Villager: Difference between revisions
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[[File:Villagers.png|frameless|right|alt=Wizard, Tinkerer, Butcher and numerous Farmer villagers mill about in a desert village with wood and cobblestone houses. The foreground is a gravel path.]] |
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'''Villagers''' are entities added by vanilla Minecraft that spawn in [[Village]]s during world generation. GTNH adds both new villager types and new trades for existing villagers. Not only are villages a good source of hard to acquire resources in the early game, some villagers will offer trades that are quite profitable. The Heretic and Wizard villagers are key to [https://docs.google.com/document/d/1VF9HJPsaJasY_V_3OeJOX5RIRzGx5Xjfr-iBzzjfZGU/edit Stone Age Thaumcraft] progression, Priests sell Eye of Ender that normally requires a HV Chemical Bath to make, Lumberjack and Apiarist villages can jumpstart tree or bee breeding. A group of protected villagers can also be turned into a passive Emerald farm as they will periodically shed emeralds which can be collected with item logistics, such as a Vacuum Hopper. |
'''Villagers''' are entities added by vanilla Minecraft that spawn in [[Village]]s during world generation. GTNH adds both new villager types and new trades for existing villagers. Not only are villages a good source of hard to acquire resources in the early game, some villagers will offer trades that are quite profitable. The Heretic and Wizard villagers are key to [https://docs.google.com/document/d/1VF9HJPsaJasY_V_3OeJOX5RIRzGx5Xjfr-iBzzjfZGU/edit Stone Age Thaumcraft] progression, Priests sell Eye of Ender that normally requires a HV Chemical Bath to make, Lumberjack and Apiarist villages can jumpstart tree or bee breeding. A group of protected villagers can also be turned into a passive Emerald farm as they will periodically shed emeralds which can be collected with item logistics, such as a Vacuum Hopper. |
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Villagers can be bred as normal for 1.7.10 (based on population/wooden doors), or Mystery Arrows from Mine and Battlegear 2 can be used to split adults into two baby villagers. One of the baby villagers will be identical to the original adult (including trades and any locks), while the second will be randomly generated. |
Villagers can be bred as normal for 1.7.10 (based on population/wooden doors), or Mystery Arrows from Mine and Battlegear 2 can be used to split adults into two baby villagers. One of the baby villagers will be identical to the original adult (including trades and any locks), while the second will be randomly generated. |
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== Non-Trading Villagers == |
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Guards will spawn in villages with town walls, town keeps and watchtowers. They defend the village from any threats, including neutral mobs like Hobgoblins. They can become hostile to players with low reputations or who have attacked villagers. |
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*[https://web.archive.org/web/20190401230121/https://sites.google.com/site/witcherymod/village-guard Wayback Machine - Witchery Mod - Village Guard] |
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Werewolves are villages afflicted with lycanthropy which will cause them to transform into hostile wolfman forms under the full moon, attacking and killing other villagers or players. If Peaceful game mode is active, the were-villager will be deleted. Otherwise they will return to their normal villager self when the night ends. Werewolves are very difficult to kill without silver weapons, having high HP and taking little damage from most sources. Using Wolfsbane on a villager will detect if they are a lycanthrope or not. |
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*[https://web.archive.org/web/20190331082055/https://sites.google.com/site/witcherymod/lycanthropy Wayback Machine - Witchery Mod - Lycanthropy] |
