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== Target audience ==
As stated above, this modpack is for people who enjoy hard challenges, and are willing and able to commit serious amounts of time to them. At the beginning, this may mean hours of searching for the right ores. Later on you'll spend time building and rebuilding your technology infrastructure to handle the latest [[resource]] demand. By the end, you'll practically have degrees in Gregtech chemical and electrical engineering - even a mage needs a technological base to supply resources!
By its nature, this pack works best on servers, where players can work together to search for resources and share information. Playing SP is inherently more difficult since every orevein must be found solely by you. You are welcome to come to the [https://discord.gg/EXshrPV| Discord] and commiserate with all the other players who have spent hours searching for that one redstone/lapis/mica/nickel vein. Here's a handy list of [[Commonly used acronyms and nicknames]] so you won't be lost.
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The average estimate for ''completing'' GT:NH is over 8,000 hours, for someone who knows what they're doing. The vast majority of players don't have the time or inclination to achieve a [[Stargate]], let alone two, and that's expected. New Horizons is all about the journey not the destination. There's more content to enjoy at every tier beyond the [[Stone Age]], so here's how to get to the fun stuff as quickly as possible.
== Starting the game ==
Because of the amount of mods included, starting GTNH can take much longer than other modpacks. On lower end PCs, 30 minute start times are normal. On even high end PCs, expect 3-5 minute start times. If Minecraft looks like it has locked up, wait a few more minutes. [[Low_End_PCs|Low End PCs]] has tips and configuration suggestions to help with playing on potato-PCs. The only launcher that does not support GT:NH properly is CurseForge. MultiMC, ATLauncher, Technic and Prism are all viable options, but Curse is known to have issues downloading and installing this modpack. It's also often out of date, and any attempted updates can break existing installs. In short, do yourself a favor and don't use Curse. If you do, don't complain in chat about it, because you'll be told to get a different launcher.
Default Java 8 parameters usually don't work well, so its best to [https://github.com/brucethemoose/Minecraft-Performance-Flags-Benchmarks optimize Java's memory setup] and other configuration options or use a [[Installing and Migrating|Java17+ installation]] with Prism/MultiMC launcher for best performance on modern hardware.
* If experiencing problems installing the modpack, have a look at [[Installing_and_Migrating#Installing|Installing and Migrating]].
* For various ways of adjusting the interface and mods, see [[Commands and Configurations]].
"Realistic Alpha" is the default and ''only''
{{Caution|
== Tiers ==
GT: New Horizons is broken into
<center>[[Stone Age|Stone]] • [[Steam Age|Steam]] • [[LV]] • [[MV]] • [[HV]] • [[EV]] • [[IV]] • [[LuV]] • [[ZPM]] • [[UV]] • [[UHV]] • [[UEV]] • [[UIV]] • [[UMV]] • [[UXV]] • [[MAX]]</center>
== Locations to Note ==▼
Use your [[JourneyMap]] to set waypoints.▼
*
*
*[[Hazard#Obsidian
*Aluminum Gravel - Source of [[Aluminium]] Dust. Aluminum veins cannot be found in the Overworld. You will likely be using this for [[Alumite]] for tools in the [[Steam Age]].
*Rubber
*Clay - Source of Bricks for [[Steam Age]] Machines, [[Grout]] for the [[Smeltery]], and [[Firebrick|Firebricks]] for the [[Bricked Blast Furnace]]. Often found in rivers and lakebeds.
*Gravel - Source of flint for crafting tables, furnaces, chests, and early GT tools and mortars. Gravel is also used in [[Grout]] for the [[Smeltery]].
*Stained/Hardened Clay - Source of clay dust in higher quantities than regular clay. Mountains and layered mesas have clay; mesas have more but with larger color variety. Initially used for [[Firebrick|Firebricks]], save these locations for a [[MV]] source of [[Alumina]] and [[Silicon Dioxide]].
