It cannot be permanently removed before IV tech progression, so choose research options accordingly.
Warp is one of Thaumcraft's consequence mechanics; it's acquired when learning Forbidden research in the Thaumonomicon (marked with a tooltip and purple fog) and when doing certain actions in world, like eating zombie brains. There are three types; Temporary, which fades with time, Normal, which can be removed with effort, and Permanent, which is permanent until very late in Thaumcraft progress and exceptionally hard to remove even then. Current Warp can be checked by using '''Arcane Litmus Paper''', or /checkwarp (if allowed on your server). '''Do not''' stack Warp without the means for dealing with it. It cannot be permanently removed before IV tech progression, so choose research options accordingly.


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*[[InGame Info XML#Thaumcraft Warp| Display TC Warp with InGame Info XML]]
*[[InGame Info XML#Thaumcraft Warp| Display TC Warp with InGame Info XML]]


Flux
=== Flux ===
Flux is the second of Thaumcraft’s consequence mechanics. Instead of affecting the player, Flux is released into the world as a gas or liquid. Touching either can inflict the Flux Flu debuff. Both can be destroyed by placing blocks in the space they occupy. Too much Flux from careless Thaumaturgy has a chance to create Fibrous Taint.
Flux is the second of Thaumcraft’s consequence mechanics. Instead of affecting the player, Flux is released into the world as a gas or liquid. Touching either can inflict the Flux Flu debuff. Both can be destroyed by placing blocks in the space they occupy. Too much Flux from careless Thaumaturgy has a chance to create Fibrous Taint.
* [https://ftbwiki.org/Flux_(Thaumcraft_4) Flux - FTBwiki.org]
* [https://ftbwiki.org/Flux_(Thaumcraft_4) Flux - FTBwiki.org]


Taint
=== Taint ===
Taint is the third, and most challenging negative mechanic. It can manifest as Fibrous Taint, Tainted Soil or Crusted Taint, which will slowly convert the local [[biome]] to Tainted Land any any nodes into Tainted nodes, which will also spread more Fibrous Taint. Taint can infest any living block or entity, slowly spreading across the landscape and stopped only by void, bedrock and water. Do not allow Tainted Land to remain in render distance as it will continuously spread while loaded.
Taint is the third, and most challenging negative mechanic. It can manifest as Fibrous Taint, Tainted Soil or Crusted Taint, which will slowly convert the local [[biome]] to Tainted Land any any nodes into Tainted nodes, which will also spread more Fibrous Taint. Taint can infest any living block or entity, slowly spreading across the landscape and stopped only by void, bedrock and water. Do not allow Tainted Land to remain in render distance as it will continuously spread while loaded.
* [https://ftbwiki.org/Fibrous_Taint Fibrous Taint - FTBwiki.org]
* [https://ftbwiki.org/Fibrous_Taint Fibrous Taint - FTBwiki.org]



==Appendix 2: Warp Effects==
==Appendix 2: Warp Effects==