Thaumcraft Treasure Bags: Difference between revisions
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The mod Thaumcraft adds three treasure bags: Common Treasure, Uncommon Treasure, and Rare Treasure. They are obtained primarily by killing Thaumcraft's [[Champion Mobs|champion mobs]]. Right-clicking opens them, which gives a variety of Vanilla and Thaumcraft-related [[Loot]]. |
The mod Thaumcraft adds three treasure bags: Common Treasure, Uncommon Treasure, and Rare Treasure. They are obtained primarily by killing Thaumcraft's [[Champion Mobs|champion mobs]], either by the player or a player-kill device like Diamond Spikes. Right-clicking opens them, which gives a variety of Vanilla and Thaumcraft-related [[Loot]]. |
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== Obtaining Treasure Bags == |
== Obtaining Treasure Bags == |
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|Enchanted Book<ref>Enchanted books are enchanted as if in a vanilla enchanting table with enchanting power 5 for common treasures, between 5 and 18.5 for uncommon treasures, and between 5 and 32 for rare treasures (see https://minecraft. |
|Enchanted Book<ref>Enchanted books are enchanted as if in a vanilla enchanting table with enchanting power 5 for common treasures, between 5 and 18.5 for uncommon treasures, and between 5 and 32 for rare treasures (see https://minecraft.wiki/w/Enchanting_mechanics for more info on how the enchanting power is used). However, due to a bug in the code, once the very first enchanted book is dropped, all future enchanted books will have the same enchantments, until the server restarts.</ref> |
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[[Category:Loot]][[Category:Thaumcraft]] |
Latest revision as of 04:39, 18 October 2023
![](http://static.miraheze.org/gtnhwiki/8/84/TCLootbags.png)
The mod Thaumcraft adds three treasure bags: Common Treasure, Uncommon Treasure, and Rare Treasure. They are obtained primarily by killing Thaumcraft's champion mobs, either by the player or a player-kill device like Diamond Spikes. Right-clicking opens them, which gives a variety of Vanilla and Thaumcraft-related Loot.
Obtaining Treasure Bags
The primary source of treasure bags is by killing champion mobs. Treasure bags are a player-only kill, though some fake players (most notably Dynamism Tablets) can still get them. A treasure bag is guaranteed to drop, and the chances of getting each treasure type are determined by the looting level of the weapon used to kill the mob[1].
Looting level | Common | Uncommon | Rare |
---|---|---|---|
No looting | 5/9 | 4/9 | 0 |
Looting I | 4/9 | 5/9 | 0 |
Looting II | 3/9 | 5/9 | 1/9 |
Looting III | 2/9 | 5/9 | 2/9 |
Looting IV | 1/9 | 5/9 | 3/9 |
Looting V | 0 | 5/9 | 4/9 |
Looting VI | 0 | 4/9 | 5/9 |
Looting VII | 0 | 3/9 | 6/9 |
Looting VIII | 0 | 2/9 | 7/9 |
Looting IX | 0 | 1/9 | 8/9 |
Looting X and above | 0 | 0 | 1 |
Note that Looting IV and above can only be obtained with non-vanilla methods.
Besides killing champion mobs, Kobolds from The Twilight Forest drop common treasures, and Thaumcraft bosses drop rare treasures.
Loot
When the bag is opened, Thaumcraft generates loot through a multi-step process, and spawns all the items in the player's foot.
Thaumcraft generates between 8 and 12 "loot items" whenever a bag is opened, regardless of its rarity[2]. For common treasure, all loot items are drawn from the weighted loot table below. Uncommon and rare treasures also draw items from the loot table, but uncommon treasures have a 2.5% chance of dropping gear instead, and rare treasures have a 5% chance of dropping gear instead[3]. The gear loot table is described below.