*Silverwood Tree - Source of later-game wand core material. Have a thick white birch-like trunk with blue leaves. Very rare, spawns 6x the rate in the [[Thaumcraft]] Magical Forest biome. May also be more common in Cherry Groves or Sacred Springs. Seed 4292492439225141544 begins with 4 in view.
*[
*[[Roguelike Dungeons]] - Some variants are a source of Bricks for [[Steam Age]] machines and [[Firebrick|Firebricks]] for the [[Bricked Blast Furnace]]. They also hold loot.
*[[Pam's Harvestcraft]] [[Garden]]s - Source of some [[Pam's Harvestcraft]] crops. 8x each are required to be submitted for the [[Healing Axe]] (passive hunger/saturation regeneration axe) quest. Don't break them, gather them instead (right click). Naturally spread over time wherever they are planted. Once you have 3-4, then you can break excess.
* [[Bee]] Hives -
*[https://appliedenergistics.github.io/features/meteorites Meteors] - Source of [[Applied Energistics 2]] [[Inscribed Press|Inscribed Presses]]. Source of [[Sky Stone]] and Sky Stone Chests, which have some blast resistance. The chest can be opened even with a block above it.
*Marble - Source of Magnesium and Calcite
*Snow - For smoothies
*[[Lootgames]] dungeons: Minigame single-room dungeons. Provides LV-MV loot.
*[https://thaumcraft-4.fandom.com/wiki/Tainted_Land Tainted Land] -
*[https://biomesoplenty.fandom.com/wiki/Mystic_Grove Mystic Grove] -
== Food ==
Food is going to be one of your first concerns. Almost every early game food is heavily nerfed in hunger/saturation value. No longer can you dine indefinitely on steak or golden carrots. Spice of Life means that you have to obtain and eat a variety of foods or suffer diminishing returns. Eating new foods will gain points towards permanent HP increases, so it's worth the effort to try as varied a diet as possible. The [[Quest Book]] eventually unlocks a collection task for expensive foods and Pam's [[Garden]]s that will reward a [[Healing Axe]], automatically filling the hunger and saturation bars while held.
* Early quests often have a food reward, which can tide you over until you make a decent farm.
* Till non-hydrated grass blocks for a chance of Wheat, Barley, Cotton and various Witchery seeds. Cotton isn't edible but you'll want lots of it anyways, for string and woven cotton.
* Pam's Harvestcraft
* Fishing is gated behind iron and while there are a large variety of fish, none of them are particularly high value except for the HP bonus.
* Squids drop edible calamari as well as ink sacs.
* Natura Berry Bushes - Blueberry, Raspberry, Blackberry and Maloberry bushes are found in the wild. Look for slightly lighter, brighter green spots on your map. The bushes can be broken and moved and grow up to three blocks tall.
* Fruit Trees - Pam's Harvestcraft adds edibles to some trees, which may spawn with one, two or three types of produce. Harvested tree produce can be crafted with an appropriate vanilla sapling to make a new fruit tree. Immature fruit nodes can be broken to drop their produce, but this is both very slow and permanently removes that fruit generating block. Two bonemeal will instantly grow both fruit and fruit tree saplings. Most fruit trees spawn in temperate to warm/humid biomes. Farmer
* Animals - meat isn't a good food source on its own, but combined with other edibles it can make good sandwiches, soups and meals. Animal Traps are a lag-friendly way of getting various animal drops without needing a large farm (and with 100% less
* Most fruits can be turned into juice, yogurt, smoothies, jam and sandwiches. Mortar sugar canes for sugar.
* Iron unlocks the Pot, Skillet, Sauce Pan, Mixing Bowl and Cutting Board. The Pot is the most versatile, as many soups don't require any other tools and only 2-3 ingredients. Flint + stick gives a knife, which can make bowls.
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*Foods that don't require any special tools beyond flint/wood include berry medley, beef wellington, raw meaty stew, the various salads, potato on a stick, and any doughs/breads. GT dough recipe is easier since it doesn't require salt.
