IC2 Crops Guide: Difference between revisions

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This page contains a guide to progress through IC2 crops and take advantage of the many kinds of renewable resources they provide. For a list of crops, see [[IC2 Crops List|IC2 Crops List]], and to read about crop mechanics in more detail, see [[IC2 Crops|IC2 Crops]].
Crops are a mechanic added by IndustrialCraft 2 that allow the player to grow resources in a renewable way, many of which are otherwise limited or difficult to acquire. They are a fast, [[IC2_Crops#Automation|automatable]] source of certain resources, such as glowstone, sugar (oxygen), salt (chlorine, sodium), and marble (calcium). Tree bonsais can grow wood in a more compact setup than a full tree farm. Crop breeding can be started in the [[Steam Age]], but it becomes much simpler in late-MV with access to the [[Portable Scanner (Gregtech)|Portable Scanner]].


* For a list of crops, including growth requirements and produce, see [[IC2 Crops List]]
Crop breeding can be started in the Steam age, but it becomes much faster and easier with the Portable Scanner, which requires HV circuits, which are late MV (Kanthal EBF is needed).
* To read about crop mechanics in more detail, see [[IC2 Crops]]


== TL;DR ==
== Overview ==
* The item Crop - hereafter referred to as "cropsticks" - are needed to plant crops on.
* There are many different crops, and each one has different outputs. Their growth speed depends on their Growth and Resistance stats, alongside the environment stats, while their output amount depends only on their Gain stat.
* Crop growth speed and yield are influenced by their [[#Stats|stats]] and the [[biome]] they are in.
* Each crop has a seed type. There are some crops, like Sugar Cane, that can be planted on a cropstick by using the item, but most others need a seed bag that is obtained from an existing crop of that type. To get the first seed, you need a random mutation through breeding.
* Crops mature through multiple stages and most need to be fully mature to harvest. Exceptions are noted in the [[IC2 Crops List]].
* Seed bags will drop often from crops that are fully grown, but not always, and the best way to do get them is to left-click without a Spade. However, they can also drop from crops at any growth stage, with a Spade right-click, with a lower chance.
* [[#Dangers|Weeds]] can appear in empty cropsticks, and spread destroying adjacent crops.
* Weeds will appear on cropsticks without a crop, unless they have Weed-EX. They will spread to adjacent cropsticks, with or without crops in them, if they grow to their last stage, and any crops at 24 Growth or above will also spread weeds this way.


== Main Tools/Machines/Items To Use ==


=== Required Items ===
== Tools & Supplies ==
=== Seed Bags ===
* Dirt (tilled and wet, don't use any other dirt replacement, this one gives IC2 crops a boost)
[[File:OreberryTooltip.png|thumb|right|alt=Aluminium Oreberry Seeds. Growth 1, Gain 1, Resistance 1. Extra Requirement Information: Needs a Block of Aluminium below to fully mature. Needs a light level below or equal to 10 to fully mature. Has increased Nutrient requirements (x1.5) and decreased humidity requirements (x0.5). Hurt Player on collision.|Aluminium Oreberry Seeds tooltip]]
* Crop (the cropsticks themselves, IC2 crops can only grow in these)
[[File:Item IC2Seedbag.png|frameless|left|alt=A brown sack with three green and brown seeds on it.]]
* Required block (some crops need a specific block to grow to max and be harvested, check their tooltip)
Each crop has a "{name} Seeds" item. Some crops like Sugar Cane can be planted on a cropstick by using the plant directly, or a Seeds bag that is obtained from an existing crop of that type. If no placeable item is an option, that crop can only be produced by a random mutation through [[#Crossbreeding|crossbreeding]]. Seeds will drop most of the time from crops that are fully grown, but not it's ''not guaranteed''. The best way to get them is to left-click without a Spade; this breaks the crop. However, they can also drop from crops at any growth stage, or with a Spade right-click, with a lower chance than breaking. Propagate a desirable crop / new mutation by crossbreeding ''before'' attempting to collect it as a seed bag. Seed bags will also mention any special growing requirements if CTRL is held over the tooltip. Any crops that require a specific block within four vertical blocks below the crop to fully mature will be listed on the extended tooltip and [[IC2 Crops List]] Notes.


