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''This page provides data and information about the Tinker's Construct tools. You may be looking for [[GT Tools|GregTech Tools]] instead.''
The primary content of '''Tinker's Construct''' (TiCon) are the [[Smeltery]] and customizable tools. Similar to their vanilla counterparts, there are shovels, pickaxes, hoes, swords and axes. TiCon offers many additional unique tool and weapon variants, each of which is made up of two or more parts. Each tool part can be made from a different material and will have varying attributes depending on what it's made out of. Tool parts are combined in a Tool Station or it's upgrade, the Tool Forge. Tools and weapons can also be repaired in the same interface by adding the main part's raw material, typically an ingot. Some tools have a "Mining Level" that determines what blocks they can break, and all tools/weapons have a "Tool Level" that increases the more it's used.
 
The '''Tinker's Construct''' (TiCon) mod introduces customizable tools and weapons. These tools can be built out of multiple parts with different materials. Each material has its own statistics and special attributes. Tool parts are created in the [[Parts Station]], the [[Smeltery]], or MV [[Extruder]], and combined to build a tool in a [[Tool Station]] or its upgrade, the [[Tool Forge]].
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''This page provides data and information about the Tinker's Construct tools. You may be looking for [[GT Tools|GregTech Tools]] instead.''
 
* [https://docs.google.com/spreadsheets/d/1Rsz0rH9tIVJxr18b1Z6-QxOSaEKssxF7u2naQTq2Mqg/edit#gid=200787025 Spreadsheet Data] (slightly outdated).
 
== Searching for Parts ==
[[File:BronzeTiConMaterialNEI.png|thumb|right|alt=Bronze Base Durability: 285, Handle Modifier: 1.25x, Full Durability: 356, Mining Speed: 6.5, Mining Level: 04-Redstone, Attack: 1.5 Hearts, Reinforced 1. Bow and Arrow. Draw Speed: 45, Arrow Speed 5.1, Weight: 3.2, Break Chance: 1.2|NEI Tool Materials tab for Bronze]]
Given that there are so many materials in GT:NH, it can be overwhelming to try and pick just one. The listings below offer suggestions of the most useful materials at each tier. The majority of TiCon parts are blacklisted in [[NEI]] and cannot be searched for directly. However, Thethe easiestUses waypage toof findany themTiCon ismaterial towill lookhave upa theTool desiredMaterials material firsttab, usuallydisplaying anthe ingot,statistics and thenattributes hitof "U"tool forparts usesmade orwith right-clickthat on it and check the "Tool Materials" tab for general statisticsmaterial.
 
To look up actualthe parts themselves, findlook up the NEI Uses tab for the Cast item forthat creates the specific part (ex. "Pickaxe Head Cast"),. look up usesThen, and navigate to the [[Casting Table]] tab for parts that can be made with the [[Smeltery]] and the [[Extruder]]TiCon tabPart forExtruding everythingtab elseotherwise. BeThe warned2.6.1 thattext theresearch willfunction beis potentiallyhelpful hundredsfor ofnavigating pagesthe tolarge scrollvariety through thisof waymaterials.
{{clear}}
 
== Repair, Enhancement, and Part Replacement ==
TiCon tools can be repaired in a [[Crafting Station]], [[Adventure Backpack]], [[Tool Station]], or [[Tool Forge]] using the primary part's material (usually in ingot form). For Crafting Stations and Adventure Backpacks, the tool must be placed in the center of the grid to be repaired, where the pickaxe icon is. More material can be used in a single repair by filling more of the surrounding grid slots with the repair material.
 
A tool can be enhanced with [[Tinkers Tools#Modifiers|modifiers]] or have their parts replaced in a similar fashion. Both require the tool to be at full durability.
 
== Levels ==
[[File:TiConIron1.png|thumb|right|IronNEI Tool MaterialMaterials stats.tab for Iron]][[File:TiConIron2.png|thumb|right|Iron Pickaxe headHead statistics mirror the statistics found on the Tool Materials tab, except the -1 Mining statsLevel.]]
There are ''two'' separate levelling systems associated with TiCon tools/weapons.
==== Mining Level ====
The first is Mining Level/XP, which is only present on tools that break stone/ore blocks like Pickaxes and Hammers. Mining XP will either be two numbers divided by a slash showing the current / needed XP, or "Boosted", which means the tool is fully powered up. When a new tool is made or the tool head is replaced, the tool's Mining XP will reset to zero. Until it reaches "Boosted" status, the tool's Mining Level will be reduced by one. The Any[[NEI]] toolTool canMaterials onlytabs goshow upthe by one Mining Level using this method. The maximum/Boosted Mining Level isof showna inmaterial, thewhile Tool[[Extruder]] Materials tab ofand [[NEISmeltery]], while looking at the TiContool part willrecipes show the unboosted Mining Level it starts off with, which is -1 its potential. Compare the two images to the right.
 
