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Magnet: Difference between revisions

mysterious magnet
(Rings of Magnetization)
(mysterious magnet)
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'''Magnets''' are a group of utility items that increase the range of dropped item entity attractioncollection. They are usually an item worn or carried in the inventory to make tasks like crop harvesting, logging or mob farming easier, as all the drops will be attracted to the player automatically. GTNH has several options for portable magnets, including the Item Dislocator, Ring of Magnetization, and Electromagnet. Placeable block forms of magnets also exist in the Vacuum Hopper and Item Collector. [[Luggage]] is another item entity pickup option. While not technically a magnet, it will collect dropped items nearby the player if it has inventory space.
 
== Item Dislocator ==
Draconic Evolution's magnet is the item of choice for many. Not only is it the most easily accessible magnet, it works anywhere in the inventory, can be toggled on/off, requires no power and has an eight block range. It requires two blocks of steel, four magnetic steel ingots and a small lithium battery to make, achievable in mid-[[LV]]. It cannot be equipped, and if stored in a backpack or alternate hotbar will stop working. If there is no room in the player's inventory for all the items the dislocator has attracted, it will make a constant XP orb noise and bounce the items around the player's feet. The pickup speed is fast enough that it's possible to safely [[Hang Glider|glide]] while magnetizing many stacks, a short-distance transportation option for quantities that exceed normal carrying capacity.
Disclocators ignore AE2 seeds (fluix, nether quartz, certus quartz), but will pick up Mana Tablets. There is no delay between dropping items from the inventory and the Dislocator picking them up, which can make mana pool and cauldron tasks impossible. Shift-right-click with the Item Dislocator to turn it on/off.
 
The upgraded version is the Awakened Item Dislocator available in HV, as a Dire Crafting Table recipe. It has an upgraded range of 32 blocks.
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== Electromagnet ==
EnderIO's magnet is gated behind Vibrant Alloy ([[EBF]], Nichrome [[coil]]s), and requires charging, making it less attractive than the Item Dislocator early game. It only works if equipped as a necklace bauble or in the hotbar, with a range of five blocks and constantly spends RF while active, even if no items are being collected. The Electromagnet's attraction speed is notably slow, and items may get stuck behind blocks. Electromagnets ignore AE2 seeds (fluix, nether quartz, certus quartz), but will pick up Mana Tablets. Shift-right-click with the Electromagnet to turn it on/off.
 
== Mysterious Magnet ==
The magnet from Extra Bees is unique for having eight upgradable levels with increasing range. The level 0 magnet has a range of three blocks, the fully upgraded level 8 has a range of nine blocks. Arguably one of the most expensive options, as it requires an Infusion Altar component with three Eyes of Ender and Transmuting Propolis, which is only available from Mutable, Transmuting, Crumbling or Botanic [[Bees]]. Each upgrade requires two of the previous level magnet and an additional Dimensional Singularity. The Mysterious Magnet does not require power and immediately attracts any items in range with no delay, making a sound similar to Enderman teleportation each time. It attracts all items, including AE2 seeds and Mana Tablets. Shift-right-click with the Mysterious Magnet to turn it on/off.
 
== Sigil of Magnetization ==
 
== Vacuum Hopper ==
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