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Coven Witches are passive mods used for recruiting a coven for Witchery circle magic. They can spawn in villages as well as in single house structures in the wilderness, and randomly in magical type [[biome]]s. In villages they may generate with an apothecary house or market stall with books. |
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== Known Issues == |
== Known Issues == |
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| Butcher || Minecraft || [[File:ButcherVillager.png|100px|alt=A villager in a brown robe wearing a white apron.]] || 1x Leather Cap (2-3x[[File:Emerald16px.png|alt=Emerald]])<div> 1x Leather Tunic (4x[[File:Emerald16px.png|alt=Emerald]])<div> 1x Leather Pants (2-3x[[File:Emerald16px.png|alt=Emerald]])<div> 1x Leather Boots (2-3x[[File:Emerald16px.png|alt=Emerald]])<div> 1x Saddle (6-7x[[File:Emerald16px.png|alt=Emerald]])<div> 6-7x Cooked Porkchop (1x[[File:Emerald16px.png|alt=Emerald]])<div> 6-7x Cooked Steak (1x[[File:Emerald16px.png|alt=Emerald]]) || 16-23x Coal (1x[[File:Emerald16px.png|alt=Emerald]])<div> 14-17x Raw Beef (1x[[File:Emerald16px.png|alt=Emerald]])<div> 14-17x Raw Porkchop (1x[[File:Emerald16px.png|alt=Emerald]]) |
| Butcher || Minecraft || [[File:ButcherVillager.png|100px|alt=A villager in a brown robe wearing a white apron.]] || 1x Leather Cap (2-3x[[File:Emerald16px.png|alt=Emerald]])<div> 1x Leather Tunic (4x[[File:Emerald16px.png|alt=Emerald]])<div> 1x Leather Pants (2-3x[[File:Emerald16px.png|alt=Emerald]])<div> 1x Leather Boots (2-3x[[File:Emerald16px.png|alt=Emerald]])<div> 1x Saddle (6-7x[[File:Emerald16px.png|alt=Emerald]])<div> 6-7x Cooked Porkchop (1x[[File:Emerald16px.png|alt=Emerald]])<div> 6-7x Cooked Steak (1x[[File:Emerald16px.png|alt=Emerald]]) || 16-23x Coal (1x[[File:Emerald16px.png|alt=Emerald]])<div> 14-17x Raw Beef (1x[[File:Emerald16px.png|alt=Emerald]])<div> 14-17x Raw Porkchop (1x[[File:Emerald16px.png|alt=Emerald]]) |
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| Coven Witch || Witchery || [[File:WitchVillager.png|100px|alt=A witch with dark red hair, black pointy hat and plum purple robe.]] || None || None |
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| Farmer || Minecraft || [[File:FarmerVillager.png|100px|alt=A villager in a plain brown robe.]] || 1x All Pam's Tree Sapling <ref>Only saplings from Pam's Harvestcraft. Every Farmer is capable of having a trade for every sapling (eventually), it's not a single trade that picks from a random list.</ref> (1x[[File:Emerald16px.png|alt=Emerald]]) || 16x All Pam's Crop<ref>Farmers can potentially have trades for every crop from Pam's HarvestCraft at once.</ref> (1x[[File:Emerald16px.png|alt=Emerald]]) |
| Farmer || Minecraft || [[File:FarmerVillager.png|100px|alt=A villager in a plain brown robe.]] || 1x All Pam's Tree Sapling <ref>Only saplings from Pam's Harvestcraft. Every Farmer is capable of having a trade for every sapling (eventually), it's not a single trade that picks from a random list.</ref> (1x[[File:Emerald16px.png|alt=Emerald]]) || 16x All Pam's Crop<ref>Farmers can potentially have trades for every crop from Pam's HarvestCraft at once.</ref> (1x[[File:Emerald16px.png|alt=Emerald]]) |
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| Guard || Witchery || [[File:GuardVillager.png|100px|alt=A villager wearing leather armor, royal blue robe and carrying a bow & arrow.]] || None || None |
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| Heretic || Thaumcraft || [[File:HereticVillager.png|100px|alt=A villager in a dark red robe and cap, with red eyes.]] || 1x Skeleton Skull (1-3x[[File:Emerald16px.png|alt=Emerald]])<div> 1x Ghast Tear (4-7x[[File:Emerald16px.png|alt=Emerald]])<div> 8-16x Glowstone Dust (1x[[File:Emerald16px.png|alt=Emerald]])<div>Wand Focus: Fire (1x Diamond & 4-8x[[File:Emerald16px.png|alt=Emerald]])<div> Iron Capped Profane Wand (1x Stick & 9-12x [[File:Emerald16px.png|alt=Emerald]])<div> 3-4x Greed Shard (1-2x[[File:Emerald16px.png|alt=Emerald]])<div> || 2-5x Lust Shard (1x[[File:Emerald16px.png|alt=Emerald]])<div> 4-9x Gluttony Shard (1x[[File:Emerald16px.png|alt=Emerald]])<div> 4-9x Wrath Shard (1x[[File:Emerald16px.png|alt=Emerald]])<div> |