=== Useful Crop Items ===
=== Basic Items ===
[[File:IC2basicIcons.png|163px|left|alt=Icons for a dirt block, pair of crop sticks, and a stone block with a white question mark on it.]]{{clear}}
* Dirt (must be tilled and wet, this one gives IC2 crops an environment boost)
** Garden Soil (cannot be trampled, doesn't need to be wet, no boost)
** Fertilized Dirt (cannot be trampled, doesn't need to be wet, no boost)
* Crop (cropsticks, IC2 crops can only grow in these, large quantities needed)
* Required block (some crops need a specific block to grow to max and be harvested, check the seeds tooltip)

=== Consumables ===
[[File:IC2consumableIcons.png|160px|alt=A teardrop shaped pile of brown and green mulch, a silver cannister filled with blue water, and a red topped silver spray can with round green label.]]{{clear}}
* Fertilizer (boosts growth speed)
* Fertilizer (boosts growth speed)
* Hydration Cell (also boosts growth speed)
* Hydration Cell (also boosts growth speed)
* Weed-Ex (prevents weeds on cropsticks without a crop in them)
* [[IC2_Crops#Weed-EX|Weed-Ex]] (prevents weeds on cropsticks without a crop in them)


=== Related Tools ===
=== Tools ===
[[File:IC2toolsIcons.png|392px|left|alt=Icons for an iron hoe, magnifying glass, weeding trowel, spade, two handheld electronics and a magical orb.]]{{clear}}
* Hoe (Stone Age, tills dirt to increase growth speed when wet)
* Hoe (Stone Age, tills dirt to increase growth speed when wet)
* Plant Lens (LV, shows the name of the crop with a right-click)
* Plant Lens (LV, ID's only the name of the crop with a right-click)
* Weeding Trowel (LV, removes weeds with right-click without destroying cropsticks)
* Weeding Trowel (LV, removes weeds with right-click without destroying cropsticks)
* Spade (MV, infinite durability shovel/weeding trowel/hoe, can drop seeds from crops at any growth stage with a low chance)
* Spade (MV, infinite durability shovel/weeding trowel/hoe, can drop seeds from crops at any growth stage with a low chance)
* Cropnalyzer - analyzes seeds but not plants, displays plant growth statistics. (MV, or lootgames reward)
* Cropnalyzer - analyzes seeds but not plants, displays plant growth statistics. IC2 Side Inventory keybind (default NONE) while holding brings up a crossbreeding simulator. Seed bags have to be passed multiple times for full identification. (MV)
* [[Portable Scanner]] (MV, needs HV circuits, displays all the stats of a crop with a right-click)
* [[Portable Scanner (Gregtech)|Portable Scanner]] (late MV, needs HV circuits, displays all the stats of a crop with a right-click)
* Dislocation Focus (Thaumcraft item, needs infusion, needs to be placed on wand or staff, consumes large amounts of vis, can move crops from one dirt block to any other)
* Dislocation Focus (Thaumcraft item, needs infusion, needs to be placed on wand or staff, consumes large amounts of vis, can move crops from one dirt block to any other)


=== Related Machines ===
=== Machines ===
[[File:IC2machineIcons.png|280px|alt=Five greyish machine blocks, the first with green lights/controls on the front, two lighter grey with diagonal line icons, grates on sides and white dot on top, and stone bricks wrapped with a cross of black lines.]]
* Scanner (LV, shows crop type and crop stats when scanning a seed)
* [[Scanner]] (Gregtech, LV+, shows crop type and crop stats when scanning a seed)
* [[Crop-Matron]] (IC2, waters, fertilizes, and applies Weed-EX to crops)
* [[Crop Harvester]] (IC2, harvests crops)
* [[Crop Manager]] (Gregtech, LV+, waters, fertilizes, applies Weed-EX and harvests, chance for extra drops)
* [[Multifarm]] (Forestry multiblock, waters, fertilizes and harvests)
* [[World Accelerator]] (Gregtech, can accelerate crops in Tile Entity mode. For breeding, accelerate the double crop sticks.)


== General Crop Summary ==
== Identifying ==
[[File:WailaCrop.png|thumb|right|alt=Glowflower (Tier 3) Max Size Optimal Harvest Stage - Size:3/3, Stats - Growth: 6 Gain: 7 Resistance: 3, Plant - Fertilizer: 0 Water: 0 Weed-Ex: 0, Environ - Nutrient: 0 Humidity: 5, Air Quality: 5|Waila for a fully ID'd Glowflower]]Some crops are identical in appearance until they reach their final stage. [[Waila]] will unhelpfully say only "Crop" when looking at a non-analyzed plant. Crops can be scanned with the Plant Lens (name only) or [[Portable Scanner (Gregtech)|Portable Scanner]] to identify it as it is growing, or the Seeds bag can be put through a Scanner / Cropnalyzer.
* Begin by crafting IC2 Cropsticks and searching for Sugar Canes in the world. When you have some, right-click wet, tilled soil with the sticks to put them down (wet soil makes the crops grow faster).

