Magnet: Difference between revisions

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(dislocator & electromagnet)
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== Item Dislocator ==
== Item Dislocator ==
Draconic Evolution's magnet is the item of choice for many. Not only is it the most easily accessible magnet, it works anywhere in the inventory, can be toggled on/off, requires no power and has an eight block range. It requires two blocks of steel, four magnetic steel ingots and a small lithium battery to make, achievable in mid-[[LV]]. It cannot be equipped, and if stored in a backpack or alternate hotbar will stop working. If there is no room in the player's inventory for all the items the dislocator has attracted, it will make a constant XP orb noise and bounce the items around the player's feet. The pickup speed is fast enough that it's possible to safely [[Hang Glider|glide]] while magnetizing many stacks, a short-distance transportation option for quantities that exceed normal carrying capacity. Shift-right-click with the Item Dislocator to turn it on/off.

The upgraded version is the Awakened Item Dislocator available in HV, as a Dire Crafting Table recipe. It has an upgraded range of 32 blocks

== Ring of Magnetization ==
== Ring of Magnetization ==
Botania's magnet
== Dislocators ==

== Electromagnet ==
EnderIO's magnet is gated behind Vibrant Alloy ([[EBF]], Nichrome [[coil]]s), and requires charging, making it less attractive than the Item Dislocator early game. It only works if equipped as a necklace bauble or in the hotbar, with a range of five blocks and constantly spends RF while active, even if no items are being collected. The Electromagnet's attraction speed is notably slow, and items may get stuck behind blocks. Shift-right-click with the Electromagnet to turn it on/off.

== Vacuum Hopper ==
== Vacuum Hopper ==

== Item Collector ==
== Item Collector ==



Revision as of 23:37, 10 September 2023

Magnets are a group of utility items that increase the range of dropped item entity attraction. They are usually an item worn or carried in the inventory to make tasks like crop harvesting, logging or mob farming easier, as all the drops will be attracted to the player automatically. GTNH has several options for portable magnets, including the Item Dislocator, Ring of Magnetization, and Electromagnet. Placeable block forms of magnets also exist in the Vacuum Hopper and Item Collector. Luggage is another item entity pickup option. While not technically a magnet, it will collect dropped items nearby the player if it has inventory space.

Item Dislocator

Draconic Evolution's magnet is the item of choice for many. Not only is it the most easily accessible magnet, it works anywhere in the inventory, can be toggled on/off, requires no power and has an eight block range. It requires two blocks of steel, four magnetic steel ingots and a small lithium battery to make, achievable in mid-LV. It cannot be equipped, and if stored in a backpack or alternate hotbar will stop working. If there is no room in the player's inventory for all the items the dislocator has attracted, it will make a constant XP orb noise and bounce the items around the player's feet. The pickup speed is fast enough that it's possible to safely glide while magnetizing many stacks, a short-distance transportation option for quantities that exceed normal carrying capacity. Shift-right-click with the Item Dislocator to turn it on/off.

The upgraded version is the Awakened Item Dislocator available in HV, as a Dire Crafting Table recipe. It has an upgraded range of 32 blocks

Ring of Magnetization

Botania's magnet

Electromagnet

EnderIO's magnet is gated behind Vibrant Alloy (EBF, Nichrome coils), and requires charging, making it less attractive than the Item Dislocator early game. It only works if equipped as a necklace bauble or in the hotbar, with a range of five blocks and constantly spends RF while active, even if no items are being collected. The Electromagnet's attraction speed is notably slow, and items may get stuck behind blocks. Shift-right-click with the Electromagnet to turn it on/off.

Vacuum Hopper

Item Collector