Farming Station: Difference between revisions

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== Usage ==
== Usage ==
Opening the Farming Station's GUI gives access to its internal slots. A capacitor can be added to the bottom left, below the red power bar. Capacitors increase the range, power use, and power storage of the Farming Station. Tools and fertilizer go in the top row, while seeds are placed in the center four slots with padlock icons. Up to four different plants can be managed in separate quadrants. Locking a seed will prevent any other from being used in that quadrant. The six slots in the bottom right are output. The Farming Station can automatically push/pull items when configured using the white gear icon interface. As a RF machine, it can be powered with RF or EU from a GregTech power source. In its smallest configuration (7x7), the Farming Station passively consumes ~225 EU/s even when not actively working, and significantly more when harvesting or planting. For wood harvesting, three Vibrant Photovoltaic Cells (480RF/t) and a Basic Capacitor will let a 7x7 Farming Station work all day and night with default size/growth speed trees, such as Darkwood or Birch. Conduits can be used to provide power and item logistics with a minimal footprint.
Opening the Farming Station's GUI gives access to its internal slots. A capacitor can be added to the bottom left, below the red power bar. Capacitors increase the range, power use, and power storage of the Farming Station. Tools and fertilizer go in the top row, while seeds are placed in the center four slots with padlock icons. Up to four different plants can be managed in separate quadrants. Locking a seed will prevent any other from being used in that quadrant. The six slots in the bottom right are output. The Farming Station can automatically push/pull items when configured using the white gear icon interface.


As a RF machine, it can be powered with RF or EU from a GregTech power source. In its smallest configuration (7x7), the Farming Station passively consumes ~225 EU/s even when not actively working, and significantly more when harvesting or planting. For wood harvesting, three Vibrant Photovoltaic Cells (480RF/t) and a Basic Capacitor will let a 7x7 Farming Station work all day and night with default size/growth speed trees, such as Darkwood or Birch. Conduits can be used to provide power and item logistics with a minimal footprint.
It is highly recommended to get an Unbreakable tool to reduce upkeep.

It is highly recommended to get an Unbreakable tool to reduce upkeep. [https://ftbwiki.org/Sprinkler_(OpenBlocks) Sprinklers] can be added to accelerate crop or tree growth for no extra cost other than a steady [[water]] supply.


== Limitations ==
== Limitations ==

Revision as of 01:39, 11 February 2024

A seven by seven farmland plot with four different crops. In the center is a greyish green block with purple core, connected to an overhead cable and battery buffer.
Machine GUI with red vertical power bar on the left, capacitor slot below, slots for tools and fertilizer across the top center, and slots for seeds and harvest below.
Farming Station GUI

The Farming Station from EnderIO is an automated crop and lumber management block. It can be configured to automatically plant and harvest when supplied with power and tools; a Hoe for crops and Axe for wood. Any enchantments applied to the tools also work, such as Looting/Fortune to increase drop rates. Farming Station is well suited to mass lumber or sweed production, where it's high energy consumption is offset by the utility of having resources in bulk. Eventually superseded by the Tree Growth Simulator.

Usage

Opening the Farming Station's GUI gives access to its internal slots. A capacitor can be added to the bottom left, below the red power bar. Capacitors increase the range, power use, and power storage of the Farming Station. Tools and fertilizer go in the top row, while seeds are placed in the center four slots with padlock icons. Up to four different plants can be managed in separate quadrants. Locking a seed will prevent any other from being used in that quadrant. The six slots in the bottom right are output. The Farming Station can automatically push/pull items when configured using the white gear icon interface.

As a RF machine, it can be powered with RF or EU from a GregTech power source. In its smallest configuration (7x7), the Farming Station passively consumes ~225 EU/s even when not actively working, and significantly more when harvesting or planting. For wood harvesting, three Vibrant Photovoltaic Cells (480RF/t) and a Basic Capacitor will let a 7x7 Farming Station work all day and night with default size/growth speed trees, such as Darkwood or Birch. Conduits can be used to provide power and item logistics with a minimal footprint.

It is highly recommended to get an Unbreakable tool to reduce upkeep. Sprinklers can be added to accelerate crop or tree growth for no extra cost other than a steady water supply.

Limitations

Every time the Farming Station harvests it costs tool durability, eventually requiring replacement or unbreakable tools such as the Healing Axe or Tinker's Construct Unbreakable trait. IC2 Crops do not work with the Farming Station. The Farming Station does not collect 100% of drops automatically, sometimes dropping items into the world. Vacuum Hoppers or Item Collectors are recommended to collect these loose entities.

Capacitor Total Farm Size Plots (in blocks) Power Usage (RF)
None 7x7 12 x 4 40 RF /t
Double-Layer Capacitor 11x11 30 x 4 67 RF /t
Octadic Capacitor 15x15 56 x 4 93 RF /t
Crystalline Capacitor 19x19 90 x 4 260 RF /t
Melodic Capacitor 21x21 132 x 4 460 RF /t