A tool's Mining Level can also bereach boostedBoosted instantly by attachinghaving aan mob headitem (Zombie Head 1, Skeleton Skull 2, Creeper Head 4 or, Wither Skull 7, or Nether Star 8) tobe aattached toolto it. Each oneitem works only on tools of up to athe specificMining miningLevel levellisted on the head and will show on the tool's icon. MobThese headsitems do not cost a modifier slot to apply but can only be added to fully repaired tools, just like other modifiers. They Mob headsalso cannot be attached to tools that already have Boosted status.
 
A tool's Mining Level determines what blocks it can break. The Most[[Waila]] blockstooltip thatof area notblock oresdisplays don't require a specificany Mining Level; if one is needed it will be displayed in the [[Waila]] tooltiprequirement (i.e., "Harvest Level: 05-Obsidian"). The tooltip text will be green if the current tool meets the requirement, or red if it does not.
{|{{STDT|c_01}}
! Level !! Block Tier !! Notable Materials
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==== Tool Level ====
{|{{STDT|c_01 floatright}}
! ModModifier Slot !! Level
|-
| Every Level || 2 &to 3
|-
| Every 2 Levels || 5 to 11
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| Every 5 Levels || 45 to 99
|}
TheTool secondLevels, levelintroduced isby Tool[[Iguana's Tinkers LevelTweaks]], whichare present on all TiCon tools/weapons have thanks to Iguana Tinker's Tweaks. Unlike Mining Level/XP, there is no practical cap on tool levels, though it takes progressively more XP forbut each increase.level requires Toolan Levelsincreasing goamount up as the tool/weapon is used appropriately, accumulating 1of XP per block harvested / enemy killed until a new level is reached. Tool Level maxes out at 100, and grants [[#Modifiers|modifiers]] at certain levels. When a tool gains XP, it will do so for both Mining and Tool (if possible) at the same time. The amount of XP it takes to level up is based on the tool's speed, or damage dealt for weapons.
 
'''Level Gain'''
 
Mining/Tool Levels accumulate with 1 XP per block harvested or enemy killed. The amount of XP it takes to level up is based on harvesting speed for tools or damage dealt for weapons.
 
== Tools ==
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===== HV+ =====
Shadow Metal, Energetic Alloy, Vibrant Alloy, or most GT metals work.
Energetic Alloy, Vibrant Alloy, or most other GT metals are good upgrades for later on, but by then you will be using the tools exclusively for base building. Later on you can make a [[Vajra]] which essentially acts as all tools plus GT tools in one and insta-mines blocks.
 
Later on you can make a [[Vajra]], which acts as all tools plus GT tools with silk touch in one and insta-mines blocks.
 
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=== Hammer/Lumberaxe/Excavator ===
 
Hammers shouldgreatly bespeed rushedup ASAPmining asore itveins, willsince greatlythey speedare upable yourto miningmine in a 3x3 area.
 
InThe general,head it'sshould goodbe toeasily aimrepairable. forThe ahead and large materialplates thatshould givesgive a good mix of durability and mining speed while being easily repairable. Higher mining speed also increases the tool experience required to level exponentially, so be careful when upgrading especially when you are close to the next tool level.
 
For the Lumberaxe and Excavators, it is recommended to start out ofwith Netherrack heads for ease of repairing, asslower theymining arespeed incrediblyfor easyeasier to level upleveling, and Wood/Dirt/Sand haslack noof miningharvesting level. However,requirements for most use cases. makingMaking them out of the common materials is fine as well.
 
===== Steam =====
* Head: Alumite > Bronze (ifwhatever you can best afford steel/aluminum) or Bronze (common,to preferredrepair)
* Large Plates: Alumite > Bronze > Iron
* Tool Rod: Alumite/Steel > Bronze > Iron
 
===== LV =====
* Head: Alumite/ > Bronze
* Large Plates: Alumite, > Bronze > Iron
* Tool Rod: Alumite/Steel > Bronze > Iron
 
===== MV =====
* Head: Perditio (fast, fragile, easy repair), Vanadiumsteel (moderate speed, good durability, difficult repair), Manasteel (slow speed, high durability, easy repair)
* Head: Cobalt, Vanadiumsteel (post MV Extruder)
* Large Plates: You can use eitherPerditio, Vanadiumsteel, (good balance of durability/mining speed) or Perditio (very low durability but high mining speed)Manasteel
* Tool Rod: Manasteel > Damascus Steel > Vanadiumsteel > Aeon Steel
 
===== After thatHV+ =====
Switch to MV+ auto miners.
You should be switching to at least MV+ miners, which will do the mining for you without user input. At that point, you'll be using your hammer mostly for base building.
 
