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Backups and Recovery: Difference between revisions

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This page guides you through setting up a backup mod and/or recovering a corrupt world. You have several options, depending on your familiarity with file systems.
 
== Backup Options = =
=== Manual Backup ===
You have several options, depending on your familiarity with file systems.
== Manual Backup ==
This, of course, has to be done manually. You can also write a simple [https://en.m.wikipedia.org/wiki/Batch_file batch file] or other script to do it automatically. Make sure you capture everything in your save file, as well as the ''journeymap'' and ''tcnodefinder'' directories. This is best done before or after each gaming session.
 
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* Files must be saved and restored from command line or a file explorer.
 
=== AromaBackup ===
[https://minecraft.curseforge.com/projects/aromabackup AromaBackup] allows users to automatically backup worlds. It allows you to choose the frequency of backups, along with the number to keep. Recommended for use in singleplayer or LAN worlds. Comes installed with GT:NH by default.
 
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*Easy to use in-game interface to restore from backup
*Works fine without configuration
*Included by default with single-player pack of GTNH
*Distributed with GTNH in newer versions
 
Cons:
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*Please note that it seems that running the .jar file is no longer working
 
=== FTB Utilities ===
FTB Utilities also allows users to back up worlds, in addition to offering several other features and being highly configurable. Recommended for server-hosted worlds.
 
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*Does not come pre-packaged with GTNH
 
=== Yet Another Backup Mod - No Compression Fork ===
This mod, a custom fork of ''Yet Another Backup Mod'', was written by GTNH user jackowski626. It can be found [https://github.com/jackowski626/YetAnotherBackupMod/releases/tag/v1.7.10-1.0.4-no-compression on GitHub] and allows users to store backups uncompressed. Recommended for use on rented servers where you might not have access to the host console.
 
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*Does not come pre-packaged with GTNH
 
==Recovery Options==
Once you've made your backups, a time will come when you have to restore them, whether your world corrupts itself, your quests glitch up, or you just blow up all your machines in a freak transformer accident.
 
All of these mods make restoring a backup pretty easy. Simply navigate to where backups are stored (typically in a ''backups'' folder inside your GTNH installation) and find whichever backup you want to restore from (backups are usually stored by date - ones found later in alphabetical order are likely to be newer). Unzip the backup file you want (or just grab it, if you're using uncompressed backups), remove your old save from ''saves'' (or move it somewhere else instead, just in case!), and copy-paste the new one in.
 
===Backups Missing===
=Help! I didn’t make any backups!=
'''Note''': This shouldn’t happen often in more recent versions – AromaBackup comes with GTNH and is set up for you by default for single player. Servers need to [[Server_Setup#Install_a_mod_for_backups|install a backup option manually]].
 
Try looking at the crash log in logs/latest.log and see what may be causing the issue, and continue to the section below. This will only help you repair a save that doesn’t load - if your base blew up, sad times.
 
=== Corrupt chunkChunk ===
If the crash file identifies the corrupt chunk or Region file (each Region file is 32x32 chunks), try these steps:
* First, back up ''level.dat'' and ''level.dat_old''.
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* '''For advanced users''': You can use this tool, provided by bartimaeusnek, which will split up an MCA File to Chunks: https://github.com/bartimaeusnek/RegionSplitter/releases/download/0.0.2/RegionSplitter0.0.2.jar
 
== Backing up items in-game ==
1.7.10 lacks many of the features available by default in more modern incarnations of [[NEI]]/Creative, such as saving and loading hotbars. If you want to make a save of your important tools, Golden Lasso'd creatures or items, bookmark them in NEI. You'll be able to respawn a backup copy (including all metadata) if you go into Cheat Mode. The bookmark data is stored in <code>/your_instance/saves/NEI/global/bookmarks.ini</code> by default. This file can be opened in a text editor or backed up to safeguard any item that can be bookmarked. Be warned that [[Backpack (Editted for ModdedNetwork)|Backpack]]s from Editted for ModdedNetwork dohave external file notstorage, storethus theircannot databe inbacked aup waywith NEI understandsbookmarks.
 
This method can also be used to transfer items and even [[Dolly|dollied]] chests between worlds, particularly helpful if you need to test something without messing up your survival world.
 
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[[Category:Guides]][[Category:Troubleshooting]]
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