Item | Common | Uncommon | Rare |
---|---|---|---|
Total Weight | 2967 | 2837 | 2615 |
1x gold coin | 2500 | 0 | 0 |
2x gold coin | 0 | 2250 | 0 |
3x gold coin | 0 | 0 | 2000 |
Primordial Pearl | 0 | 0 | 1 |
Nether Star | 0 | 0 | 1 |
Diamond | 10 | 50 | 50 |
Emerald | 15 | 75 | 75 |
Gold Ingot | 100 | 100 | 100 |
Ender Pearl | 100 | 100 | 100 |
Knowledge Fragment | 25 | 25 | 25 |
Mundane Amulet | 10 | 0 | 0 |
Mundane Ring | 10 | 0 | 0 |
Mundane Belt | 10 | 0 | 0 |
Apprentices Ring of Aer | 0 | 5 | 7 |
Apprentices Ring of Terra | 0 | 5 | 7 |
Apprentices Ring of Ignis | 0 | 5 | 7 |
Apprentices Ring of Aqua | 0 | 5 | 7 |
Apprentices Ring of Ordo | 0 | 5 | 7 |
Apprentices Ring of Perditio | 0 | 5 | 7 |
Vis Stone[5] | 0 | 6 | 6 |
Ring of Protection | 0 | 5 | 5 |
Bottle o' Enchanting | 5 | 10 | 20 |
Enchanted Golden Apple | 1 | 2 | 3 |
Golden Apple | 3 | 6 | 9 |
Enchanted Book[6] | 10 | 10 | 10 |
Potion of Regeneration | 1 | 1 | 1 |
Potion of Regeneration II | 2 | 2 | 2 |
Potion of Regeneration (extended) | 3 | 3 | 3 |
Splash Potion of Regeneration | 1 | 1 | 1 |
Splash Potion of Regeneration II | 2 | 2 | 2 |
Splash Potion of Regeneration (extended) | 3 | 3 | 3 |
Potion of Swiftness | 1 | 1 | 1 |
Potion of Swiftness II | 2 | 2 | 2 |
Potion of Swiftness (extended) | 3 | 3 | 3 |
Splash Potion of Swiftness | 1 | 1 | 1 |
Splash Potion of Swiftness II | 2 | 2 | 2 |
Splash Potion of Swiftness (extended) | 3 | 3 | 3 |
Potion of Fire Resistance | 1 | 1 | 1 |
Potion of Fire Resistance II | 2 | 2 | 2 |
Potion of Fire Resistance (extended) | 3 | 3 | 3 |
Splash Potion of Fire Resistance | 1 | 1 | 1 |
Splash Potion of Fire Resistance II | 2 | 2 | 2 |
Splash Potion of Fire Resistance (extended) | 3 | 3 | 3 |
Potion of Poison | 1 | 1 | 1 |
Potion of Poison II | 2 | 2 | 2 |
Potion of Poison (extended) | 3 | 3 | 3 |
Splash Potion of Poison | 1 | 1 | 1 |
Splash Potion of Poison II | 2 | 2 | 2 |
Splash Potion of Poison (extended) | 3 | 3 | 3 |
Potion of Healing | 1 | 1 | 1 |
Potion of Healing II | 2 | 2 | 2 |
Potion of Healing (extended) | 3 | 3 | 3 |
Splash Potion of Healing | 1 | 1 | 1 |
Splash Potion of Healing II | 2 | 2 | 2 |
Splash Potion of Healing (extended) | 3 | 3 | 3 |
Potion of Night Vision | 1 | 1 | 1 |
Potion of Night Vision II | 2 | 2 | 2 |
Potion of Night Vision (extended) | 3 | 3 | 3 |
Splash Potion of Night Vision | 1 | 1 | 1 |
Splash Potion of Night Vision II | 2 | 2 | 2 |
Splash Potion of Night Vision (extended) | 3 | 3 | 3 |
Potion of Nausea | 1 | 1 | 1 |
Potion of Nausea II | 2 | 2 | 2 |
Potion of Nausea (extended) | 3 | 3 | 3 |
Splash Potion of Nausea | 1 | 1 | 1 |
Splash Potion of Nausea II | 2 | 2 | 2 |
Splash Potion of Nausea (extended) | 3 | 3 | 3 |
Potion of Weakness | 1 | 1 | 1 |
Potion of Weakness II | 2 | 2 | 2 |
Potion of Weakness (extended) | 3 | 3 | 3 |
Splash Potion of Weakness | 1 | 1 | 1 |
Splash Potion of Weakness II | 2 | 2 | 2 |
Splash Potion of Weakness (extended) | 3 | 3 | 3 |
Potion of Strength | 1 | 1 | 1 |
Potion of Strength II | 2 | 2 | 2 |
Potion of Strength (extended) | 3 | 3 | 3 |
Splash Potion of Strength | 1 | 1 | 1 |
Splash Potion of Strength II | 2 | 2 | 2 |
Splash Potion of Strength (extended) | 3 | 3 | 3 |
Potion of Slowness | 1 | 1 | 1 |
Potion of Slowness II | 2 | 2 | 2 |
Potion of Slowness (extended) | 3 | 3 | 3 |
Splash Potion of Slowness | 1 | 1 | 1 |
Splash Potion of Slowness II | 2 | 2 | 2 |
Splash Potion of Slowness (extended) | 3 | 3 | 3 |
Potion of Decay | 1 | 1 | 1 |
Potion of Decay II | 2 | 2 | 2 |
