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Server Performance: Difference between revisions

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You can use the command <code>/cofh tps <parameter></code> to see the tick time/TPS. If the parameter is ommited, it'll display the data for all the dimensions[[dimension]]s (beware of chat spam). If you use <code>o</code> as a parameter, it will just display the overall ticktime and TPS of the server. <code>a</code> will do the same as <code>o</code> but it will in addition to that gives the amount of loaded dims/chunks/tile entities/entities. You can also specify a dimension id as a parameter, and it will give you the ticktime consumed by the dimension. Be careful of the TPS given for every dim displayed by this command, as it's a value to give you an idea of the server load in term of TPS if that dim was the only dim running on the server. Minecraft doesn't multithread the dimensions, so when TPS is decreasing, it's for all the dimensions. But this can help narrow down where a lag source may be.
 
You can use various profiling tools to find lag. Some of the most popular are:
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