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=== Crossbow ===
LikeThe mostlimb toolsaffects arrow speed, draw speed, and durability. Carbon is low durability with fast draw speed and moderate arrow speed. The binding only givegives its trait, so you would use the highest reinforced stat possible (obsidian) or free modifier (thaumium). Paper tough binding is not possible to make, so only use these two. The body only contributes durability.
 
===== Steam =====
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* Limb: Carbon
* Bowstring: Fiery (Spidersdropped infrom Netherspiders dropsin themthe like candyNether)
* Tough Binding: Obsidian or Thaumium
* Body: Slime Crystal > Wooden
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* Bowstring: Fiery
* Tough Binding: Thaumium
* Body: Manasteel > Damascus Steel (can buy from shop) > Vanadiumsteel
 
===== HV-EV =====
 
* Limb: Energetic Alloy
* Bowstring: Fiery
* Tough Binding: Thaumium
* Body: Manasteel > Damascus Steel > Vanadiumsteel
 
===== IV =====
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* Bowstring: Fiery
* Tough Binding: Thaumium
* Body: Manasteel > Damascus Steel > Vanadiumsteel
 
===== After that =====
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=== Crossbow Bolts ===
 
Rule of thumb is "highest damage tip material with the lightest rod". You'll be usingUse Slimeleaf Fletching, made of Slimy Leaves from a [[Slime Island]] tree, for all bolts by preference.
 
With the Tinker's [[Smeltery]] you can cast only some basic materials suchcan asbe Ironcast directly on a tool rod placed on the casting table, tipping the rod with the same metal, such as Iron. For higher [[tier]] of tips, youa willMV need[[Fluid aSolidifier]] MVis required, supplied with the tool rod and molten metal from the Smeltery. For crossbow bolts the Fluid Solidifier ''cannot'' use GT fluidmolten solidifiermetals.
 
YouUpgrade canfully upgraderepaired the boltbolts by usingmaking a new tool rod tipped with anythe desired metal, replacing theboth toolold rod and/or tip with whatever you want viain a Crafting Station or a Tool Forge.
 
===== Steam =====
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== Modifiers ==
Modifiers are special abilities independent of material traits. A Theytool requirerequires Modifier Slotsslots to begain applied to tools,modifiers; whichthese are acquired eithergained by sacrificing valuable materials for a once-per-tool extra slot, or byincreasing [[#Tool Level|levellingTool upLevel]]. or Allthrough toolsone-time-only startcombinations with zero modifiers unless one of their materials gives modifier slots as its bonus. Up to three modifier slots can be added to any tool using thespecific items below, by combining them with a tool in athe Tool Station or /Tool Forge. Some [[Enhanced Lootbags]] have a chance to drop a Creative Tool Modifier for an additional slot. Creative modifiers are unlimited in uses-per-tool but a non-renewable and chance based acquisition.
 
=== Adding Modifiers ===
Once-per-tool Add Modifier Combos
All tools start with zero modifier slots unless one of their materials gives modifier slots as an attribute (Thaumium - Thaumic/Paper - Writable). Up to three modifier slots can be added to any tool using the items below by combining them with a tool in a Crafting Station, Adventure Backpack, Tool Station, or Tool Forge; each combination can only be used once. Some [[Enhanced Lootbags]] have a chance to drop a Creative Tool Modifier for an additional modifier slot. Creative modifiers are unlimited in uses per tool.
* Diamond + Gold Block
* Enchanted Golden Apple (enchanted) + Diamond Block
* Nether Star
 
=== Pickaxe/Shovel/Axe/Mattock ===
* Redstone
* Diamond
* Lapis
 
ThereRedstone areincreases onlymining speed. Diamond boosts Mining Level by one and adds a fewflat modifiers500 usingdurability. earlyEmerald gameadds -50% Redstonedurability. forLapis/Luck fasteradds miningFortune, andwhich optionallyincreases Diamondyield forfrom upgrading[[Ore aGeneration#Small pick'sOres|small miningores]]. levelNote tothat mineAuto ObsidianMiners ifhave thea resourcesgreater tofortune upgradebonus toin Steelthe orlater Alumite are elusivegame. Reinforced (Durability Save chance) or Moss (Auto-Repair) modifiers are generally not worth putting on basicthese tools, as they're easy to repair (typically 1-3 ingots to full durability). Save Ball of Moss for crossbow bolts and Reinforced for making unbreakable tools for [[Automated Farming]] later. Fortune can be considered for a pickaxe as it grants bonus drops for [[Ore Generation#Small Ores|small ores]]/vanilla ores only - nice for rare Nether smalls or Silver pre-Twilight Forest, but can clog up the inventory faster.
 