When identified, Waila will display the plant type, tier, stats (Growth, Gain and Resistance), environment stats (Nutrients, Humidity and Air-Quality), the plant's attributes and who discovered the plant (fluff). This is very useful if the player is crossbreeding to get new crop types or to increase stats as all the information will be displayed on the crop before it fully matures.

== Growing & Harvesting ==
Right-click to harvest a crop. Right-clicking on an immature plant will do nothing. Left-click will destroy a plant instantly, possibly yielding Seeds and/or its harvest. Weeds can be removed with a Weeding Trowel or by breaking the cropstick they're occupying.

== Dangers ==
[[File:IC2Weed.png|200px|thumb|right|alt=A short bright green plant on four brown sticks, with a background of taller golden yellow plants in farmland.|Weeds]]Running near IC2 crops can destroy the plant, so can jumping on them. Other mobs can also destroy crops by jumping or falling into the field, so fence off your crops or mob-proof the area.

Weeds can sprout in cropsticks without a crop inside (double cropsticks too), and if they are allowed to reach maturity they take over adjacent cropsticks and replace the plants inside. Destroy the cropstick if a weed appears, right click with a Spade or use Weed-Ex to prevent the weeds from appearing for a good while. Any crop with Growth 24+ can also spread weeds to orthogonally adjacent spaces (north, south, east or west, same Y level only).
* [[IC2_Crops#Weeds|More About Weeds]]

Crops with high stats/higher tiers have greater environmental needs. If crops are dying seemingly at random, it could be a lack of [[#Nutrients,_Humidity_and_Air_Quality|environment quality]]. Some crops need certain conditions to grow. If the [[Waila]] tooltip says "Can grow: No", there's something wrong. Check the [[IC2 Crops List]] or [[NEI]]'s {type} Seeds item tooltip, holding down CTRL for extended info.
{{clear}}

== Crossbreeding ==
To obtain new plants and mutations, double cropsticks need to be placed so that they have at least two mature cropstick plants orthogonally adjacent on the same y level (north/south/east/west). A checker board pattern can be used to maximize the number of potential new plants.

=== Breeding for Propagation ===
This is the easiest breeding task. Each new plant has roughly a 20-40% chance to be one of the two parent's species, if different. Those odds increase if the two parents are the same species to ~40-60%. The exact odds depends on how many possible mutations there are between the two parent plants. There's still a very high likelihood of getting mutations, even with two identical parents. When a new desirable mutation happens, it's best to propagate the plant if possible before trying to collect a seed bag.

* [https://bombcar.github.io/index.html Calculate selected crops mutations]

=== Breeding for Mutations ===
Which plants are possible mutations from a given set of parents relies on plant trait tags and tiers. In practice, what mutations are obtained is highly chaotic. The easiest method is to have a large field of adult plants and collect whatever crops they yield rather than trying for one specific plant exclusively. The [https://bombcar.github.io/ Online Crop Breeding Calculator] can help choose parent crops with the best odds for a certain mutation, but most of the outcome relies on luck and persistence.

