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Electric Blast Furnace: Difference between revisions

first pass of the rewrite done.
(major overhaul. still in progress)
(first pass of the rewrite done.)
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|type=Tile Entity
|tooltip=Controller block for the Electric Blast Furnace
|quest=[[EBF-Time]]
|tier=LV
|machinesize=3x3x4
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|gtitemcapacity=x4 stacks+
}}
The '''Electric Blast Furnace''' (EBF) is a critical multiblock machine that must be made in late [[LV]] in order to progress, as it is the only way to process Aluminium at that tier. It smelts metal dusts into ingots at higher temperatures than can be attained in simpler furnaces, at the cost of highsignificant [[Electricityelectricity]] usage.
 
The EBF is often the first GT multiblock new players make, and as such is a common source of frustration and issues. Unlike single block machines, the Electric Blast Furnace has multiple valid configurations and if incorrectly built will void its recipe ingredients, wasting resources and power. Its recipe capabilities are determined by both the [[Coil]] block used and Energy Hatch(es) it's built with.
 
=== How to Build ===
The Electric Blast Furnace is a multiblock structure, requiring many blocksspecifically placed in a specificcomponent wayparts to form a single machine. ItThe EBF is 3x3x4 in size; four blocks tall with a 3x3 footprint. While the EBF is not affected by rain, any [[Generator]]s or [[Battery Buffer]]s connected to it can catch fire and explode if exposed, so it's best covered or placed indoors. Use F9 to check chunk borders and ensure the EBF is contained in a single chunk. Partially loaded multiblocks are prone to deforming or exploding.
 
Requires:
* Electric Blast Furnace - the Controller block(controller)
* 16xx16 Cupronickel+ Coil Block
* 1xx1+ Input Bus (LV+)
* 1xx1 InputOutput HatchBus (LV+)
* 1xx1+ OutputInput BusHatch (LV+)
* 1xx1 MaintenanceOutput Hatch (LV+, optional)
* 2-3xx1 EnergyMaintenance Hatch (LV+)
* 1xx2+ MufflerEnergy Hatch (LV+), or x1+ Energy Hatch (MV+)
* 1xx1 OutputMuffler Hatch (LV+, optional)
* 9x9-11x11 Heat Proof Machine Casing (minimum 0)
* 2x2-4+ Amps of power supply, tier determined by Energy Hatch(es)
 
'''Bottom Layer'''
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=== Component Explanation ===
LV is the minimum tier for hatches and busses, but they can be upgraded later for more capacity or greater effect. The '''Input Bus''' is for supplying solid items and thesetting optionala [[#Circuits|control circuit]] or [[Ghostghost Circuit]]circuit, while the '''Input Hatch''' holds liquids or gasses. The EBF cannot be supplied with Fluid Cells in the Input Bus; liquids and gasses must go into the Input Hatch's tank. The Input Hatch can hold a reserve of fluid cells and will automatically empty them as it drains, capacity allowingpermitting. It cannot empty cells that have more fluid in them than it can hold at once.
 
The '''Output Bus''' is where finished items will be deposited after processing. If a valid inventory is placed adjacent to the Output Bus's output face (dark grey square with orange triangles), it will automatically push items into the inventory, no [[Conveyor]] needed. Otherwise items will accumulate in the Output Bus until emptied. TheIf the '''Output Hatch'''Bus is optionalfull, andthe EBF will collectcontinue wasteto gasseswork forand some recipes (C0<sub>2</sub>/CO/SO<sub>2</sub>,destroy mostlyany orenew dustsoutputs. TheEnsure amount collectedthere is basedsufficient oninventory thespace tier ofor the Mufflerbus Hatchto andempty at LVall ittimes. willIt getchecks nothingeach (0%); a MV Muffler recovers 13%slot of thean possibleinventory total.so later Theon quantitiesthis shownmay inproduce NEIsome are for the 'best' Output Hatch (UHV)lag.
 