*If you get the GregTech dyes from a loot bag, they can be used to make Epic Bacon.
==Tinker's Construct==
*A shovel, hatchet/mattock and pickaxe will all come in handy.
*The mattock functions as a hatchet but can also till soil and easily break dirt/grass blocks. It does not mine sand/gravel.
*Right-click while holding a Tinker's tool to place the item/block directly to the tool's right on the hotbar.
*Remember you have to level up your pickaxe's mining level again each time you switch heads.
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*Iron - the [[Quest Book]] will give you your first iron pickaxe head. Ensure you have access to an iron vein before attaching it, as you will need more iron ingots for repairs.
*Poorer quality tools level up faster, as Tool XP is determined by mining speed. Netherrack parts are commonly used for speed levelling. They can be swapped out for better parts once the desired number of modifiers is reached.
*Mining XP and Tool XP are different. Only mining tools have Mining XP, which you stop earning as soon as you reach the "Boosted" marker. This increases the [[tier]] of materials that can be harvested to the tool head's full potential - when replacing a tool head on a mining tool the initial harvest level is one step lower, and it must be levelled up again.
*Tool XP grants a modifier every few levels. Modifiers can be used to add new traits to tinker's tools such as haste, luck, sharpness, unbreaking, etc. See [[GT Tinkers Tools]] for advancement suggestions.
*Post Tinker's Forge, the Hammer and Lumber Axe are the most useful tools for mass-collection of ores and wood respectively.
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A key concept and sanity saver for this pack is batch crafting. As you may have noticed, most recipes have multiple steps and a lot of ingredients to juggle. Making an entire stack of screws or multiple mortars will make later crafting much less of a hassle.
* Craft multiples at once, as
* Once you have iron, upgrade to a Crafting Station. It will connect to an adjacent chest and allow you to pull items into the crafting grid with [[NEI]] as well.
* With a wrench, collect bookshelf blocks from villages/dungeons. These can be used to get an early Forestry Worktable. The worktable can remember up to nine recipes and has its own internal inventory. Right-click on a remembered recipe to lock it. Caution: breaking the worktable erases all recipes.
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Make paths going the cardinal directions from your base. Smooth them as much as possible, and use stairs to go up/down. Upgrade the paths with Concrete later to go faster.
Once you have your first Bricked Blast Furnace, you can make a
Hearing a weird noise whenever you use your glider? Vario is enabled (default V), which changes pitch as you encounter thermals. Change the keybind under <code>ESC > Options > Controls > OpenBlocks > Vario on/off</code>.
== Storage and Hauling ==
Like all large modpacks, there are a multitude of items you'll want to bring home - more than can easily fit in your inventory. Early game options for extra portable storage include the [[Backpack (Forestry)|Forestry backpacks]],
Forestry’s
One of the early quests gives you a Lunch Bag (3 food slots), and access to iron will unlock the Lunch Box (6 food slots), both from Spice of Life. The Tinker’s Construct Seared Tank holds four buckets of most liquids and will retain its inventory when broken. Identical empty or full tanks stack, making carrying a large quantity of lava feasible. The quests hint at it but lava carried in a backpack won’t burn you.
For at-base
JABBA Barrels or Storage Drawers? Barrels can be locked without any special items, shift-right-click. Drawers are more flexible in configurations per block and can be chiseled into many colours or made framed for maximum customization. Barrel upgrades require both structural items and the actual upgrades, but have more options than drawers. Neither is strictly better than the other, and both are worth using.
* Bibliocraft's Shelf can hold any four items, useful for stashing backpacks between mining trips or other items like drawer keys you want easy access to. It cannot easily hold the dolly or wrenches as they will interact with the block.
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== Exploration & Resources ==
In early game, you should have at least the surface 256 blocks around you explored. Once you get a horse, explore further out. After you get steel, you can make a
*Watch out for Blood Moons! If this occurs, you cannot sleep through the night. If the torches in your area start looking reddish, IMMEDIATELY stop and build an emergency fort.
