Electric Blast Furnace: Difference between revisions
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|type=Tile Entity
|tooltip=Controller block for the Electric Blast Furnace
|quest=
|tier=LV
|machinesize=3x3x4
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|gtitemcapacity=x4 stacks+
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The '''Electric Blast Furnace''' (EBF) is a critical multiblock machine that must be made in late [[LV]] in order to progress, as it is the only way to process Aluminium at that tier. It smelts metal dusts into ingots at higher temperatures than can be attained in simpler furnaces, at the cost of
The EBF is often the first GT multiblock new players make, and as such is a common source of frustration and issues. Unlike single block machines, the Electric Blast Furnace has multiple valid configurations and if incorrectly built will void its recipe ingredients, wasting resources and power. Its recipe capabilities are determined by both the [[Coil]] block used and Energy Hatch(es) it's built with.
=== How to Build ===
The Electric Blast Furnace is a multiblock structure, requiring
Requires:
* Electric Blast Furnace
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'''Bottom Layer'''
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=== Component Explanation ===
LV is the minimum tier for hatches and busses, but they can be upgraded later for more capacity or greater effect. The '''Input Bus''' is for supplying solid items and
The '''Output Bus''' is where finished items will be deposited after processing. If a valid inventory is placed adjacent to the Output Bus's output face (dark grey square with orange triangles), it will automatically push items into the inventory, no [[Conveyor]] needed. Otherwise items will accumulate in the Output Bus until emptied.
The '''Output Hatch''' is optional and will collect waste gasses for some recipes (C0<sub>2</sub>/CO/SO<sub>2</sub>, mostly ore dusts. The amount collected is based on the tier of the Muffler Hatch and at LV it will get nothing (0%); a MV Muffler recovers 13% of the possible total. The quantities shown in NEI are for the 'best' Output Hatch (UHV).
The '''Muffler Hatch''' gives a bonus reduction to pollution output and determines the percentage of waste gas recovered for some recipes. By default an LV Muffler Hatch has no reduction or gas recovery, but is still required to successfully form the multiblock. A [[Portable Scanner]] will show the current pollution reduction afforded by the Muffler, or look at the tooltip in [[NEI]].
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Each '''Energy Hatch''' accepts up to 2A of its tier. Since even the most basic EBF recipes require 120 EU/t, it needs to be supplied with 4A of LV to reach MV energy tier. If there's even a single [[#Maintenance|maintenance]] issue, the EBF can still run but will need three LV Energy Hatches accepting a total of 5A of LV power. Fixing any maintenance issues promptly is far less costly in the long run.
[[Coil]]s determine what recipes the EBF can do, and how well it does them. Some recipes will require more heat than Cupronickel coils provide. For instance, Energetic Alloy requires 2200K, while Cupronickel Coils only provide 1800K- thus, a EBF cannot smelt Energetic Alloy until its coils are [[#Upgrading|upgraded]]. An EBF or group of wallsharing EBF's can only have one coil type.
An extra bonus value will be added to your EBF's heat capacity of 100K * (energy tier - 2), where LV is tier 1, MV is tier 2, etc. This will allow some items to be smelted more efficiently at certain tiers, as described below. The basic setup of two LV Energy Hatches @ 2A each is MV level energy, which simply wipes out the - 2 penalty. With an HV Energy Hatch or two MV Hatches, the EBF has a 100K heat bonus. The [[Portable Scanner]] can be used to read an EBF's heat capacity and energy tier.
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[[File:EBF maintenance.png|thumb|right|Maintenance messages.]]
The controller will
To maintain your EBF, tools must be used on the Maintenance Hatch. The controller's GUI will have a list of the maintenance problems. When first built, the EBF will require all maintenance to be done, and maintenance problems will periodically (but rarely) pop up after that. The "Better than Duct Tape" quest has a list of all the maintenance problems and what tools fix them. Open the Maintenance Hatch GUI and click on the slot in the center with the appropriate tool. The IC2 [[Tool Box]] can be used to hold multiple tools and use them all at once by right-clicking the Maintenance Hatch exterior.
The "Circuitry burned out" message is the hardest to deal with. It requires a charged Soldering Iron with at least 10k EU and soldering material; tin, lead, or soldering alloy fine wire or rod. Tin fine wire is recommended, as it's easy to produce and commonly available. The rest are easy, and only require a small amount of durability from an appropriate GT tool. Alternatively, duct tape can be used on the Maintenance Hatch to fix all 6 problems at once.
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== Power ==
The EBF requires a constant 120 EU/t to make aluminium or steel
=== Upgrading ===
The Electric Blast Furnace running at 120 EU/t is at its most efficient. Keep in mind that upgrading the voltage will
==== Redstone Alloy Cable ====
With a functional EBF, Redstone Alloy Cables can be made which are completely lossless. This is a priority upgrade for both any cables connecting the EBF to its power source(s), and makes for a fantastic backbone power distribution line for a LV machine room.
