Thaumcraft Tips: Difference between revisions

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Starting Thaumcraft normally requires late [[LV]] for aluminium screws and access to the [[Twilight Forest]] for Shards and Naga Scales.
 
== Benefits ==
Beyond unlocking other portions of the modpack, Thaumcraft offers useful tools and mechanics.
* Thaumic Restorer - Repairs durability for almost anything
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== First Steps ==
* Wand
** Thaumonomicon
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There are two options for a first wand, which is needed to begin Thaumcraft. The standard path is making the Iron Capped Wooden Wand as the [[Quest Book]] suggests with "Your First Wand". The Quest Book doesn’t cover everything in Thaumcraft but provides a good guide towards what should be next. The second and more risky option is obtaining a Profane Wand from a Heretic Villager Trade, as covered in the [https://docs.google.com/document/d/1VF9HJPsaJasY_V_3OeJOX5RIRzGx5Xjfr-iBzzjfZGU/edit Stone Age Thaumcraft Guide], which gives [[#Warp|Warp]] when it recharges. The '''Thaumonomicon''' can be rarely looted from towers in villages, or crafted by right-clicking a Bookshelf with a wand. The '''Arcane Worktable''' is made similarly, with a Table instead of a Bookshelf.
 
=== Arcane Worktable ===
 
=== Thaumonomicon ===
Change your GUI scale from Large to see more of the Thaumonomicon at once.
''The Crafting Recipes in the Thaumonomicon are not to be trusted.'' Always check [[NEI]] for the correct recipes.
 
=== Thaumometer ===
The [[#Aspects|aspects]] that make up objects can be scanned by using a '''Thaumometer'''. Not all objects are scannable, and sometimes scanning will be blocked until you have discovered aspects. The quest “quest_name” offers a list of items to scan, in order, to unlock aspects quickly. Some researches won't appear until you scan certain items in the world. For example, you must scan iron ingots to unlock Thaumium Ingots, and a torch to unlock Alumentum. Scan everything, including non-block items like Portals or entities. GT:NH includes an inventory scanning upgrade. Hold the Thaumometer over any item in an inventory to scan it without having to throw entities on the ground. New discoveries and research points will be shown in a scrolling list. The speed and number of messages can be adjusted in Thaumcraft's [[Commands and Configurations#Thaumcraft|configs]]. Scanning aspects gives points that can be used to unlock new discoveries in the Research Table via a mini-game.
 
=== Research ===
Research requires Research Notes, Research Points, and the Research Table.
Research Points are obtained by scanning new things with the Thaumometer. The Research Table is two side-by-side Thaumcraft Tables, right-clicked with Scribing Tools. Research Notes are obtained from the Thaumonomicon, while having Scribing Tools and paper in the inventory.
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Place Research Notes and Scribing Tools in their respective slots in the Research Table to activate the minigame. Aspects must be placed in the hexagonal grid in such a way that all the initial symbols are linked together by aspects they share commonalities with. An aspect will connect to any other aspect it is made from, or can be combined to make. A completed Research Note becomes a Discovery, which can be right-clicked in hand to unlock a new section of the Thaumonomicon.
 
==== Research Completer ====
multiblock <TODO>
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* [https://ftbwiki.org/Research_Notes Research Notes - FTBwiki.org]
 
== Wands ==
*’’’Main Article: [[Thaumcraft Wands]]'''
Using wands crafted from either impregnated sticks or iron caps will harm nodes if you pull too much vis. You can do most alchemy recipes and some crafting recipes with a wooden wand, but infusion is locked until you can get stainless screws for the greatwood wand. After greatwood wands, you will need to build wands AND scepters to get the better wands. Build a Nature's Compass and look for a Thaumcraft Magical Forest. The mushrooms there can be turned into Vishrooms using alchemy that grant a little [[#Vis|Vis]] each time one is broken.
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With a frugal 5 dislocation focus + amber wand + 14% discount from gear you can use wand to move your crops around without bothering about seeds, and wand self recharges. Amber Wand Core is in the Thaumic Exploration tab, Wand Focus: Dislocation is in the Thaumic Tinkering tab. [https://discord.com/channels/181078474394566657/181078474394566657/790951713028702279 Crop Disclocation - Discord]
 
== Locating Nodes ==
[[File:Hive_and_node.png|180px|thumb|right|Hive, top and node, bottom]][[#Nodes|Nodes]] give off a small amount of light, so switching [[Journeymap]] to night mode makes them easier to identify in areas already explored. A [[Copter Pack]], jetpack or other flight option can be used to spot them from the air at night. [[Bee]] Hives also give off a bigger amount of light, so it can be hard to tell from Journeymap alone.
 
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You can use the i key to list the nodes you have discovered. Once you get Goggles of Revealing you get an arrow pointing to a selected node.
 