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*Spawners are incredibly slow to break, even with tools. Don't try to rush a spawner thinking you can smash it.
*Sleeping gives random buffs the next day for a little while. If you randomly have Speed, Haste, Regen, Water Breathing, Fire Resistance, Strength or another buff, that's probably why. Sleeping can also cure negative buffs.
*Animals can rarely [[explode]] when killed. They also take damage if too many are crowded into a small space.
*Don't fall into quicksand. It spawns in dry/sandy areas and looks like slightly darker sand. Keep a shovel handy to dig yourself out. You can also slowly walk towards an edge, but jumping is disabled while stuck.
*Thorns and Tiny Cactus will hurt you or your horse if you touch them, just like cactus.
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=== Preferred Processing Paths ===
Early game you will be limited in your processing methods. The first upgrade comes after iron, when regular furnaces can be turned into the slightly faster and slightly more fuel efficient IC2 Iron Furnace. Saws can be used to double the output for planks and sticks, but may not be worth the cost early game. The first ore doubling option is the Steam Macerator, which gives two crushed ores per block. The Steam Forge Hammer can make two plates out of three ingots, vs. the four needed with a regular hammer. Steam machines otherwise do not have secondary byproducts, you'll have to get into [[LV]] [[tier]] for those.
* Multiblock [[Steam Grinder]] processes recipes faster for less energy, and does 8x items at once. It's as efficient as a HV Macerator but without any secondary outputs.
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=== Smeltery Tips ===
The Tinker’s Construct multiblock
With a basic redstone clock (torches/dust) or Extra Utilities Redstone Clock block, the
===Oreberries===
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|-
! Emeralds
| Trade 16x Pam's crops to Farmer
|-
! Experience
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|-
! Glass
| Mortar sand into quartz sand, combine with flint dust into glass dust. Melt glass dust in the Tinker's [[Smeltery]], chisel it into vanilla glass if needed. Saw glass blocks to get panes. Tinker's Construct Clear Glass can be broken and replaced without losing the glass block.
|-
! Glowstone (renewable)
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! Paper
| Mortar four wood logs to get eight wood pulp. Combine with a water bucket to get two paper. Combine one paper with a jungle sapling for a paperbark tree and easier, renewable paper for the future.
|-
! Normal Dust from Purified
| A Cauldron filled with water will wash both Impure and Purified dusts into their normal form, just drop them in.
|-
! Obsidian
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|-
! Redstone Alloy
| Combine 1x copper and 4x redstone dust in the Tinker's [[Smeltery]].
|-
! Redstone Dust
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|-
! Slime
| Slimy saplings, from [[Slime
|-
! Steel
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|-
! Wood
| 2x2 jungle
|-
! Vanilla Saplings
| GregTech's Branch Cutter can be made with four plates, two rods and a screw of most metals. Iron will be the first you can access. The branch cutter gives a 100% drop rate on leaves for vanilla saplings only. Does not work on rubber trees, silverwood/greatwood, or any other modded leaf block.
|}
▲== Locations to Note ==
▲Use your [[JourneyMap]] to set waypoints.
▲*Villages - scavenge for useful materials, Witchery books, smeltery blocks. Note any interesting trades for later. Once you can make Golden Lassos, you can bring back villagers to your base. Note you can't skip the quests for the smeltry as you have to craft it, but you can expand it.
▲*Stonehenges - These can have chests or droppers with good loot. Beware of witch spawners!
▲*Obsidian totems or obelisks - 1x1 spire of obsidian or floating pillars in an obsidian circle - avoid these. May be surrounded by difficult to kill mobs.
▲*Rubber trees - Gather until you have ~16+ saplings. Keep the wood too for centrifuging later. Frequent around rivers. Look for trees that have a 3 leaf tall spire at the top, or a brown spot on the side.
