IC2 Crops: Difference between revisions

moving automation to the main guide, from beginners.
m (→‎Weed-EX: NBT link)
(moving automation to the main guide, from beginners.)
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Some crops are identical in appearance until they reach their final stage. Crops can be scanned with the [[Portable Scanner (Gregtech)|Portable Scanner]] to identify it as it is growing. It will tell display the plant type, the plant's stats (Growth, Gain and Resistance), the environment stats (Nutrients, Humidity and Air-Quality), the plant's attributes and who discovered the plant. This is very useful if the player is crossbreeding to get new crop types or to increase stats as all the information will be displayed on the crop before it fully matures.
 
== FarmingAutomation ==
All IC2 crops can be automatically harvested for their resources when they reach their final growth stage with right-click, and return to an earlier stage without needing to be replanted. [[Automated Farming]] machines will harvest crops in exchange for power and resources without player interaction, with the exception of Ender IO's [[Farming Station]] which is not compatible with IC2 crops. Crop stat gain can be fully automated with [[Open Computers Crop Breeding]] in Late HV/early EV.
IC2 crops can be farmed in a couple ways. The first way is using the Crop Harvester from IC2 itself. This will harvest crops, but not fertilize or hydrate them. You will need a Crop-Matron and a large supply of fertilizer and water, or crops with high stats may die, depending on biome and elevation. The other way to farm IC2 Crops is using the Forestry farm multiblock, set to IC2 Crops mode (Uranium238 Electron Tube) using an intricate circuit board. This will harvest, fertilize, and hydrate the crops, using only a very small amount of fertilizer and water. It will also cover a larger area than the Crop Harvester, making it a very attractive option.
 
The [[Crop Harvester]] from IC2 will harvest crops, but not fertilize or hydrate them and it will attempt to harvest plants as early as possible, potentially before they reach full maturity (e.g. Oreberries, Stickreed). For crops with high stats it needs to be paired with a [[Crop-Matron]] and a large supply of fertilizer and water or they may die, depending on [[biome]] and elevation.
 
Be careful that you doDo not place seed bags with high stats onto crop sticks that youra Forestry farm or Crop-Matron hasn't yet fertilized and hydrated. They could possibly die before the machine even gets to them.
 
The '''[[Multifarm]]''' waters, fertilizes and harvests, but has no slot for Weed-Ex. It requires Uranium238 Electron Tubes in an Intricate Circuit Board to operate with IC2 crops, which extends its range up to an eleven radius octagon covering 1149 blocks (1136 after water blocks are placed). While the Multifarm will only handle a single layer of crops, it can be powered by RF generators such as EnderIO's Photovoltaic Cells effectively for free. This makes it convenient for farming operations far from a main base. Unlike the Crop Manager, Water and Fertilizer are not optional with the Multifarm.
 
 
{| class="wikitable"
|+Automation Options
!Machine Name
!GT Tier !! Source !! Harvests !! Item Use !! Spaces !! Notes
|-
|[[Crop-Matron]] || LV || IC2 || || X || 81 ||Singleblock, 9x9 area, cannot harvest crops, automatically applies water, fertilizer and Weed-Ex
|-
|[[Crop Harvester]] || LV || IC2 || X || || 121 ||Singleblock, 11x11 area, needs Cropnalyzer to harvest only in last growth stage
|-
|[[Crop Manager]] || LV+ || GT++ || X || X || 121-1521 || Singleblock, 11x11 - 39x39 & Y range 3, tiered up to UV, EU cost/area/output amount increase every tier
|-
|[[Multifarm]] || HV || Forestry || X || X || 72-1149 || Multiblock, much bigger diamond shaped farm area, very low EU consumption, high fertilizer efficiency, cannot use weed-EX
|}
[[File:Crop Manager positioning.png|200px|thumb|Cross-section of a three layer Crop Manager farm]]
Historically the '''Crop Harvester''' and '''Crop-Matron''' were paired together for IC2 crop automation. They each use 1 LV amp to run continuously, and together they need 2 amps to keep all crops growing fast and harvested constantly, but were less expensive to craft than the Multifarm for small applications and at a lower tier. They have been superseded by the '''Crop Manager''', which does both tasks in one block. The Crop Manager can handle three levels of farms if placed as shown to the right (just above the dirt of the middle level). Horizontal range varies with the tier of the Crop Harvester, and a few blocks are likely to be sacrificed for hydration and power delivery infrastructure.{{clear}}
<gallery mode="packed-hover">
Multifarm Sizes.png|Multifarm range (medium green) vs. IC2 mode (pastel green)
Multifarm Screenshot.png|Optimal water placement
</gallery>
 
Be careful that you do not place seed bags with high stats onto crop sticks that your Forestry farm or Crop-Matron hasn't yet fertilized and hydrated. They could possibly die before the machine even gets to them.
 
== Tips and Tricks ==
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