==== Stickreed Example ====
* Stickreed from Sugar Cane is the ideal starter crop as it grows extremely quickly and Stickreed is useful for Sticky Resin.
* Begin by crafting IC2 Cropsticks and searching for Sugar Canes in the world.
* Right-click wet, tilled soil with the sticks to put them down, leaving alternate spaces empty like a checker board.
* Right-click the cropsticks with the canes to plant them. This creates Reeds, the name of the plant that ended up in the cropstick.
* Right-click the cropsticks with the canes to plant them. This creates Reeds, the name of the plant that ended up in the cropstick.
* Wait for the crop to grow fully and right-click it to get some more Sugar Canes.
* Wait for the Reeds to mature. Check the [[Waila]] tooltip for "Stage: 1/3". 3/3 is full grown.
* Put two cropsticks on the same tilled dirt for double cropsticks, in all the empty spaces between parent plants.
* Place down some more Cropsticks. Put two of them on the same dirt block to make double cropsticks, surround it with Reeds and put more double cropsticks on the corners to make a 3x3 field. The double cropsticks allow for the crossbreeding of the Reeds, originating more of themselves or a different kind of plant at random.
** ! Danger ! Weeds can appear, not just plants. Do not leave your crops unattended like this.
* Watch out for weeds! They can show up in cropsticks without a crop inside (double cropsticks too), and if they are allowed to grow, they take over adjacent cropsticks and replace the plants inside. Destroy the cropstick if a weed appears, right click with a Spade or use Weed-Ex to prevent the weeds from appearing for a good while.
* After some time, double cropsticks will turn into a weed, another Reed, or a new mutation.
* Make more of these 3x3 fields, or expand the first one, alternating between Reed and double cropstick. Keep doing this until you get Stickreed. Be careful that Stickreed is different from Reed, but looks the same in the first three growth stages! Use a Plant Lens to see what crop it is, or a Portable Scanner if you have it.
** Stickreed looks identical to Reed until the last growth stage. ID it with a Plant Lens or Portable Scanner.
* Keep crossbreeding until you have a lot of Stickreeds, and replace the Reeds you had with those. The objective now is to crossbreed them to get better crop stats.
* Once a Stickreed appears, place Reeds nearby to crossbreed Reed x Stickreed. There's a ~35% chance of getting a new Stickreed this way. Once several Stickreeds are growing, try harvesting for seeds to keep spreading or start a new plot.
* To see crop stats, the early option is an LV scanner, but it needs harvested seeds to scan, which needs the crop to be fully harvested as well. To avoid this, make a Portable Scanner and right click planted crops to see their stats right away.
* Crop stats start at 1/1/1 for Growth/Gain/Resistance and change slightly from the existing crops to the new one, at random. Since Stickreeds grow very fast and are Tier 4, unlike most of the other fast-growing crops at Tier 1, keep crossbreeding and replanting the new crops that have better stats than the ones you have. The objective is to get 21/31/0 for Stickreeds used to spread high stats to other crops, and 23/31/0 for crops meant to be harvested in an automated farm.
* While crossbreeding for stats, pick all the different crops that show up over time and store their seeds. To reach most of the useful high-tier crops, start with the ore crops obtained from crossbreeding Stickreeds and cross those, aiming for higher and higher tier crops until you reach Platina. These need Platinum Blocks to grow fully, which might be unavailable, but they can still crossbreed without the block at growth stage 3.
* When both steps are done, crossbreed the max-statted Stickreeds with other crops to transfer over the high stats. To obtain other kinds of crops that haven't showed up yet, the [[NEI]] tab on the seeds is useful and a good path to follow.


== How Stats Benefit Crops ==
=== Breeding for Stats ===
The objective now is to crossbreed them to get better crop stats. Use a fast growing crop like Stickreed, Sugar Cane(Reed), Mushroom or Glowflower. Stickreed is considered the best since it's a Tier 4. Crops need to be analyzed to see their stats. The early option is an LV Scanner or Cropnalyzer, but they only work on seed bags, which needs the crop to be fully harvested as well. To avoid this, make a Portable Scanner and right click planted crops to see their stats immediately without harvesting.


Crop stats start at 1/1/1 for Growth/Gain/Resistance and change slightly from the existing crops to the new one, at random. Keep crossbreeding and replanting the new crops that have better stats than the ones you have. The objective is to get 21/31/0 to spread high stats to other crops, and 23/31/0 for crops meant to be harvested in an automated farm. Crossbreed the max-statted crop with other crops to transfer over the high stats. To obtain other kinds of crops that haven't showed up yet, the [[NEI]] tab on the seeds is useful and a good path to follow.
There is a total of 6 stats that affect how productive a crop is. Three of them are crop stats (Growth, Gain, Resistance), and the other three are environment stats (Nutrients, Humidity, Air Quality). Crop stats can be manipulated by crossbreeding or other methods, and are specific to the seed bag, while the environment stats depend on the block where the cropstick is at. Environment stats all work to boost the growth speed of the crop.


While crossbreeding for stats, pick all the different crops that show up over time and store their seeds. To reach most of the useful high-tier crops, start with the ore crops obtained from crossbreeding Stickreeds and cross those, aiming for higher and higher tier crops until you reach Platina. These need Platinum Blocks to grow fully, which might be unavailable, but they can still crossbreed without the block at growth stage 3.
* Growth affects how much the crop grows per random growth tick. The higher it is, the faster the crop grows, up to 31. However, if this stat is at 24 or higher, the crop gains weed behavior and will place weeds in adjacent cropsticks, even if there are regular crops in them. To prevent this in your automated farm, make an X formation with no adjacent cropsticks, make a formation with varying Y levels to prevent adjacent cropsticks, or use the Industrial Greenhouse.
* Gain affects how many items the crop outputs, on average, when harvested. This is applied on the default number of drops, which varies from crop to crop, and goes up to 31. There's no penalty to maxing this stat, so 31 is always best.
* Resistance affects the chance of a seed bag drop when the crop is harvested off the cropstick, and also lowers the chance of a weed spawning on the cropstick from adjacent weeds. However, increasing this stat also lowers growth speed slightly, because it makes the crop more demanding of environment stats, which makes them less effective.


