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Magnet: Difference between revisions

1,537 bytes added ,  9 months ago
dislocator & electromagnet
(WIP)
 
(dislocator & electromagnet)
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== Item Dislocator ==
Draconic Evolution's magnet is the item of choice for many. Not only is it the most easily accessible magnet, it works anywhere in the inventory, can be toggled on/off, requires no power and has an eight block range. It requires two blocks of steel, four magnetic steel ingots and a small lithium battery to make, achievable in mid-[[LV]]. It cannot be equipped, and if stored in a backpack or alternate hotbar will stop working. If there is no room in the player's inventory for all the items the dislocator has attracted, it will make a constant XP orb noise and bounce the items around the player's feet. The pickup speed is fast enough that it's possible to safely [[Hang Glider|glide]] while magnetizing many stacks, a short-distance transportation option for quantities that exceed normal carrying capacity. Shift-right-click with the Item Dislocator to turn it on/off.
 
The upgraded version is the Awakened Item Dislocator available in HV, as a Dire Crafting Table recipe. It has an upgraded range of 32 blocks
 
== Ring of Magnetization ==
Botania's magnet
== Dislocators ==
 
== Electromagnet ==
EnderIO's magnet is gated behind Vibrant Alloy ([[EBF]], Nichrome [[coil]]s), and requires charging, making it less attractive than the Item Dislocator early game. It only works if equipped as a necklace bauble or in the hotbar, with a range of five blocks and constantly spends RF while active, even if no items are being collected. The Electromagnet's attraction speed is notably slow, and items may get stuck behind blocks. Shift-right-click with the Electromagnet to turn it on/off.
 
== Vacuum Hopper ==
 
== Item Collector ==
 
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