The '''Output Hatch''' is optional and will collect waste gasses for some recipes (C0<sub>2</sub>/CO/SO<sub>2</sub>, mostly ore dusts. The amount collected is based on the tier of the Muffler Hatch and at LV it will get nothing (0%); a MV Muffler recovers 13% of the possible total. The quantities shown in NEI are for the 'best' Output Hatch (UHV).
 
The '''Muffler Hatch''' gives a bonus reduction to pollution output and determines the percentage of waste gas recovered for some recipes. By default an LV Muffler Hatch has no reduction or gas recovery, but is still required to successfully form the multiblock. A [[Portable Scanner]] will show the current pollution reduction afforded by the Muffler, or look at the tooltip in [[NEI]].
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Each '''Energy Hatch''' accepts up to 2A of its tier. Since even the most basic EBF recipes require 120 EU/t, it needs to be supplied with 4A of LV to reach MV energy tier. If there's even a single [[#Maintenance|maintenance]] issue, the EBF can still run but will need three LV Energy Hatches accepting a total of 5A of LV power. Fixing any maintenance issues promptly is far less costly in the long run.
 
[[Coil]]s determine what recipes the EBF can do, and how well it does them. Some recipes will require more heat than Cupronickel coils provide. For instance, Energetic Alloy requires 2200K, while Cupronickel Coils only provide 1800K- thus, a EBF cannot smelt Energetic Alloy until its coils are [[#Upgrading|upgraded]]. An EBF or group of wallsharing EBF's can only have one coil type.
 
'''==== Bonus Heating''' ====
An extra bonus value will be added to your EBF's heat capacity of 100K * (energy tier - 2), where LV is tier 1, MV is tier 2, etc. This will allow some items to be smelted more efficiently at certain tiers, as described below. The basic setup of two LV Energy Hatches @ 2A each is MV level energy, which simply wipes out the - 2 penalty. With an HV Energy Hatch or two MV Hatches, the EBF has a 100K heat bonus. The [[Portable Scanner]] can be used to read an EBF's heat capacity and energy tier.
 
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[[File:EBF maintenance.png|thumb|right|Maintenance messages.]]
 
The controller will telldisplay youmessages whatif maintenance needsis donerequired, along with **HAS PROBLEMS** in red when the [[Waila]] tooltip is checked. 5Five of the 6six maintenance itemstasks are done with basic tools, while the 6th requires a solderingSoldering ironIron. Alternatively, duct[[Duct tapeTape]] can be used to fix all of them at once. If you do not have a soldering iron, you can run the EBF with one maintenance problem not fixed, but will need 3 energy hatches.)
 
To maintain your EBF, tools must be used on the Maintenance Hatch. The controller's GUI will have a list of the maintenance problems. When first built, the EBF will require all maintenance to be done, and maintenance problems will periodically (but rarely) pop up after that. The "Better than Duct Tape" quest has a list of all the maintenance problems and what tools fix them. Open the Maintenance Hatch GUI and click on the slot in the center with the appropriate tool. The IC2 [[Tool Box]] can be used to hold multiple tools and use them all at once by right-clicking the Maintenance Hatch exterior.
 
The "Circuitry burned out" message is the hardest to deal with. It requires a charged Soldering Iron with at least 10k EU and soldering material; tin, lead, or soldering alloy fine wire or rod. Tin fine wire is recommended, as it's easy to produce and commonly available. The rest are easy, and only require a small amount of durability from an appropriate GT tool. Alternatively, duct tape can be used on the Maintenance Hatch to fix all 6 problems at once.
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== Power ==
The EBF requires a constant 120 EU/t to make aluminium or steel., Ifnot youaccounting dofor notlosses from transmission. haveWith the "Circuitry burnt out" maintenance fixedissue, it will instead require 132 EU/t. Each Energy Hatch can accept a maximum of 2A, which is 64 EU/t. Thus two LV hatches are required for the basic Electric Blast Furnace, or three if it has a maintenance problem. Use as few cables as possible. More than two blocks of cabling will reduce each amp to 29 EU/t- 4 amps of that is only 116 EU/t, and the EBF won't run. 2x Tin Cable is the absolute minimum that should be used; copper cable has even worse energy loss.
 