== Stats ==
These stats can and should be worked on for a fast and efficient automatic farm. For a completely filled farm with the same Y level, the most efficient stat spread is 23 Growth, 31 Gain and 0 Resistance (23/31/0). If you have a setup that doesn't have adjacent cropsticks, the best spread is 31/31/0, which also applies to the Industrial Greenhouse.
There are a total of eight stats that affect how productive a crop is. Three of them are crop stats (Growth, Gain, Resistance), and the other three are environment stats (Nutrients, Humidity, Air Quality). The last two are temporary (Water, Fertilizer) and slowly consumed to speed up maturation. Crop stats can be manipulated by crossbreeding or other methods, and are specific to the seed bag. Environment stats depend on the block where the cropstick is at, boost the growth speed of the crop, and determine if a high stat crop's needs are met or not. Temporary stats (Water, Fertilizer, Weed-EX) are from the appropriate consumable item or an automated farming machine that can apply them.
* [[IC2_Crops#Crop_Growth|Crop Growth Math]]


=== Growth, Gain and Resistance ===
* Nutrients depend on the biome the crop is in, more specifically the "Nutrients" stat of the biome, which maxes out at 10. On top of that, it can be boosted by up to 4 points by having up to 4 Dirt blocks under the cropstick, with a cap of 3 points for the crops that needs a block to grow fully (this block should be at the bottom of the 4). Finally, using Fertilizer also boosts the Nutrients stat: the Fertilizer value of a crop ranges between 0 and 200, and it increases the Nutrients stat by up to 10, but it can only be applied when the Fertilizer value is under 100, which means the baseline for this boost is 5.
* '''Growth''' affects how much the crop grows per random growth tick. The higher it is, the faster the crop grows, up to 31. However, if this stat is at 24 or higher, the crop gains weed behavior and will place weeds in adjacent cropsticks, even if there are regular crops in them. To prevent this in your automated farm, make an X formation with no adjacent cropsticks, make a formation with varying Y levels to prevent adjacent cropsticks, or use the Industrial Greenhouse.
* Humidity also depends on the biome the crop is in. To boost it further, use Farmland under the cropstick (2 bonus points), and make it wet from nearby water (another 2 bonus points). Finally, hydrate the crop with an IC2 Hydration Cell for an extra 10 points, or provide water to your machine automation, which will hydrate crops for you.
* '''Gain''' affects how many items the crop outputs, on average, when harvested. This is applied on the default number of drops, which varies from crop to crop, and goes up to 31. There's no penalty to maxing this stat, so 31 is always best.
* Air-Quality gets higher with a higher y level, up to 4 points at y=124 or above (y=79, 94, 109, 124 for 1, 2, 3 and 4 points), with another 2 points if the cropstick can see the sky (no blocks or only transparent blocks above). On top of that, the 8 blocks that surround the cropstick at the same y level are checked: 8 air blocks means 4 bonus points, otherwise 4 or more air blocks means 2 bonus points.
* '''Resistance''' affects the chance of a seed bag drop when the crop is harvested off the cropstick, and also lowers the chance of a weed spawning on the cropstick from adjacent weeds. However, increasing this stat also lowers growth speed slightly, because it makes the crop more demanding of environment stats, which makes them less effective.


These stats can and should be worked on for a fast and efficient automatic farm, focusing on Growth to speed up cycling. For a completely filled farm with the same Y level, the most efficient stat spread is 23 Growth, 31 Gain and 0 Resistance (23/31/0). If you have a setup that doesn't have adjacent cropsticks, the best spread is 31/31/0, which also applies to the Industrial Greenhouse.
Based on this, maximizing the efficiency of your farm means choosing the right spot for it. The biome it's in is very important, [https://docs.google.com/spreadsheets/d/1kEsvYlUZTw8oY5gu1NSB9B-KUZBqhpIC1xb2TWjZvoY/edit check here for a spreadsheet of the best biomes.] The biomes for highest stats are Fungi Forest, Lush Swamp, Moor, Rainforest, Tropical Rainforest and Tropics. On top of that, putting the farm at y=128 or above is best. Until you have all of the Farmland blocks occupied, it's also a good idea to scatter the crops, so that they have the highest Air-Quality stats possible until the farm is completely filled.


