Upcoming Features

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Revision as of 06:02, 25 October 2021 by D-Cysteine (talk | contribs) (Create the page and fill in some initial info (some taken from https://gtnh.miraheze.org/wiki/Version_2.1.2.0))
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This page lists the latest dev changes that have been made since the last stable release. Everything on this page is still subject to being modified or reverted!

Devs, please add any changes that you make and feel are interesting / significant!

Changes in 2.1.1.4QF2

* Rails and other train-related items are now cheaper/produce more
* Large cells now work with machines better, and show their contents
* You can directly drain fuel from a generator with a cell now
* NEI has many improvements, including a complete ore processing overview
* Wonderful new aluminum line - check NEI or search the Twilight Forest for cryolite - spawns with galena (need to find new veins not found before)
* The Naquadah power line has been reworked
* Autoclaves have a new slot - if you want, you can remove everything from before update to prevent a fluid spill
* Oxygen canisters can no longer be directly filled from LOX canisters - use the oxygen compressor
* Cleanroom now supports elevator / travel anchor in floor, and more glass types in walls
* Vacuum freezer now works on fluids
* New UI to lock output hatches with a fluid cell
* New Thaumcraft research UI
* Added a new tier of Ender IO fluid conduit, which is 5x as fast as the ender fluid conduit

Changes in dev (unreleased)

* Added covered dense AE cable (doesn't show how many channels are used). This will help reduce lag.
* Added GregTech cell support for (Railcraft) steam, bacterial sludge, mutagen, ender goo
* Miners (single- and multi-block) now replace ores that they mine with cobble, avoiding leaving air gaps
* Distillery now has 6000 fluid capacity (can now fill with cells)
* Nanosuit Boots of the Traveller now work with elevators