You[[Battery canBuffer]]s use battery buffers to makeare lifeanother easieroption. Each buffer needs at least 2two batteries to provide 22A, ampswhich means a four slot or bigger buffer. Buffers are HIGHLY recommended for use with steamunbuffered turbines[[Steam Turbine]]s, due to their inconsistent nature. They are not necessary for combustion[[Combustion generatorsGenerator]]s or gas[[Gas turbinesTurbine]]s, but can be useful. Buffers can also help where the current power infrastructure is insufficient to run the EBF constantly.
Each energy hatch can accept a maximum of 2 amps, which is 64 EU/t. Thus, you will need 2 energy hatches, or 3 if you don't have all maintenance problems fixed.
 
=== Upgrading ===
When powering your hatch, use as few cables as possible. If you have more than two blocks of cabling, cable losses will deplete your power to 29 EU/t- 4 amps of that is only 116 EU/t, and your EBF won't run.
The Electric Blast Furnace running at 120 EU/t is at its most efficient. Keep in mind that upgrading the voltage will decreasequadruple the efficiencypower requirement, but often shorten processing time by half by base. The [[coil]]s used for a recipe also affect how much power it consumes.
 
==== Redstone Alloy Cable ====
Keep in mind that you will need cables that support at least 2 amps.
With a functional EBF, Redstone Alloy Cables can be made which are completely lossless. This is a priority upgrade for both any cables connecting the EBF to its power source(s), and makes for a fantastic backbone power distribution line for a LV machine room.
 
==== MV Generator ====
You can use battery buffers to make life easier. Each buffer needs at least 2 batteries to provide 2 amps. Buffers are HIGHLY recommended for use with steam turbines, due to their inconsistent nature. They are not necessary for combustion generators or gas turbines, but can be useful.
A MV generator can be used to power the EBF instead of 44A of LV power sourcesand two LV Energy Hatches. If choosing to do so, ensure there is only ONE MV Energy Hatch instead of two, otherwise it will not work. Multiple MV Energy Hatches will cause the EBF to expect overclocking to HV, the same way it did when initially set up with two LV Energy Hatches to achieve MV.
 
'''==== Upgrading the Voltage''' ====
== Automation ==
120 EU/t is insufficient power to smelt many recipes, the most important one being stainless steel. The EBF must be supplied with 4 amps of MV into two MV Energy Hatches to achieve 480EU/t, the required power for stainless steel. Keep in mind that running 120 EU/t recipes (such as aluminium or steel) will consume TWICE as much power at 480 EU/t. It may be desirable to set up a second EBF dedicated to higher power recipes if resources allow.
 
==== Automation ====
Thankfully, automating an EBF is extremely easy. Input hatches accept fluids from any pipe, or manually in the GUI using cells. Input buses accept items from item pipes or hoppers. Output Hatches will auto-output fluids into pipes, but will void them automatically if the hatch is full. Output Buses will automatically output items into any container in front of them, or into an item pipe or hopper, but will void any new outputs if completely full.
 
=== Wallsharing ===
Thankfully, automating an EBF is extremely easy.
Multiple Electric Blast Furnaces can be built using less resources by [[Wallsharing]]. Like the [[Bricked Blast Furnace]], a wallshared EBF can share one or two sides of blocks with another adjacent EBF. The same type of [[Coil]] must be used across all wallshared furnaces, and due to their high [[Pollution]] output consideration should be given to the build location. Maintenance Hatches cannot be shared and it's not recommended to share Energy Hatches due to the EBF's high power demands.
Input hatches accept fluids from any pipe, or manually in the GUI using cells.
Input buses accept items from item pipes or hoppers.
Output hatches will automatically output fluids into pipes, but will void them automatically if the hatch is full.
Output buses will automatically output items into any container in front of them, or into an item pipe or hopper, but will void any new outputs if completely full.
 