| Heretic || Thaumcraft || [[File:HereticVillager.png|100px|alt=A villager in a dark red robe and cap, with red eyes.]] || 1x Skeleton Skull (1-3x[[File:Emerald16px.png|alt=Emerald]])<div> 1x Ghast Tear (4-7x[[File:Emerald16px.png|alt=Emerald]])<div> 8-16x Glowstone Dust (1x[[File:Emerald16px.png|alt=Emerald]])<div>Wand Focus: Fire (1x Diamond & 4-8x[[File:Emerald16px.png|alt=Emerald]])<div> Iron Capped Profane Wand (1x Stick & 9-12x [[File:Emerald16px.png|alt=Emerald]])<div> 3-4x Greed Shard (1-2x[[File:Emerald16px.png|alt=Emerald]])<div> || 2-5x Lust Shard (1x[[File:Emerald16px.png|alt=Emerald]])<div> 4-9x Gluttony Shard (1x[[File:Emerald16px.png|alt=Emerald]])<div> 4-9x Wrath Shard (1x[[File:Emerald16px.png|alt=Emerald]])<div> |
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| Tok'ra || SG Craft || [[File:TokraVillager.png|100px|alt=A villager with blond hair, red eyes and a grey-blue coat.]] || None || 8-9x Gold Ingot (1x[[File:Emerald16px.png|alt=Emerald]])<ref name="notrade" /> |
| Tok'ra || SG Craft || [[File:TokraVillager.png|100px|alt=A villager with blond hair, red eyes and a grey-blue coat.]] || None || 8-9x Gold Ingot (1x[[File:Emerald16px.png|alt=Emerald]])<ref name="notrade" /> |
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| Werewolf || Witchery || [[File:WerewolfVillager.png|100px|alt=A humanoid wolf with large white teeth, yellow eyes and grey fur.]] || None || None |
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| Wizard || Thaumcraft || [[File:WizardVillager.png|100px|alt=A villager in royal purple robes with gold trim and a royal purple cap.]] || 1x Alumentum (1x[[File:Emerald16px.png|alt=Emerald]])<div>1x Nitor (1x[[File:Emerald16px.png|alt=Emerald]])<div>1x Knowledge Fragment (6x Books)<div>1x Knowledge Fragment (1x[[File:Emerald16px.png|alt=Emerald]])<div>2x Random Primal Shard<ref name="primal">Aer, Aqua, Ignis, Ordo, Perditio or Terra.</ref> (1x[[File:Emerald16px.png|alt=Emerald]])<div>1x Ring of Protection (6x[[File:Emerald16px.png|alt=Emerald]])<div>1-2x Mana Bean<ref>The essentia type is randomized at time of purchase and ''again'' when the mana bean is picked up for the first time or the trade window closed. If multiple beans are shift-click purchased, they will all be the same type and only randomize once.</ref> (1x[[File:Emerald16px.png|alt=Emerald]])<div>1x Vis Stone (6-7x[[File:Emerald16px.png|alt=Emerald]])<div>1x Apprentices Ring of [Primal Vis Type]<ref name="primal/> (6x[[File:Emerald16px.png|alt=Emerald]])<div>1x Purifying Bath Salts (5-7x[[File:Emerald16px.png|alt=Emerald]]) || 4-6x Quicksilver (1x[[File:Emerald16px.png|alt=Emerald]])<div> 25-30x Beef Nugget (1x[[File:Emerald16px.png|alt=Emerald]])<div>25-30x Chicken Nugget (1x[[File:Emerald16px.png|alt=Emerald]])<div>5x Amber (1x[[File:Emerald16px.png|alt=Emerald]])<div>21x Gold Coin [[File:GoldCoin16px.png|alt=Gold Coin]](1x[[File:Emerald16px.png|alt=Emerald]])<div> |
| Wizard || Thaumcraft || [[File:WizardVillager.png|100px|alt=A villager in royal purple robes with gold trim and a royal purple cap.]] || 1x Alumentum (1x[[File:Emerald16px.png|alt=Emerald]])<div>1x Nitor (1x[[File:Emerald16px.png|alt=Emerald]])<div>1x Knowledge Fragment (6x Books)<div>1x Knowledge Fragment (1x[[File:Emerald16px.png|alt=Emerald]])<div>2x Random Primal Shard<ref name="primal">Aer, Aqua, Ignis, Ordo, Perditio or Terra.</ref> (1x[[File:Emerald16px.png|alt=Emerald]])<div>1x Ring of Protection (6x[[File:Emerald16px.png|alt=Emerald]])<div>1-2x Mana Bean<ref>The essentia type is randomized at time of purchase and ''again'' when the mana bean is picked up for the first time or the trade window closed. If multiple beans are shift-click purchased, they will all be the same type and only randomize once.</ref> (1x[[File:Emerald16px.png|alt=Emerald]])<div>1x Vis Stone (6-7x[[File:Emerald16px.png|alt=Emerald]])<div>1x Apprentices Ring of [Primal Vis Type]<ref name="primal/> (6x[[File:Emerald16px.png|alt=Emerald]])<div>1x Purifying Bath Salts (5-7x[[File:Emerald16px.png|alt=Emerald]]) || 4-6x Quicksilver (1x[[File:Emerald16px.png|alt=Emerald]])<div> 25-30x Beef Nugget (1x[[File:Emerald16px.png|alt=Emerald]])<div>25-30x Chicken Nugget (1x[[File:Emerald16px.png|alt=Emerald]])<div>5x Amber (1x[[File:Emerald16px.png|alt=Emerald]])<div>21x Gold Coin [[File:GoldCoin16px.png|alt=Gold Coin]](1x[[File:Emerald16px.png|alt=Emerald]])<div> |
