Water Tank: Difference between revisions

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→‎Usage: fluid data stored in bottom center block.
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Water Tanks do not need power. As soon as the structure is complete, the Water Tank will begin accumulating water based on the biome's humidity rating divided by ten, in mb every eight ticks. For example, a tank in Woodland with a 40% humidity will collect 10mb/second (4mb x 2.5, as 20t/s divided by 8 = 2.5). This rate is cut in half if the tank does not have direct access to the sky<ref>Tanks only consider the western edge and only need at least one of those blocks to see sky.</ref>, and tripled if it's raining. If it's snowing, divide the rate by half.
 
The Water Tank will automatically output water to any connected pipe or inventory, from any side except the top at a rate of approximately 800mb/L per second. It will accept water input from the any top face. Buckets, cells and other portable water containers can be filled or emptied into the tank by right clicking. Right-clicking on the tank with anything else opens its GUI, where water can be removed or added by placing containers into the upper bucket slot.<ref>Water Tanks do not fill Super Tanks or other containers with a capacity greater than their own.</ref> A gauge on the left shows how much water is in the tank. When full, the tank will automatically void any excess water. [[WAILA]] will also display the fullness of a tank if looked at. The fluid storage data is in the bottom layer, center block - as long as this block isn't broken, the tank won't lose its contents. Despite their wooden appearance, Water Tanks are not flammable.
<references />
[[Category:GT Multiblock Machines]][[Category:Storage]][[Category:Water Generators]]
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