==== MV Generator ====
▲You can use battery buffers to make life easier. Each buffer needs at least 2 batteries to provide 2 amps. Buffers are HIGHLY recommended for use with steam turbines, due to their inconsistent nature. They are not necessary for combustion generators or gas turbines, but can be useful.
A MV generator can be used to power the EBF instead of
== Automation ==▼
120 EU/t is insufficient power to smelt many recipes, the most important one being stainless steel. The EBF must be supplied with 4 amps of MV into two MV Energy Hatches to achieve 480EU/t, the required power for stainless steel. Keep in mind that running 120 EU/t recipes (such as aluminium or steel) will consume TWICE as much power at 480 EU/t. It may be desirable to set up a second EBF dedicated to higher power recipes if resources allow.▼
▲==== Automation ====
Thankfully, automating an EBF is extremely easy. Input hatches accept fluids from any pipe, or manually in the GUI using cells. Input buses accept items from item pipes or hoppers. Output Hatches will auto-output fluids into pipes, but will void them automatically if the hatch is full. Output Buses will automatically output items into any container in front of them, or into an item pipe or hopper, but will void any new outputs if completely full.
=== Wallsharing ===
Multiple Electric Blast Furnaces can be built using less resources by [[Wallsharing]]. Like the [[Bricked Blast Furnace]], a wallshared EBF can share one or two sides of blocks with another adjacent EBF. The same type of [[Coil]] must be used across all wallshared furnaces, and due to their high [[Pollution]] output consideration should be given to the build location. Maintenance Hatches cannot be shared and it's not recommended to share Energy Hatches due to the EBF's high power demands.
=== Troubleshooting ===
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'''The EBF will not start, or flashes a green light but does nothing when turned on'''
*Hit the EBF with a Soft Mallet to enable it.
*Check the recipe using NEI. Many items/gasses/fluids look similar.
** The correct processing gas/fluid is in the Input Hatch.
** All the items are present in sufficient quantity in the Input Bus.
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**Check the gas (or secondary ingredient) and item combination matches the set circuit.
*Make sure the Muffler Hatch is not blocked by another block.
*Make sure the Muffler Hatch is facing up.
*It could also be caused by the EBF not getting any power at all.
▲*Make sure you have the proper programmed circuit / ghost circuit set in the input bus.
'''Structure Incomplete'''
*Try breaking the controller and replacing it.
*Check that nothing has occupied the interior of the EBF, such as invisible lighting blocks.
*If the EBF has never formed before, check that all the blocks are in the correct place and orientation. Muffler must face up, Controller must face forward.
== Upgrading ==
[[File:EBF.png|400px|right|Example EBF setup]]
* A full Output Bus will void any extra items produced.
▲The Electric Blast Furnace running at 120 EU/t is at its most efficient. Keep in mind that upgrading the voltage will decrease the efficiency, but often shorten processing time.
▲A MV generator can be used to power the EBF instead of 4 LV power sources. If choosing to do so, ensure there is only ONE MV Energy Hatch instead of two, otherwise it will not work. Multiple MV Energy Hatches will cause the EBF to expect overclocking, the same way it did when initially set up with two LV Energy Hatches.
▲'''Upgrading the Voltage'''
▲120 EU/t is insufficient power to smelt many recipes, the most important one being stainless steel. The EBF must be supplied with 4 amps of MV into two MV Energy Hatches to achieve 480EU/t, the required power for stainless steel. Keep in mind that running 120 EU/t recipes (such as aluminium or steel) will consume TWICE as much power at 480 EU/t. It may be desirable to set up a second EBF dedicated to higher power recipes if resources allow.
*Insufficient energy supply will destroy the currently processed material.
*If you add an output hatch to the top layer, you can capture output gases for processing.
*Do NOT build a multiblock machine over chunk borders. Doing so can lead to unpredictable behavior.
*Before using the Electric Blast Furnace for the first time, maintenance must be performed.
*To activate or deactivate the Electric Blast Furnace, hit its control block with a Soft
*EBFs can share walls, just like the [[BBF]]. They can also share input and output hatches. Energy hatches sometimes
*There can also be more than one input hatch or bus. This way you can dedicate one hatch per input gas.
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*Because of the high pollution levels, keep your muffler upgraded to the highest tier available.
*'''Do not''' mix different types of [[Heating
*EBF on FTB Wiki [[ftb:Electric Blast Furnace|Electric Blast Furnace]]▼
== External Links ==
[[Category:Multiblocks]]
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