Revision as of 00:59, 9 August 2023
Villagers are entities added by vanilla Minecraft that spawn in Villages during world generation. GTNH adds both new villager types and new trades for existing villagers. Not only are villages a good source of hard to acquire resources in the early game, some villagers will offer trades that are quite profitable. The Heretic and Wizard villagers are key to Stone Age Thaumcraft progression, Priests sell Eye of Ender that normally requires a HV Chemical Bath to make, Lumberjack and Apiarist villages can jumpstart tree or bee breeding. A group of protected villagers can also be turned into a passive Emerald farm as they will periodically shed emeralds which can be collected with item logistics, such as a Vacuum Hopper.
Mechanics
Villager trading mechanics are standard for 1.7.10. A villager begins with one trade chosen at random from their profession's pool. After 3-12 exchanges, trades will lock (marked with a red X after closing and reopening the trading interface). Completing any trade has a chance to refresh all trades (pink potion swirl effect). Completing a trade for a villager's right-most, newest trade will refresh and may attempt to add another offer permanently to the villager's available trades (green sparkly particle effect). The trading window must be closed to refresh/add trades. The more trades a villager already has available, the more difficult it becomes to unlock new ones as previous trades are not excluded from potential unlocks. If a trade has variable parameters such as an enchantment or amount, it may change when added again to the villager's trade list.
Priest trades that require an item do not care if it's already enchanted nor its current durability; a fully repaired item with the listed enchantment will be given. Charcoal can be used interchangeably for coal in villager trades.
At night, villagers will lay down to sleep. They can still be traded with and will stand up again in the morning. If the villager takes damage while asleep, they will briefly stand up, then go back to bed. Golden Lassos or Soul Vials can pick up villagers for relocation. If damaged by a Smeltery, villagers will produce blood, not liquid emerald.
Villagers can be bred as normal for 1.7.10 (based on population/wooden doors), or Mystery Arrows from Mine and Battlegear 2 can be used to split adults into two baby villagers. One of the baby villagers will be identical to the original adult (including trades and any locks), while the second will be randomly generated.
Non-Trading Villagers
Guards will spawn in villages with town walls, town keeps and watchtowers. They defend the village from any threats, including neutral mobs like Hobgoblins. They can become hostile to players with low reputations or who have attacked villagers.
Werewolves are villages afflicted with lycanthropy which will cause them to transform into hostile wolfman forms under the full moon, attacking and killing other villagers or players. If Peaceful game mode is active, the were-villager will be deleted. Otherwise they will return to their normal villager self when the night ends. Werewolves are very difficult to kill without silver weapons, having high HP and taking little damage from most sources. Using Wolfsbane on a villager will detect if they are a lycanthrope or not.
Coven Witches are passive mods used for recruiting a coven for Witchery circle magic. They can spawn in villages as well as in single house structures in the wilderness, and randomly in magical type biomes. In villages they may generate with an apothecary house or market stall with books.
Known Issues
Villagers will sometimes lay down in such a way that places their head inside a wall, causing them to take damage and suffocate. Fences are highly recommended to protect valuable villagers from accidental death. The absence of Guards (added by Witchery) can cause villagers to run around in a panic, often stranding themselves in nearby caves or holes. The Healing Axe does not heal villagers, but completing trades or otherwise giving them regeneration will work. The Trading Post from Extra Utilities does not work well and will only show partial or no trades for villagers in range.
