Hazard: Difference between revisions

From GT New Horizons
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(tainted land and greatwood)
(Quicksand, Poison Ivy and Poisonous Liquid.)
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==Thaumcraft==
==Thaumcraft==
<gallery mode="packed">
File:TaintedLands1.png|thumb|alt=A garden biome being overtaken by dark purple taint. Pools of bright purple liquid taint dot the land beside dark fiberious taint blocks. |Tainted Land
File:WebbedGreatwood.png|thumb|alt=A tall 2x2 trunk Greatwood tree with cobwebs hanging from the bottom leaf blocks. The background has normal sized trees in fall leaf colors.|Webbed Greatwood
File:GreatwoodSpawner.png|thumb|alt=Small dirt pit below a 2x2 Greatwood tree with a cave spider spawner block emitting flame particle effects. There is an oak chest below the spawner.|Greatwood Spawner
</gallery>
=== Tainted Land ===
=== Tainted Land ===
Tainted Land is a special biome modifier added by [[Thaumcraft]] as part of world generation. Like Eerie and Magical Forest, Tainted Lands overrides the local biome. It actively transforms and spreads tainted blocks, decaying any living or organic matter. Stopped only by water or empty voids. Most natrual Tainted Land biomes will have a Tainted Node somewhere nearby. Contact with tainted blocks or even picking up tainted items can inflict the 'Taint Poison' effect that causes damage over time and can infect mobs it kills, spawning more powerful tainted versions.
Tainted Land is a special biome modifier added by [[Thaumcraft]] as part of world generation. Like Eerie and Magical Forest, Tainted Lands overrides the local [[biome]]. It actively transforms and spreads tainted blocks, decaying any living or organic matter. Stopped only by water or empty voids. Most natrual Tainted Land biomes will have a Tainted Node somewhere nearby. Contact with tainted blocks or even picking up tainted items can inflict the 'Taint Poison' effect that causes damage over time and can infect mobs it kills, spawning more powerful tainted versions.


Tainted Land is extremely hard to eradicate once established. Crusted Taint is slow to break, and the liquified version Flux Goo needs to be washed away with a water bucket. It can be kept at bay by a line of Silverwood trees with Pure nodes, which will stop the spread, and the natural biome reverted with Ethereal Blooms. However any remaining Fibrous Taint or tainted blocks will reinfect the area if not completely removed.
Tainted Land is extremely hard to eradicate once established. Crusted Taint is slow to break, and the liquified version Flux Goo needs to be washed away with a water bucket. It can be kept at bay by a line of Silverwood trees with Pure nodes, which will stop the spread, and the natural biome reverted with Ethereal Blooms. However any remaining Fibrous Taint or tainted blocks will reinfect the area if not completely removed.
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=== Webbed Greatwood ===
=== Webbed Greatwood ===
Greatwood trees are a fairly common sight, but rarely they may spawn with cobwebs hanging from the lower branches. This is a warning that a nest of Cave Spiders has made this tree their home. Approaching a webbed Greatwood will activate the Cave Spider spawner below its trunk. For the brave or well-equipped, there is also a chest of treasure to loot. These chests contain mostly mid-tier metal ingots and gems.
Greatwood trees are a fairly common sight, but rarely they may spawn with cobwebs hanging from the lower branches. This is a warning that a nest of Cave Spiders has made this tree their home. Approaching a webbed Greatwood will activate the Cave Spider spawner below its trunk. For the brave or well-equipped, there is also a chest of treasure to loot. These chests contain mostly mid-tier metal ingots and gems.
<gallery mode="packed">
File:TaintedLands1.png|thumb|alt=A garden biome being overtaken by dark purple taint. Pools of bright purple liquid taint dot the land beside dark fiberious taint blocks. |Tainted Land
File:WebbedGreatwood.png|thumb|alt=A tall 2x2 trunk Greatwood tree with cobwebs hanging from the bottom leaf blocks. The background has normal sized trees in fall leaf colors.|Webbed Greatwood
File:GreatwoodSpawner.png|thumb|alt=Small dirt pit below a 2x2 Greatwood tree with a cave spider spawner block emitting flame particle effects. There is an oak chest below the spawner.|Greatwood Spawner
</gallery>


=== Eldritch Ring ===
Eldritch Obelisk, Eldritch Tile, Obsidian Tile, Obsidian.
=== Obsidian Totem ===
=== Hilltop Stones ===
<gallery mode="packed">
<gallery mode="packed">
File:EldritchConstruct.png|thumb|alt=A dark purple obsidian platform with a floating obelisk. The surrounding forested terrain is a very dark green.|Eldritch Ring and Eerie Biome
File:EldritchConstruct.png|thumb|alt=A dark purple obsidian platform with a floating obelisk. The surrounding forested terrain is a very dark green.|Eldritch Ring and Eerie Biome
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File:HilltopStones.png|thumb|alt=A dark purple obsidian platform with matching pillars overgrown with vines. An oak chest sits in the center, with vivid green grass and pinkish brown mangrove trees in the background.|Hilltop Stones
File:HilltopStones.png|thumb|alt=A dark purple obsidian platform with matching pillars overgrown with vines. An oak chest sits in the center, with vivid green grass and pinkish brown mangrove trees in the background.|Hilltop Stones
</gallery>
</gallery>

=== Eldritch Ring ===
Eldritch Obelisk, Eldritch Tile, Obsidian Tile, Obsidian.
=== Obsidian Totem ===
=== Hilltop Stones ===


