Villager: Difference between revisions

Content added Content deleted
m (trading post doesn't work well, cleanup)
(→‎Mechanics: more info)
Line 2: Line 2:


== Mechanics ==
== Mechanics ==
Villager trading mechanics are standard for 1.7.10. A villager begins with one trade chosen at random from their profession's pool. After 3-12 exchanges, trades will lock (marked with a red X after closing and reopening the trading interface). Completing a trade for a villager's right-most, newest trade will refresh all trades (pink potion swirl effect) and has a chance to add another offer permanently to the villager's available trades (green sparkly particle effect). The trading window must be closed to refresh/add trades. The more trades a villager already has available, the more difficult it becomes to unlock new ones.
At night, villagers will lay down to sleep. They can still be traded with and will stand up again in the morning. If the villager takes damage while asleep, they will briefly stand up, then go back to bed.


Priest trades that require a tool do not care if the item is already enchanted nor its current durability; a fully repaired item with the listed enchantment will be given. Charcoal can be used interchangably for coal in Butcher and Blacksmith trades.
Golden Lassos or Soul Vials can pick up villagers for relocation. If damaged by a [[Smeltery]], villagers will produce blood, not liquid emerald.

At night, villagers will lay down to sleep. They can still be traded with and will stand up again in the morning. If the villager takes damage while asleep, they will briefly stand up, then go back to bed. Golden Lassos or Soul Vials can pick up villagers for relocation. If damaged by a [[Smeltery]], villagers will produce blood, not liquid emerald.

Villagers can be bred as normal for 1.7.10 (based on population/wooden doors), or Mystery Arrows from Mine and Battlegear 2 can be used to split adults into two baby villagers. One of the baby villagers will be identical to the original adult (including trades and any locks), while the second will be randomly generated.


== Known Issues ==
== Known Issues ==