Shift-clicking to trade all for a villager's first and only trade can deadlock them permanently, if a new trade isn't added. Do one exchange at a time when a villager only has a single trade to avoid this possibility.
Villager Professions
Item(s) listed in parenthesis are the value of the trade, usually emeralds. Randomly chosen trades are set when the villager is generated, and will not change. Different villagers of the same type may have a different variant of random items. Quantities may vary slightly from those listed here.
Profession | Source | Appearance | Sells (Cost) | Buys (For) |
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Apothecary | Witchery | 1x Slimeball (8x) | None | |
Apiarist | Forestry | 1x Random Wild Hive Comb[1] (2x Wheat) | 1x Any Princess (1x) | |
Blacksmith | Minecraft | 1x Adventure Backpack - Villager (Adv. Backpack - any & 10x) | 16-23x Coal (1x) | |
Butcher | Minecraft | 1x Leather Cap (2-3x) | 16-23x Coal (1x) | |
Coven Witch | Witchery | None | None | |
Farmer | Minecraft | 1x All Pam's Tree Sapling [4] (1x) | 16x All Pam's Crop[5] (1x) | |
Guard | Witchery | None | None | |
Heretic | Thaumcraft | 1x Skeleton Skull (1-3x) | 2-5x Lust Shard (1x) | |
Librarian | Minecraft | 1x Adventure Backpack - Villager (Adv. Backpack - any & 10x) 1x Clock (10-11x) 1x Compass (10-11x) 1x Knowledge Note (4-16pts, 4-7x) 4-5x Glass (1x) 1x Enchanted Book[6] (1x Book & 5+) |
1x Written Book (1x) | |
Lumberjack | Forestry | 1x Random Forestry Sapling[7] (8x) 1x Proven Grafter (2x) 32x Random Forestry Plank[8] (1x) |
None | |
Merchant | Thaumcraft | 1x Emerald (20-22x Gold Coin) | None | |
Priest | Minecraft | 1x Adventure Backpack - Villager (Adv. Backpack - any & 10x) 2-3x Glowstone (1x) 2-4x Redstone (1x) 2-4x Bottle o' Enchanting (1x) 1x Eye of Ender (7-10x) 1-3x Enchants[9] (1x Diamond Chestplate & 2-4x) |
None | |
Rail Worker | Railcraft | 1x Whistle Tuner (1x) | 1x Minecart (6x) | |
The King(ish) | OpenBlocks | 1x Jukebox (3x) | None | |
Tinkerer | Tinker's Construct | None | 8-9x Gold Ingot (1x)[10] | |
Tok'ra | SG Craft | None | 8-9x Gold Ingot (1x)[10] | |
Werewolf | Witchery | None | None | |
Wizard | Thaumcraft | 1x Alumentum (1x) | 4-6x Quicksilver (1x) |
- ↑ Comb options are Dripping, Frozen, Honey, Mellow, Parched, Simmering, Silky, or Stringy.
- ↑ Drone options are Forest, Marshy, Meadows, Modest, Tropical, or Wintry.
- ↑ Vanilla Oak, Birch, Spruce or Jungle only.
- ↑ Only saplings from Pam's Harvestcraft. Every Farmer is capable of having a trade for every sapling (eventually), it's not a single trade that picks from a random list.
- ↑ Farmers can potentially have trades for every crop from Pam's HarvestCraft at once.
- ↑ The single enchantment is randomly chosen from all available (including mod-added enchantments) with a random power level between I-V
- ↑ Sapling can be any of the 130+ possible Forestry tree species.
- ↑ Plank type can be any of the 130+ possible Forestry wood types.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Enchantments are applied to the item listed as part of the cost in brackets, with random power (level 5-19). Also fully repairs the item. Vanilla axes and pickaxes are disabled, only useful for stripping enchantments.
- ↑ 10.0 10.1 This villager has no defined trades, and uses the fallback gold for emerald trade. Due to only having the one option, eventually the villager will become deadlocked.
- ↑ 11.0 11.1 Aer, Aqua, Ignis, Ordo, Perditio or Terra.
- ↑ The essentia type is randomized at time of purchase and again when the mana bean is picked up for the first time or the trade window closed. If multiple beans are shift-click purchased, they will all be the same type and only randomize once.