Tinkers Tools: Difference between revisions

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Broadsword is more or less an early game sword which becomes replaceable quickly by Crossbow in terms of total damage starting in LV from there. There are some certain cases where you will have to use a melee sword, such as Withers when they have protection from ranged attacks on, or against Vengenance mobs or Witch spiders. Rapiers are okay in that their damage goes through armor, which can be particularly effective vs some bosses like Lich, but Broadsword does just fine for all the early game needs.
 
Cleaver is not recommended to make, as its damage is poor in comparison to Crossbow. You'd only ideally make one for the Beheading bonus (Cleaver comes with innate 20% Beheading chance) which you will likely make in [[HV]]-[[tier]] due to the NASA Workbench requiring 9 Nether Stars, which require Wither kills. If you are at this point, you can make the MV one identically; large plates only affect durability and speed, so it doesn't matter what you want to use here. It is recommended to make a Skullfire Sword instead of a Cleaver as they guarantee 3 Wither Skeleton heads on every regular Skeleton kill, but this path requires some Thaumcraft progression (up to the Infusion altar).
 
Every other weapon not mentioned aren't known to be strong/meta, mostly a meme, or impossible to make in a Tool Forge (i.e. Katanas which you can only get from loot bags).
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Rule of thumb is "highest damage tip material with the lightest rod". You'll be using Slimeleaf Fletching, made of Slimy Leaves from a [[Slime Island]] tree, for all bolts.
 
With the Tinker's [[Smeltery]] you can cast only some basic materials such as Iron directly on a tool rod placed on the casting table, tipping the rod with the same metal. For higher [[tier]] of tips, you will need a MV fluid solidifier.
 
You can upgrade the bolt by using a tool rod tipped with any metal, replacing the tool rod and/or tip with whatever you want via a Crafting Station or a Tool Forge.
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