=== Nutrients, Humidity and Air Quality ===
One important thing to keep in mind is that every crop has a "need" for stats. That means that, depending on what crop it is, its tier and stats, it has a baseline of environment stats that it needs to grow at all. If they are not high enough, the crop can die, and just disappear from the cropstick. The higher the tier and crop stats, the more demanding the crop is of environment stats, so a max-statted tier 12 Transformium, for example, will most likely not survive in a bad biome for crops.
{{Ombox|type=move|small=yes|smallimage=[[File:item_WaterBucket.png|32px]]|text=''IC2 crops still need wet farmland to grow on, humidity/hydration isn't enough.''}}* '''Nutrients''' depend on the biome the crop is in, more specifically the "Nutrients" stat of the biome, which maxes out at 10. On top of that, it can be boosted by up to 4 points by having up to 4 Dirt blocks under the cropstick, with a cap of 3 points for the crops that needs a block to grow fully (this block should be at the bottom of the 4). Finally, using Fertilizer also boosts the Nutrients stat: the Fertilizer value of a crop ranges between 0 and 200, and it increases the Nutrients stat by up to 10, but it can only be applied when the Fertilizer value is under 100, which means the baseline for this boost is 5.
* '''Humidity''' also depends on the biome the crop is in. To boost it further, use Farmland under the cropstick (+2 points), and make it wet from nearby water (+2 points). Finally, hydrate the crop with an IC2 Hydration Cell or provide water to your machine automation which will hydrate crops automatically (+10 points). Dry farmland will make IC2 crops disappear.
* '''Air Quality''' gets higher with a higher y level, up to 4 points at y=124 or above (y=79, 94, 109, 124 for 1, 2, 3 and 4 points), with another 2 points if the cropstick can see the sky (no blocks or only transparent blocks above). On top of that, the 8 blocks that surround the cropstick at the same y level are checked: 8 air blocks means 4 bonus points, otherwise 4 or more air blocks means 2 bonus points.

Based on this, maximizing the efficiency of your farm means choosing the right spot for it. The [[biome]] it's in is very important. The biomes with highest stats are Fungi Forest, Lush Swamp, Moor, Rainforest, Tropical Rainforest and Tropics. On top of that, putting the farm at y=128 or above is best. Until you have all of the Farmland blocks occupied, it's also a good idea to scatter the crops, so that they have the highest Air-Quality stats possible until the farm is completely filled.

One important thing to keep in mind is that every crop has a "need" for stats. That means that, depending on what crop it is, its tier and stats, it has a baseline of environment stats that it needs to grow at all. If they are not high enough, the crop can die, and just disappear from the cropstick. The higher the tier and crop stats, the more demanding the crop is of environment stats, so a max-statted tier 12 Transformium, for example, will most likely not survive in a bad biome for crops.


If it survives, however, its growth speed also checks the crop stats, and higher crop stats slow down its growth. However, this decrease is minimal, around a few % per high stat, much lower than the boost that high Growth and Gain can give. This is the reason why 0 Resistance is best for optimal growth in a good farm location, because it doesn't increase the speed of outputs and actually decreases it slightly by adding to the total stat check.
If it survives, however, its growth speed also checks the crop stats, and higher crop stats slow down its growth. However, this decrease is minimal, around a few % per high stat, much lower than the boost that high Growth and Gain can give. This is the reason why 0 Resistance is best for optimal growth in a good farm location, because it doesn't increase the speed of outputs and actually decreases it slightly by adding to the total stat check.


Given all this, it should be noted that the most demanding crops get boosted the most if you optimize your environment stats. Every point increase is a bigger difference for them, and as such you should pay close attention if automating max-statted crops such as Transformium, Stargatium, Space Plant, etc.
Given all this, it should be noted that the most demanding crops get boosted the most if you optimize your environment stats. Every point increase is a bigger difference for them, and as such you should pay close attention if automating max-statted crops such as Transformium, Stargatium, Space Plant, etc.
*[https://cubic-chariot.github.io/ic2crops/ Calculator for Environmental Needs] - yellow lines are auto-filled by crop and biome chosen.