==Witchery==
==Witchery==
===Stone Circle===
===Wicker Man===
<gallery mode="packed">
<gallery mode="packed">
File:StoneCircle.png|thumb|alt=A hollow circle of stone arches with cobwebs, with a well in the middle. A Witchery Coven Witch stands in the center with dark purple robes and a black pointed hat. The background is short trees, sand and grass.|Stone Circle
File:StoneCircle.png|thumb|alt=A hollow circle of stone arches with cobwebs, with a well in the middle. A Witchery Coven Witch stands in the center with dark purple robes and a black pointed hat. The background is short trees, sand and grass.|Stone Circle
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File:WickerMan.png|thumb|alt=A nine block tall humanoid formation of dark yellow hay bales. Below its feet is an exposed Skeleton spawner. The background is a dull green grassland with sand and stunted trees.|Wicker Man & Spawner
File:WickerMan.png|thumb|alt=A nine block tall humanoid formation of dark yellow hay bales. Below its feet is an exposed Skeleton spawner. The background is a dull green grassland with sand and stunted trees.|Wicker Man & Spawner
</gallery>
</gallery>
===Stone Circle===
===Wicker Man===


==Biomes o' Plenty==
==Biomes o' Plenty==
===Quicksand===
This slightly darker golden yellow sand block is a natural trap. Entities in contact with quicksand cannot jump, are pulled downwards and significantly slowed. If the quicksand is only one block deep this is merely an annoyance, but two or more blocks can suffocate and kill. Keep a shovel at hand as it's the only way to quickly remove quicksand blocks. Quicksand is most common in desert biomes and lush jungles, where it's far easier to spot.

===Poisonous Liquid===
Pools of poisonous liquid only generate in SWAMP tagged [[biome]]s. They are easy to distinguish by the dull purple colour and blotchy surface pattern, except in Mystic Groves which have similar purple water that is harmless. Poison can be collected in a metal bucket, and is non-renewable. Contact inflicts Hunger and Poison debuffs.

===Poison Ivy===
This innocuous looking plant can be found rarely in most Biomes o' Plenty biomes with lots of trees. Poison Ivy blends in well amongst other ground cover sprites like grass and ferns. Any entity that comes into contact with it will be poisoned. It can be collected with shears, and occasionally emits green potion particles.
<gallery mode="packed">
<gallery mode="packed">
File:Quicksand1.png|alt=Grassy foreground with darker yellow quicksand, center. The gently rising hill is normal sand, with a few stunted trees on the right.|Quicksand
File:Quicksand1.png|alt=Grassy foreground with darker yellow quicksand, center. The gently rising hill is normal sand, with a few stunted trees on the right.|Quicksand
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File:PoisonIvy.png|Poison Ivy
File:PoisonIvy.png|Poison Ivy
</gallery>
</gallery>
===Quicksand===
===Poisonous Liquid===
===Poison Ivy===


==External Links==
==External Links==

Revision as of 02:34, 4 June 2023

Caution! Caution: This article is being actively worked on! Please excuse the dust. Embri (talk) 20:19, 3 June 2023 (UTC)

Hazards are notable features of world generation that add dangerous features to the landscape. Hazardous landmarks often include monster spawners or are traps by their nature. While potentially dangerous to the unwary, most Hazards are paired with Loot, resources, or are even needed for progression.

Thaumcraft

Tainted Land

Tainted Land is a special biome modifier added by Thaumcraft as part of world generation. Like Eerie and Magical Forest, Tainted Lands overrides the local biome. It actively transforms and spreads tainted blocks, decaying any living or organic matter. Stopped only by water or empty voids. Most natrual Tainted Land biomes will have a Tainted Node somewhere nearby. Contact with tainted blocks or even picking up tainted items can inflict the 'Taint Poison' effect that causes damage over time and can infect mobs it kills, spawning more powerful tainted versions.

Tainted Land is extremely hard to eradicate once established. Crusted Taint is slow to break, and the liquified version Flux Goo needs to be washed away with a water bucket. It can be kept at bay by a line of Silverwood trees with Pure nodes, which will stop the spread, and the natural biome reverted with Ethereal Blooms. However any remaining Fibrous Taint or tainted blocks will reinfect the area if not completely removed.

Webbed Greatwood

Greatwood trees are a fairly common sight, but rarely they may spawn with cobwebs hanging from the lower branches. This is a warning that a nest of Cave Spiders has made this tree their home. Approaching a webbed Greatwood will activate the Cave Spider spawner below its trunk. For the brave or well-equipped, there is also a chest of treasure to loot. These chests contain mostly mid-tier metal ingots and gems.

Eldritch Ring

Eldritch Obelisk, Eldritch Tile, Obsidian Tile, Obsidian.

Obsidian Totem

Hilltop Stones


Witchery

Stone Circle

Wicker Man

Biomes o' Plenty

Quicksand

This slightly darker golden yellow sand block is a natural trap. Entities in contact with quicksand cannot jump, are pulled downwards and significantly slowed. If the quicksand is only one block deep this is merely an annoyance, but two or more blocks can suffocate and kill. Keep a shovel at hand as it's the only way to quickly remove quicksand blocks. Quicksand is most common in desert biomes and lush jungles, where it's far easier to spot.

Poisonous Liquid

Pools of poisonous liquid only generate in SWAMP tagged biomes. They are easy to distinguish by the dull purple colour and blotchy surface pattern, except in Mystic Groves which have similar purple water that is harmless. Poison can be collected in a metal bucket, and is non-renewable. Contact inflicts Hunger and Poison debuffs.

Poison Ivy

This innocuous looking plant can be found rarely in most Biomes o' Plenty biomes with lots of trees. Poison Ivy blends in well amongst other ground cover sprites like grass and ferns. Any entity that comes into contact with it will be poisoned. It can be collected with shears, and occasionally emits green potion particles.

External Links