User:Abdiel Kavash/Pollution: Difference between revisions
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== Basics == |
== Basics == |
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Pollution is a chunk-based effect. Every Minecraft [https://minecraft. |
Pollution is a chunk-based effect. Every Minecraft [https://minecraft.wiki/w/Chunk chunk] has an associated pollution amount, measured in units called ''gibbl''. This means that every block in the same chunk is affected by pollution equally. It also does not matter where in the chunk pollution-generating machines are. In particular, there is no difference between having your machines out in an open field, or hidden in a closed-off cave. They will all contribute to the pollution in their chunk in the same way. Pollution is not affected by terrain, walls, or other solid blocks in any way. |
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If pollution in a chunk becomes too high, it will slowly spread to the four adjacent chunks. Pollution also slowly dissipates over time by on its own. Players can reduce the amount of pollution that a machine generates by installing a higher tier muffler hatch, and remove pollution from the environment by using a Pollution Scrubber or a multiblock Air Filter. |
If pollution in a chunk becomes too high, it will slowly spread to the four adjacent chunks. Pollution also slowly dissipates over time by on its own. Players can reduce the amount of pollution that a machine generates by installing a higher tier muffler hatch, and remove pollution from the environment by using a Pollution Scrubber or a multiblock Air Filter. |