Thaumcraft Tips: Difference between revisions

Content added Content deleted
m (→‎First Steps: link to villager)
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|30
|30
|GregTech Fake Sounds
|GregTech Fake Sounds
|> 30: Wrench sound
| 30: Wrench sound<div>• 60+: Machine out of power<div>• 90+: Howler alarm
> 60: Machine out of power

> 90: Howler alarm
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|30
|30
|Spawn Bats
|Spawn Bats
|• 30: Bats<div>• 60+: Bats are on fire<div> 90+: Bats are on fire and have fire resistance
|> 30: Bats
> 60: Bats are on fire

> 90: Bats are on fire and have fire resistance
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|35
|35
|Blood
|Blood
|> 30: Blood particles spawn around player
| 35: Blood particles spawn around player<div>• 70+: Blood is black
> 70: Blood is black
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|35
|35
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|40
|40
|Spawn Friendly Creeper
|Spawn Friendly Creeper
|> 40: Spawns a "friendly" creeper with ~110 health and a randomized name.
| 40: Spawns a "friendly" creeper with ~110 health and a randomized name.<div>• 80+: Creeper will explode (but do no damage)<div>• 120+: Creeper is invisible until right before it explodes


Although it won't explode, it can be infernal, which means it can force choke you if you're afking when it spawns. Or hurt you with vengeance when you try to kill it.
Although it won't explode, it can be infernal, which means it can force choke you if you're afking when it spawns. Or hurt you with vengeance when you try to kill it.

> 80: Creeper will explode (but do no damage)

> 120: Creeper is invisible until right before it explodes
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|45
|45
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|60
|60
|Spawn Fire Bats
|Spawn Fire Bats
|> 60: Spawns some Thaumcraft fire bats
| 60: Spawns some Thaumcraft fire bats<div>• 120+: Fire bats can be randomly explosive or devil fire bats
> 120: Fire bats can be randomly explosive or devil fire bats
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|65
|65
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|70
|70
|Livestock Rain
|Livestock Rain
|> 70: Rains animals on a nearby sky-visible block. Will queue until you get within 5 or so blocks of a valid block. Good source of leather :)
| 70: Rains animals on a nearby sky-visible block. Will queue until you get within 5 or so blocks of a valid block. Good source of leather :)<div>• 140+: Rains squid<div>• 210+: Rains tainted livestock. Note that it's possible for some of the livestock to survive if there's a ledge or something nearby, and tainted sheep can spread taint. However, this warp effect spawns special "safe" tainted sheep that won't spread taint.
> 140: Rains squid

> 210: Rains tainted livestock. Note that it's possible for some of the livestock to survive if there's a ledge or something nearby, and tainted sheep can spread taint. However, this warp effect spawns special "safe" tainted sheep that won't spread taint.
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|75
|75
|Spawn Doppelgänger
|Spawn Doppelgänger
|Spawns a mob that:
|Spawns a mob that:
• Follows players around and is leashable<div>• Looks like the player that spawned it, with same max and current health<div>• Heals over time, similar to a well-fed player<div>• When it takes damage, deals same damage to player that spawned it, ignoring armor<div>• On death, drops rotten flesh, with a rare drop of a player head
+ Follows players around and is leashable

+ Looks like the player that spawned it, with same max and current health

+ Heals over time, similar to a well-fed player

+ When it takes damage, deals same damage to player that spawned it, ignoring armor

+ On death, drops rotten flesh, with a rare drop of a player head
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|80
|80
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|80
|80
|Spawn Angry Enderman
|Spawn Angry Enderman
|> 80: Spawns aggro'd endermen. Only occurs at night
| 80: Spawns aggro'd endermen. Only occurs at night<div>• 160+: Endermen have Invisibility and Strength 2
> 160: Endermen have Invisibility and Strength 2
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|85
|85
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|Inventory Swap
|Inventory Swap
|Does one of the following at random:
|Does one of the following at random:
+ If a player is holding an item and has an empty slot in inventory, places the item in hand into the empty slot.
If a player is holding an item and has an empty slot in inventory, places the item in hand into the empty slot.<div>• Randomly swaps the items in two slots in inventory (not hotbar)

+ Randomly swaps the items in two slots in inventory (not hotbar)
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|130