=== Troubleshooting ===
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'''The EBF will not start, or flashes a green light but does nothing when turned on'''
 
*Hit the EBF with a Soft Mallet to enable it.
*Check the recipe using NEI. Many items/gasses/fluids look similar.
*Double check the recipe using NEI. The correct ghost circuit must be set or a programmed integrated circuit provided together with the dust/items inside the input bus. Make sure you have the correct processing gas.
** The correct processing gas/fluid is in the Input Hatch.
** All the items are present in sufficient quantity in the Input Bus.
*Make sure you haveCheck the proper programmed circuit / ghost circuit is set in the inputInput busBus.
**Check the gas (or secondary ingredient) and item combination matches the set circuit.
*Make sure the Muffler Hatch is not blocked by another block.
*Make sure the Muffler Hatch is facing up.
*It could also be caused by the EBF not getting any power at all.
 
*Make sure you have the proper programmed circuit / ghost circuit set in the input bus.
'''Structure Incomplete'''
*Try breaking the controller and replacing it.
*Check that nothing has occupied the interior of the EBF, such as invisible lighting blocks.
*If the EBF has never formed before, check that all the blocks are in the correct place and orientation. Muffler must face up, Controller must face forward.
 
== Upgrading ==
[[File:EBF.png|400px|right|Example EBF setup]]
Now that you've got your EBF running, it's time to upgrade it to make it run faster and more efficiently!
 
=== PowerTips ===
* A full Output Bus will void any extra items produced.
The Electric Blast Furnace running at 120 EU/t is at its most efficient. Keep in mind that upgrading the voltage will decrease the efficiency, but often shorten processing time.
 
'''Cabling'''
 
With a functional EBF, redstone alloy cables can be made which are completely lossless. Make a few; the minor efficiency boost will add up when running the EBF for hours at a time.
 
'''Using an MV generator'''
 
A MV generator can be used to power the EBF instead of 4 LV power sources. If choosing to do so, ensure there is only ONE MV Energy Hatch instead of two, otherwise it will not work. Multiple MV Energy Hatches will cause the EBF to expect overclocking, the same way it did when initially set up with two LV Energy Hatches.
 
'''Upgrading the Voltage'''
 
120 EU/t is insufficient power to smelt many recipes, the most important one being stainless steel. The EBF must be supplied with 4 amps of MV into two MV Energy Hatches to achieve 480EU/t, the required power for stainless steel. Keep in mind that running 120 EU/t recipes (such as aluminium or steel) will consume TWICE as much power at 480 EU/t. It may be desirable to set up a second EBF dedicated to higher power recipes if resources allow.
 
== Useful information ==
As with all other GregTech multiblock machines:
*Insufficient energy supply will destroy the currently processed material.
*When the Output Bus is full, the Electric Blast Furnace will continue to work and will destroy all newly produced items. Put a diamond chest on the output to capture items. Note that the bus checks each slot so later on this may produce some lag.
*If you add an output hatch to the top layer, you can capture output gases for processing.
*Do NOT build a multiblock machine over chunk borders. Doing so can lead to unpredictable behavior. If you have NEI installed (which you should), chunk borders can be viewed by pressing F9 (by default).
*Before using the Electric Blast Furnace for the first time, maintenance must be performed.
*To activate or deactivate the Electric Blast Furnace, hit its control block with a Soft HammerMallet.
*EBFs can share walls, just like the [[BBF]]. They can also share input and output hatches. Energy hatches sometimes workhave issues if shared, so recommendation is to not share them.
*There can also be more than one input hatch or bus. This way you can dedicate one hatch per input gas.
*LargeFilled large fluid cells (search for large*cell in [[NEI]]) can be placedused in the input hatches to do largeInput batchesHatches ofas itemsbuffers.
*Because of the high pollution levels, keep your muffler upgraded to the highest tier available.
*'''Do not''' mix different types of [[Heating CoilsCoil]]s; the EBF will not work.
 
*EBF on FTB Wiki [[ftb:Electric Blast Furnace|Electric Blast Furnace]]
== External Links ==
*EBF on FTB Wiki [[ftb:Electric Blast Furnace|Electric Blast Furnace - FTB Wiki]]
 
[[Category:Multiblocks]]
{{FTB_Attribution|url=https://ftb.gamepedia.com/Electric_Blast_Furnace|name=Electric Blast Furnace}}
[[Category:GT_Multiblock_Machines]]
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