▲*[https://tinkers-construct.fandom.com/wiki/Slime_Island Slime islands] - Mark for later - Not super common but there should be at least a couple with ~5000 blocks of you. Very obvious on JourneyMap as a minty green oval. Do not pick up the slimy blue water in buckets, you won't be able to put it back down. King Slimes rarely spawn here.
▲* Bee Hives - mark them for later gathering, as Forestry's beealyzer is gated behind polyethelene and aluminum ingots.
▲*[https://thaumcraft-4.fandom.com/wiki/Tainted_Land Tainted Land] - purple, slimey and covered in fibrous taint. Spreads rapidly, only halted by water or air, and hazardous to cross. Avoid building near this biome, and/or turn off taint spread in the Thaumcraft configs. It's exceedingly hard to clean up early game.
▲*[https://biomesoplenty.fandom.com/wiki/Mystic_Grove Mystic Grove] - these are an easy source of glowflowers, which can be grown/processed later into renewable glowstone. Watch out for poison water pools.
= Learning to Use NEI =
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|}
*Focus on certain creation methods, in this order: Shapeless (dust), Mixer (dust), Alloy Smelter (ingot), Blast Furnace (ingot/hot ingot), Vacuum Freezer (ingot).
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* The Chisel can be used to get more block textures from common materials. One is given to you as an early quest reward.
*Tinker's Construct Clear Glass will drop as a block when broken, unlike most glass.
* Brownstone Roads (tin in the [[Smeltery]] poured over gravel blocks) let you walk faster but do not handle curves/changes in direction well. Plan for straight roads whenever possible if using this block. A hopper can auto-load gravel into a casting basin while a redstone clock pulses the faucet to automate production. Chisel the Rough Brownstone into roads.
* Use F7 to see the lighting overlay. Yellow X's are dark enough to spawn monsters at night, red X's can spawn at any time.
* Glowstone can be cut down with a Forge Microblocks Saw, which will not shatter into dust when broken. Even nooks, the smallest block, provide the same amount of light as a full block. Use Covers where a full flat block is desired, such as in the middle of a path.
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* Use a Railcraft multi-block Tank or large pipes to serve as a steam buffer.
* Railcraft Water Tanks and Solar Boilers need access to the sun, so plan your steam room(s) accordingly. Glass can be used to cover indoor solar installations.
* Chunk boundaries: Don't ever build a multi-block machine across chunk boundaries. Press F9 to see chunk boundaries. Keep water supplies for boilers in the same chunk as the boilers.
* Cover your machines: Rain on or next to a GT machine will cause it to explode. Be careful when setting up machines away from your base - don't forget to cover them up!
* Recipes are tiered, but show for '''all''' machines of a given type. Check that your machine is good enough to craft the recipe before attempting.
* Wrenches can adjust the output port of machines as well as connect pipes. Click on the corner of a machine to put the output on the opposite face, the center to put it on the current face, and one of the four side rectangles to move the output to the closest side face.
* Any LV+ machine hooked up to power can [[Charging|charge]] items/batteries of its [[tier]].
* Most secondary outputs from processing in machines (ex. Macerator) are gated to HV.
* Take a look at a general overview on GT [[Electricity]]. For the purposes of being "safe", '''never, ever''' over-volt your machines or your cables. Over-volting machines result in explosions, and over-volting/over-amping your cables and wires result in fires, which in turn may lead to more explosions. This not only applies to cables and machines, but also to energy and dynamo hatches. Plan your machine layout and designs thoroughly (preferably in single-player first!).
* Certain multiblocks have their own set of rules, some of which may not be fully documented in the tooltip shown in [[NEI]]. Following the multiblock's rules could save you from an explosion. For every new multiblock you build, it is best to either check this wiki for documentation on how that multiblock works, look it up on the [https://
* Spread apart: GT power generation and smelting will generate pollution. Mostly it's not enough to matter, but when you have multiple blast furnaces operating continuously it can really build up. Put them a chunk or two away from the rest of your production and/or house unless you like wearing hazmat suits. Worst pollution sources are EBF, Pyrolyse Oven, Implosion Compressor.
