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Shaders: Difference between revisions

820 bytes added ,  2 months ago
added info about anfelica, optifine incompatibility
m (adjusted wording on botania shaders issue)
(added info about anfelica, optifine incompatibility)
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Loaders are client-side mods and can be used on servers.
When opening the loader, click Open Shaderpack Directory to locate the directory to place shaderpacks.
 
 
== Angelica ==
A backport of Sodium/Embeddium and Iris/Oculus from more recent versions of Minecraft to 1.7.10 by the GT:NH Team and special guests. [Note: This is an independent effort and has no official endorsement from the upstream projects]
'''Features include:'''
 
* Multi threaded chunk rendering** [Sodium Backport]
* Shaders (Mostly working, some oddities, disabled by default) -- Planned to be enabled in a forthcoming beta release [Iris Backport]
* Boots and runs (most) of the GregTech: New Horizons 2.5.1 pack
 
'''Future Plans:'''
 
* Support for most 1.7.10 mods and modpacks
* Fully functioning Shaders
* More rendering optimizations
 
== Shadermod ==
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*Who needs FPS anyways when your game looks '''this''' good!
*The mana pool from botania can cause incorrect shadows that appear to follow the player. Set <code>B:shaders.enabled</code> from <code>true</code> to <code>false</code>in .minecraft/config/Botania.cfg if you experience this issue.
 
 
As of GTNH version 2.6.0 [https://github.com/GTNewHorizons/angelica Angelica] is included in the pack which breaks Optifine. Disable or delete it for optifine to work.
 
= Shaders =
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