=== Hammer ===
* Redstone
* Lapis
 
Hammers tremendously benefit from mining speed, because they typically start with lower mining speed than pickaxes. Extra mining speed can help clear ore veins more quickly. Hammers already have a large amount of durability, so Reinforced and Moss are not recommended.
The only modifier you will be putting on your hammer is Redstone. This is non-negotiable - hammers tremendously benefit from mining speed, which helps with fast-clearing veins. Hammers are already fat in durability and therefore don't really need any other modifiers.
 
Lapis adds Fortune, which increases yield from small ores. Note that Auto Miners have a greater fortune bonus in the later game.
Lapis is optional, however they only affect small ores from mining, which is probably good for very very few ores like Silver, though they spawn as ore in Twilight Forest and later on. Since miners later on will have in-built Fortune bonus, this modifier is effectively pointless once you get there and you'll only use it for base building.
 
=== Lumberaxe ===
* Reinforced
 
Lumberaxes should eventually be made unbreakable for farming use; refer to the Netherrack levelling tip in the Hammer/Lumberaxe/Excavator materials section above.
The general strategy with lumberaxe (as mentioned above) is making them out of Netherrack (due to lower speed and ease of repairing) and then cutting as many trees as possible to level them up before making them Unbreakable. After that you can put on whatever you want with it.
 
=== Excavator ===
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* Reinforced
 
TheAt idea22 ismining tospeed, max out Redstone until youexcavators can basically one-tickdig blocks, whichin happensone at 22 mining speedtick. After hitting that benchmark, use Reinforced/Moss.
 
=== Broadsword/Rapier/Cleaver/any melee weapon ===
* Quartz
* Lapis
* Beheading (maybe)
 
Quartz for more damage. Lapis for looting. Beheading for better chances of head drops (e.g., wither skulls). Other modifiers not recommended.
Virtually every other modifier is terrible in comparison to Quartz for more damage on these weapons. Beheading is only an option if you want to improve chance on Cleavers for heads if you do not want to bother with Thaumcraft for Skullfire Sword.
 
=== Crossbow ===
* Redstone
* Lapis
* Diamond (optional)
* Reinforced
 
In that order. YouRedstone want to hit auntil 0.2525s minimum draw speed on your Crossbow ASAP, which effectively turns it into a gun turret. Afterwards, you can apply Lapis on it for FortuneLooting bonus;. thisDiamonds, will also apply toReinforceds, yourand BoltMoss for killsdurability.
 
After the modifiers, you can add a Diamond if you are using a Carbon limb to help with durability, or stack Reinforceds on it after everything else.
 
Note that every other modifier (such as Quartz) only works iffor you useusing the Crossbowcrossbow as a melee weapon, so don't bother putting them on!.
 
=== Bolt ===
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* Quartz
 
This is the only Tinker's tool where it's recommended to use 2x Moss on your Bolt, which work really well with it once you have a maximized draw speed on your Crossbowrecommended for faster regen. You'll have one Moss fromcan onebe ofacquired theas earlya questsquest -reward definitelyor use it on here once you get it. Forthrough a second Moss, you will have to do some research in [[Thaumcraft]] on GTNH tab - it's an Infusioninfusion recipe, so(New itHorizons may be a while for you to get a second onetab). Alternatively, opening early game loot bags has a chance to give a Pierce bolt which has an innatewith Moss and, Diamond, (plusand extra modifier slots) but that's more or less RNG.
 
After that, spam Quartz on it for more damage.; Keepnote doingthat itthis untilextra youdamage getdoes 200not heartsmultiply ofwith damagearrow - then add more Quartz!speed.
 
== Auto Leveling ==
 
The [[Dynamism tabletTablet]] from [[Thaumcraft]] can automatically level some of your tinkersTinker's tools. Melee weapons will gain XP from killing mobs, mining/digging/woodcutting tools can level by either killing mobs or breaking automatically placed blocks. Shurikens gain XP by killing mobs too, but require switching to right-click mode and it willrapidly consume ammo really quick. Other ranged weapons and ammo can't be leveled this way.
 
== Troubleshooting ==