Hazard

From GT New Horizons
Revision as of 02:34, 4 June 2023 by Embri (talk | contribs) (Quicksand, Poison Ivy and Poisonous Liquid.)
Caution! Caution: This article is being actively worked on! Please excuse the dust. Embri (talk) 20:19, 3 June 2023 (UTC)

Hazards are notable features of world generation that add dangerous features to the landscape. Hazardous landmarks often include monster spawners or are traps by their nature. While potentially dangerous to the unwary, most Hazards are paired with Loot, resources, or are even needed for progression.

Thaumcraft

Tainted Land

Tainted Land is a special biome modifier added by Thaumcraft as part of world generation. Like Eerie and Magical Forest, Tainted Lands overrides the local biome. It actively transforms and spreads tainted blocks, decaying any living or organic matter. Stopped only by water or empty voids. Most natrual Tainted Land biomes will have a Tainted Node somewhere nearby. Contact with tainted blocks or even picking up tainted items can inflict the 'Taint Poison' effect that causes damage over time and can infect mobs it kills, spawning more powerful tainted versions.

Tainted Land is extremely hard to eradicate once established. Crusted Taint is slow to break, and the liquified version Flux Goo needs to be washed away with a water bucket. It can be kept at bay by a line of Silverwood trees with Pure nodes, which will stop the spread, and the natural biome reverted with Ethereal Blooms. However any remaining Fibrous Taint or tainted blocks will reinfect the area if not completely removed.

Webbed Greatwood

Greatwood trees are a fairly common sight, but rarely they may spawn with cobwebs hanging from the lower branches. This is a warning that a nest of Cave Spiders has made this tree their home. Approaching a webbed Greatwood will activate the Cave Spider spawner below its trunk. For the brave or well-equipped, there is also a chest of treasure to loot. These chests contain mostly mid-tier metal ingots and gems.

Eldritch Ring

Eldritch Obelisk, Eldritch Tile, Obsidian Tile, Obsidian.

Obsidian Totem

Hilltop Stones


Witchery

Stone Circle

Wicker Man

Biomes o' Plenty

Quicksand

This slightly darker golden yellow sand block is a natural trap. Entities in contact with quicksand cannot jump, are pulled downwards and significantly slowed. If the quicksand is only one block deep this is merely an annoyance, but two or more blocks can suffocate and kill. Keep a shovel at hand as it's the only way to quickly remove quicksand blocks. Quicksand is most common in desert biomes and lush jungles, where it's far easier to spot.

Poisonous Liquid

Pools of poisonous liquid only generate in SWAMP tagged biomes. They are easy to distinguish by the dull purple colour and blotchy surface pattern, except in Mystic Groves which have similar purple water that is harmless. Poison can be collected in a metal bucket, and is non-renewable. Contact inflicts Hunger and Poison debuffs.

Poison Ivy

This innocuous looking plant can be found rarely in most Biomes o' Plenty biomes with lots of trees. Poison Ivy blends in well amongst other ground cover sprites like grass and ferns. Any entity that comes into contact with it will be poisoned. It can be collected with shears, and occasionally emits green potion particles.

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