== High Tiers and Special Behavior ==
== High Tiers and Special Behavior ==
Line 72: Line 127:
When starting with crops, the player usually plants down Sugar Cane or other simple crops like Carrots, Potatoes or Glowflowers. The IC2 crop mechanics come into play for crops of all tiers, but after some crossbreeding time, higher tier crops will naturally appear and will often have unique mechanics. Many of them won't even grow to their last growth stage by themselves, so here are some things to remember.
When starting with crops, the player usually plants down Sugar Cane or other simple crops like Carrots, Potatoes or Glowflowers. The IC2 crop mechanics come into play for crops of all tiers, but after some crossbreeding time, higher tier crops will naturally appear and will often have unique mechanics. Many of them won't even grow to their last growth stage by themselves, so here are some things to remember.


To start, many different crops need a specific block under them to reach their final growth stage. This is the case for almost all, if not all ore-related crops, and their outputs cannot be collected without that block, unless they are Oreberries. For highest efficiency, this block should not be placed right under the dirt block where the crop is: instead, leave 3 dirt blocks between the crop and the special block, since the crop will not find dirt under that block to increase its Nutrients stat. Usually, you can use a matching ore as a valid block, but the most reliable alternative is compressing 9 ingots of the material into a block.
To start, many different crops need a specific block under them to reach their final growth stage. This is the case for almost all, if not all ore-related crops, and their outputs cannot be collected without that block, unless they are Oreberries. For highest efficiency, this block should not be placed right under the dirt block where the crop is: instead, you will need to place this block within 4 tiles of the crop, with OreBerries as an example you can place it directly under the crops dirt block. This also works through stacks of crops. Allowing 2 nutrient crops to be stacked on top of each other. Usually, you can use a matching ore as a valid block, but the most reliable alternative is compressing 9 ingots of the material into a block.


If you don't place the correct block for those crops, you won't be able to collect them, but that doesn't mean they're useless! A lot of them can crossbreed at a lower growth stage, which means you can even do this on an automated farm, since they won't ever be harvested. This is a possible way to crossbreed up to the highest tiers without using blocks, although it takes longer to do it this way, simply by breaking the crops with a Spade right-click. Since crossbreeding is effectively random, you can stumble upon higher tier, more valuable crops this way.
If you don't place the correct block for those crops, you won't be able to collect them, but that doesn't mean they're useless! A lot of them can crossbreed at a lower growth stage, which means you can even do this on an automated farm, since they won't ever be harvested. This is a possible way to crossbreed up to the highest tiers without using blocks, although it takes longer to do it this way, simply by breaking the crops with a Spade right-click. Since crossbreeding is effectively random, you can stumble upon higher tier, more valuable crops this way.


On top of this, high-tier crops are more demanding of environment stats. The math to precise this is very complicated and hard to specify, but the general rule is that they will require those higher stats to grow fast, if at all. High crop stats add onto the pressure, and this means that high tier crops may just disappear if they have high stats, when placed in poor conditions. If this happens, it's simply because the random growth tick generated a number that the environment stats could not match up to. With a single failure, the crop disappears.
On top of this, high-tier crops are more demanding of environment stats. The math to calculate this is very complicated and hard to specify, but the general rule is that they will require those higher stats to grow fast, if at all. High crop stats add onto the pressure of a high tier, and this means that these crops may just disappear if they have high stats when placed in poor conditions. If this happens, it's simply because the random growth tick generated a number that the environment stats could not match up to. With a single failure, the crop disappears.


Aside from crop death, this factor also means that high-tier crops get a bigger boost in growth speed than slow crops, when the farm is switched to a better spot for environment stats. Such developed farms should be placed in the best spots possible, because high-tier crops already have a naturally slow growth speed, and any increases to it can be very harmful to the speed of crop outputs overall.
Aside from crop death, this factor also means that high-tier crops get a bigger boost in growth speed than slow crops, when the farm is switched to a better spot for environment stats. Such developed farms should be placed in the best spots possible, because high-tier crops already have a naturally slow growth speed, and any increases to it can be very harmful to the speed of crop outputs overall.
* [[IC2_Crops#Special_Behaviors|Crops with Special Behaviors]]


== Automating ==
== Further Reading ==
* [[IC2_Crops#Automation|IC2 Crops Automation]]

* [[IC2 Crops List]]
All IC2 crops can be automatically harvested for their resources when they reach their final growth stage, and return to an earlier stage without needing to be replanted. Instead of doing it all by hand, it is possible to use a singleblock (Crop Harvester or Crop Manager) at LV, or a multiblock (Multifarm) at HV<ref>Eyes of Ender can be crafted at HV, but can be obtained earlier</ref> to harvest crops for you.
* [https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/4372 Beedril's Crop Tips]

