Villager: Difference between revisions

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m (→‎Villager Professions: missing "none" for priest buys.)
m (→‎Mechanics: cleanup)
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Villager trading mechanics are standard for 1.7.10. A villager begins with one trade chosen at random from their profession's pool. After 3-12 exchanges, trades will lock (marked with a red X after closing and reopening the trading interface). Completing any trade has a chance to refresh all trades (pink potion swirl effect). Completing a trade for a villager's right-most, newest trade will refresh and may attempt to add another offer permanently to the villager's available trades (green sparkly particle effect). The trading window must be closed to refresh/add trades. The more trades a villager already has available, the more difficult it becomes to unlock new ones as previous trades are not excluded from potential unlocks. If a trade has variable parameters such as an enchantment or amount, it may change when added again to the villager's trade list.
Villager trading mechanics are standard for 1.7.10. A villager begins with one trade chosen at random from their profession's pool. After 3-12 exchanges, trades will lock (marked with a red X after closing and reopening the trading interface). Completing any trade has a chance to refresh all trades (pink potion swirl effect). Completing a trade for a villager's right-most, newest trade will refresh and may attempt to add another offer permanently to the villager's available trades (green sparkly particle effect). The trading window must be closed to refresh/add trades. The more trades a villager already has available, the more difficult it becomes to unlock new ones as previous trades are not excluded from potential unlocks. If a trade has variable parameters such as an enchantment or amount, it may change when added again to the villager's trade list.


Priest trades that require a tool do not care if the item is already enchanted nor its current durability; a fully repaired item with the listed enchantment will be given. Charcoal can be used interchangably for coal in Butcher and Blacksmith trades.
Priest trades that require an item do not care if it's already enchanted nor its current durability; a fully repaired item with the listed enchantment will be given. Charcoal can be used interchangeably for coal in villager trades.


At night, villagers will lay down to sleep. They can still be traded with and will stand up again in the morning. If the villager takes damage while asleep, they will briefly stand up, then go back to bed. Golden Lassos or Soul Vials can pick up villagers for relocation. If damaged by a [[Smeltery]], villagers will produce blood, not liquid emerald.
At night, villagers will lay down to sleep. They can still be traded with and will stand up again in the morning. If the villager takes damage while asleep, they will briefly stand up, then go back to bed. Golden Lassos or Soul Vials can pick up villagers for relocation. If damaged by a [[Smeltery]], villagers will produce blood, not liquid emerald.