Potion of Decay (extended) | 3 | 3 | 3 |
Splash Potion of Decay | 1 | 1 | 1 |
Splash Potion of Decay II | 2 | 2 | 2 |
Splash Potion of Decay (extended) | 3 | 3 | 3 |
Potion of Harming | 1 | 1 | 1 |
Potion of Harming II | 2 | 2 | 2 |
Potion of Harming (extended) | 3 | 3 | 3 |
Splash Potion of Harming | 1 | 1 | 1 |
Splash Potion of Harming II | 2 | 2 | 2 |
Splash Potion of Harming (extended) | 3 | 3 | 3 |
Potion of Water Breathing | 1 | 1 | 1 |
Potion of Water Breathing II | 2 | 2 | 2 |
Potion of Water Breathing (extended) | 3 | 3 | 3 |
Splash Potion of Water Breathing | 1 | 1 | 1 |
Splash Potion of Water Breathing II | 2 | 2 | 2 |
Splash Potion of Water Breathing (extended) | 3 | 3 | 3 |
Potion of Invisibility | 1 | 1 | 1 |
Potion of Invisibility II | 2 | 2 | 2 |
Potion of Invisibility (extended) | 3 | 3 | 3 |
Splash Potion of Invisibility | 1 | 1 | 1 |
Splash Potion of Invisibility II | 2 | 2 | 2 |
Splash Potion of Invisibility (extended) | 3 | 3 | 3 |
Generating Gear
Uncommon treasures have 2.5% of chance of dropping gear instead of drops from the table above, and rare treasures have 5% of chance of dropping gear[3]. Dropped gear follows a different distribution. The type of gear (either a helmet, chestplate, leggings, boots, or weapon) is chosen with equal probability, and the specific item is chosen with the following weighted distribution.
Probability[8] | Helmet | Chestplate | Leggings | Boots | Weapon |
---|---|---|---|---|---|
25.1% (5012433/20000000) | Leather Helmet | Leather Tunic | Leather Pants | Leather Boots | Iron Axe |
43.8% (35037437/80000000) | Golden Helmet | Golden Chestplate | Golden Leggings | Golden Boots | Iron Sword |
24.1% (3861223/16000000) | Chain Helmet | Chain Chestplate | Chain Leggings | Chain Boots | Golden Axe |
6.15% (492063/8000000) | Iron Helmet | Iron Chestplate | Iron Leggings | Iron Boots | Golden Sword |
0.804% (64307/8000000) | Thaumium Helm | Thaumium Chestplate | Thaumium Leggings | Thaumium Boots | Thaumium Sword |
0.00052% (41933/80000000) | Diamond Helmet | Diamond Chestplate | Diamond Leggings | Diamond Boots | Diamond Sword |
0.0000135% (1083/80000000) | Void Helm | Void Chestplate | Void Leggings | Void Boots | Void Sword |
The gear will be damaged by up to 1/6 of its maximum durability. Gear from uncommon treasure bags have 25% of chance of being enchanted (using a random enchantability between 5 and 18.5), and gear from rare treasure bags have 50% of chance of being enchanted (using a random enchantability between 5 and 32).[8]
References
- ↑
thaumcraft.common.lib.events.EventHandlerEntity.livingDrops
- ↑
thaumcraft.common.items.ItemLootBag.func_77659_a
- ↑ 3.0 3.1
thaumcraft.common.lib.utils.Utils.generateLoot
- ↑
thaumcraft.common.config.Config.initLoot
- ↑ The vis stone is filled with 0-4 vis for each aspect, uniformly at random. The vis selection is determined during initialization and stays the same until the server restarts.
- ↑ Enchanted books are enchanted as if in a vanilla enchanting table with enchanting power 5 for common treasures, between 5 and 18.5 for uncommon treasures, and between 5 and 32 for rare treasures (see https://minecraft.wiki/w/Enchanting_mechanics for more info on how the enchanting power is used). However, due to a bug in the code, once the very first enchanted book is dropped, all future enchanted books will have the same enchantments, until the server restarts.
- ↑
thaumcraft.common.lib.utils.Utils.getGearItemForSlot
- ↑ 8.0 8.1
thaumcraft.common.lib.utils.Utils.genGear