Thaumcraft Tips: Difference between revisions

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consolidating aspects sections
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Build a Nature's Compass and look for a Thaumcraft magical forest. The mushrooms there can be turned into vishrooms using alchemy that grant a little vis for every one you break.
 
== Aspects ==
Aspects are the types you get back from scanning things (eg "Ordo", "Aer", etc). These can be used to do research in the Research Table.
[[File:Aspects-GTNH.jpg|thumb|478x478px|All aspects, except custom GTNH aspects]]
There are some custom aspects that are not needed for progression, but can be found on Galacticraft planets or combined in the Research Table.
 
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap" | List of Custom Aspects (spoilers).
|-
! Aspect !! Combine
|-
| Aequalitas || Cognito + Ordo
|-
| Astrum || Lux + Primordium
|-
| Gloria || Humanus + Iter
|-
| Primordium || Vacous + Motus
|-
|Terminus
|Alienis + Lucrum
|-
| Vesania || Cognito + Vitium
|}
 
== Clean Crucible ==
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== Appendix 1: Concepts ==
==== Aspects ====
[[File:Aspects-GTNH.jpg|thumb|478x478px|All aspects, except custom GTNH aspects]]
These are elemental signs which describe all objects. Ignis represents fire, Aqua represents water, and so on. Thre are six primal aspects; Ignis, Aqua, Terra, Aer, Perdito and Ordo. Primal aspects combine to make more complex, compound aspects. Scanning objects with a Thaumometer gives research points equal to the aspects of the item scanned.
 
{| class="mw-collapsible mw-collapsed wikitable"
These are elemental signs which describe all objects. Ignis represents fire, Aqua represents water, and so on. Thre are six primal aspects; Ignis, Aqua, Terra, Aer, Perdito and Ordo. Primal aspects combine to make more complex, compound aspects.
|+ style="white-space:nowrap" | List of Custom Aspects (spoilers).
|-
! Aspect !! Combine
|-
| Aequalitas || Cognito + Ordo
|-
| Astrum || Lux + Primordium
|-
| Gloria || Humanus + Iter
|-
| Primordium || Vacous + Motus
|-
|Terminus
|Alienis + Lucrum
|-
| Vesania || Cognito + Vitium
|}
 
==== Vis ====
 
This is the physical manifestation of aspects used for powering wands, magical crafting, using wand foci, and certain magical machines. Vis may be found by killing mobs (the other orbs that drop besides experience), drawing it from nodes found in the world, or by breaking Primal Shrooms.
 
==== Nodes ====
 
These are nexuses of Vis power which can be found in the world. The aspects of a node are random. After scanning them with a Thaumometer, their location will be marked down in your '''Node Tracker''' (bound to "I" by default). A node will not be scannable if it contains undiscovered aspects. Late into your thaumaturgical study, you will learn ways to manipulate nodes - adding aspects, moving & merging them, and finding the true secrets behind them.
 
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