== Clean Crucible ==
If you don't want to worry about cleaning up flux goo, you can find paths to use up all of the aspects in the crucible. Here's one that gives both Thaumium ingots and Balanced Shards:
 
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* Vinculum (x1): throw in a spruce sapling to get amber. Requires Making Amber research in Thaumic Bases.
 
== Troubleshooting ==
If the values of aspect research points become corrupted, edit the following file using an NBT editor. your_instance, your_world and player_name are user-defined text strings.
*<code>''your_instance''/saves/''your_world''/playerdata/''player_name''.thaum</code>
 
== Appendix 1: Concepts ==
=== Aspects ===
[[File:Aspects-GTNH.jpg|thumb|478x478px|All aspects, except custom GTNH aspects]]
These are elemental signs which describe all objects. Thre are six primal aspects; Ignis (fire), Aqua (water), Terra (earth), Aer (air), Perdito (chaos) and Ordo (order). Primal aspects combine to make more complex, compound aspects, which in combination with Primals are then assigned to every object based on its nature. Scanning objects with a Thaumometer gives research points equal to the aspects of the item scanned.
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=== Vis ===
This is the physical manifestation of aspects for using wand foci, charging wands, and magical crafting. Vis may be found by killing mobs (the other orbs that drop besides experience), drawing it from [[#Nodes|Nodes]] found in the world, or by breaking Primal Shrooms. Vis only exists as the six Primal aspects.
* [https://ftbwiki.org/Vis_(Thaumcraft_4) Vis - FTBWiki.org]
==== Centivis ====
Energized Nodes can produce Centivis, a type of Vis that is only used to power other magical devices within an eight block radius. It cannot recharge wands or be used as normal Vis.
* [https://ftb.fandom.com/wiki/Aura_Node_(Thaumcraft_4)#Energized_Nodes Energized Nodes - Thaumcraft 4 Wiki]
 
=== Nodes ===
These are nexuses of Vis power which can be found in the world. The aspects of a node are random. After scanning them with a Thaumometer, their location will be marked down in your '''Node Tracker''' (bound to "I" by default). A node will not be scannable if it contains undiscovered aspects. Late into your thaumaturgical study, you will learn ways to manipulate nodes - adding aspects, moving & merging them, and finding the true secrets behind them.
 
=== Essentia ===
Essentia are a liquid form of [[#Aspects|aspects]]. You can acquire them by burning items in an '''Alchemical Furnace''' to extract their component essentia. Liquid essentia may be stored in essentia jars, and later can interface with your AE2 system. Essentia are vital for alchemy, the Infusion Altar, and running certain machines, like the Lamp of Growth, Arcane Bore, or Thaumic Replicator.
* [https://docs.google.com/spreadsheets/d/1Llvu91Vmn4RcCE__lKV8p_MIR9tiaV2URGbkombvlkE/htmlview Spreadsheet - good sources of Essentia]
 
=== Warp ===
Warp is one of Thaumcraft's consequence mechanics; it's acquired when learning Forbidden research in the Thaumonomicon (marked with a tooltip and purple fog) and when doing certain actions in world, like eating zombie brains. There are three types; Temporary, which fades with time, Normal, which can be removed with effort, and Permanent, which is permanent until very late in Thaumcraft progress and exceptionally hard to remove even then. Current Warp can be checked by using '''Arcane Litmus Paper''', or /checkwarp (if allowed on your server). '''Do not''' stack Warp without the means for dealing with it. It cannot be permanently removed before IV tech progression, so choose research options accordingly.
 
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*[[InGame Info XML#Thaumcraft Warp| Display TC Warp with InGame Info XML]]
 
=== Flux ===
Flux is the second of Thaumcraft’s consequence mechanics. Instead of affecting the player, Flux is released into the world as a gas or liquid. Touching either can inflict the Flux Flu debuff. Both can be destroyed by placing blocks in the space they occupy. Too much Flux from careless Thaumaturgy has a chance to create Fibrous Taint.
* [https://ftbwiki.org/Flux_(Thaumcraft_4) Flux - FTBwiki.org]
 
=== Taint ===
Taint is the third, and most challenging negative mechanic. It can manifest as Fibrous Taint, Tainted Soil or Crusted Taint, which will slowly convert the local [[biome]] to Tainted Land any any nodes into Tainted nodes, which will also spread more Fibrous Taint. Taint can infest any living block or entity, slowly spreading across the landscape and stopped only by void, bedrock and water. Do not allow Tainted Land to remain in render distance as it will continuously spread while loaded.
* [https://ftbwiki.org/Fibrous_Taint Fibrous Taint - FTBwiki.org]
 
 
== Appendix 2: Warp Effects ==
 
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