* Blast proofing: Everybody eventually does something to cause an explosion. Mis-wiring a transformer, forgetting to cover a machine, putting water into a hot boiler, etc. Try and localize the damage by using tougher, more blast proof materials. Marble, basalt, granite, concrete help.
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Two hoppers, two chests and fluid containers are all that is required to make a [[Coke Oven]] self-sufficient for a long time. While not completely automated as it must be fed logs and have the Creosote emptied occasionally, a simple setup similar to the picture on the left will make charcoal easier. Note that only one input chest is needed - any side or the top will feed the Coke Oven, while a hopper anywhere on the bottom pointing into a chest will remove filled fluid containers and charcoal. The Coke Oven will stop working if it becomes full of [[Coke Oven#Creosote|Creosote]]. A small stack of Seared Tanks will keep it running longer until proper fluid handling is available.
Later one or more Coke Ovens can be connected to automated wood production such as the Crop Manager, and fluid can be pumped into Super Tanks or voided with Void Fluid Pipe / [[Trash Can]] (Fluids) for truly automatic charcoal.
<br clear=all>
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====Fluids====
[[File:Input disable pipe.png|thumb|Steam can only flow towards the machines.]]Railcraft Water Tanks auto-pump from any side except the top. Railcraft Multi-Block Tanks auto-output from valves only, which must touch one of the bottom layer empty spaces inside the tank. Tinker's Construct Seared Faucets work on other liquid containers, not just the [[Smeltery]]. A redstone clock, either vanilla style with torches/dust, OpenBlocks Redstone Clock can be used to pulse a faucet. Bibliocraft's Clocks can be configured with shift right-click and are useful for slower actions in half-hour intervals or greater.
GT Pipes do NOT work on their own. They require a pump or a block that auto-outputs fluids, like Boilers. Fluid pipes can be broken with a Wrench; hold down left-click. The throughput of a pipe is half its capacity. Fluids will slosh back and forth inside pipes. While holding a Wrench and looking at a pipe, shift right-click on the rectangular 'x' areas to disable input for that side of the pipe. This stops fluids from flowing back into that section of pipe.
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|These blocks are like ladders that don't need to be attached to a block. Destroy the bottom block and the whole thing falls to the ground.
|-
!''[[Hang Glider]]''
|Steel
|Useful for getting off high places, traveling long distances, avoiding fall damage and crossing chasms. Build a tall launch platform at your base in order to travel easily to more distant
|-
!''Piston Boots''
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| This pair of footgear will let you jump higher, fall further without damage, sprint faster and walk up one block inclines without jumping.
|-
! ''[[Dolly]]''
| Rubber
| The JABBA Dolly can move inventory blocks without breaking them. Great for rearranging your storage room, relocating BC Factory Tanks or hauling chests to processing machines. Gives Slowness II and
|-
!Monster Repellator
|LV Circuits & Certus Quartz
|Once you get to LV, you can build these to keep monsters from spawning - they can still walk/teleport into your base. Without power, they work a reduced distance, and higher
|-
!''Golden Lasso''
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!Item Dislocator
|LV, Lead, Canning Machine
|A
|-
!Big Backpack
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|The first upgrade to Backpack's tier 1 Backpack. Holds 63 items.
|-
!''[[Vacuum Hopper]]''
|LV & Cutting Machine
|Automatically collects items and XP orbs in a 7x7x7 area centered on it.
|-
!''[[Elevator]]''
|Aluminum
|Teleports the player up or down to a matching colored elevator block. Placed elevators can be recolored with most dyes.
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Getting to the twilight forest will require building a portal generator in the assembler. While the surface of the TF is "safe", the frequent caves and canyons will spawn monsters who can walk onto the surface at any time.
Having a
Once you find the nearest Naga area, bring a decent crossbow. You can probably win with a bow and arrow
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{{Template:Navbar GTNH}}
[[Category:Guides]][[Category:Resources]]
|