* [https://bombcar.github.io/ Crop Breeding Calculator (2.0.7)]
{| class="wikitable"
* [https://cubic-chariot.github.io/ic2crops/ Crop Growth, Production Rate & Environmental Needs Calculator]
|+Automation Options
* [https://docs.google.com/spreadsheets/d/1kEsvYlUZTw8oY5gu1NSB9B-KUZBqhpIC1xb2TWjZvoY/ Biome - Spreadsheet] • [[Biome]]
!Machine Name
* [https://github.com/DylanTaylor1/GTNH-CropAutomation Open Computers Crop Automation - GitHub]
!GT Tier
!Source Mod
!Can Harvest
!Can Use Items
!Notes
|-
|Crop-Matron
|LV
|IC2
|
|X
|Singleblock, 9x9 area, cannot harvest crops
|-
|Crop Harvester
|LV
|IC2
|X
|
|Singleblock, 11x11 area, needs Cropnalyzer to harvest only in last growth stage
|-
|Crop Manager
|LV+
|GT++
|X
|X
|Singleblock, tiered up to UV, EU cost/area/output amount increase every tier
|-
|Multifarm
|HV
|Forestry
|X
|X
|Multiblock, much bigger farm area, very low EU consumption, high fertilizer efficiency, cannot use weed-EX
|}

The '''Crop Harvester''' is often paired with another singleblock, the Crop-Matron, which automatically uses water, Fertilizer and Weed-Ex on all crops within a 9x9 square centered on it. The Harvester has a slightly bigger range, 11x11, and only does the harvesting. They each use 1 LV amp to run continuously, and together they need 2 amps to keep all crops growing fast and harvested automatically, but they're cheaper to craft than the alternative if you only need a small farm to automate a handful of crops, and available at earlier tiers than the Multifarm is.

The '''Multifarm''' is the multiblock option that does all of watering, fertilizing and harvesting at the same time, but has no slot for Weed-Ex. It is a multi of variable size, from 3x3x4 to 5x5x4 (LxWxH), and the available area for the farm depends on the its size, with the largest one being recommended to extend the farm as far as it can go, given it is a cheap build at HV, the stage where you normally unlock the ability to craft the Uranium Electron Tubes that change the Multifarm mode to IC2 Crops.

The size of the farm for a max-size multiblock is organized as such, being able to cover ''1149 potential crops'', or 1136 with the water holes:
<gallery widths=500px heights=500px>
Multifarm Sizes.png|Diagram of the Multifarm size. The dark green squares in the center are where the multiblock is, the green squares are the size of the multifarm in other modes, and the light green squares show the full size in IC2 crop mode.
Multifarm Screenshot.png|Screenshot of a built Multifarm at its max size, with the best layout for water blocks to hydrate the dirt.
</gallery>

It's worth it to note that space for crops has to be sacrificed to add water blocks, but the growth boost that high-statted crops receive from the hydration far outweighs the lost tiles.


[[Category:Crops]][[Category:IndustrialCraft 2]]
{{Template:Navbar GTNH}}
[[Category:Guides]][[Category:Crops]]

Latest revision as of 17:08, 24 April 2024


Crops are a mechanic added by IndustrialCraft 2 that allow the player to grow resources in a renewable way, many of which are otherwise limited or difficult to acquire. They are a fast, automatable source of certain resources, such as glowstone, sugar (oxygen), salt (chlorine, sodium), and marble (calcium). Tree bonsais can grow wood in a more compact setup than a full tree farm. Crop breeding can be started in the Steam Age, but it becomes much simpler in late-MV with access to the Portable Scanner.

  • For a list of crops, including growth requirements and produce, see IC2 Crops List
  • To read about crop mechanics in more detail, see IC2 Crops

Overview

  • The item Crop - hereafter referred to as "cropsticks" - are needed to plant crops on.
  • Crop growth speed and yield are influenced by their stats and the biome they are in.
  • Crops mature through multiple stages and most need to be fully mature to harvest. Exceptions are noted in the IC2 Crops List.
  • Weeds can appear in empty cropsticks, and spread destroying adjacent crops.


Tools & Supplies

Seed Bags

Aluminium Oreberry Seeds. Growth 1, Gain 1, Resistance 1. Extra Requirement Information: Needs a Block of Aluminium below to fully mature. Needs a light level below or equal to 10 to fully mature. Has increased Nutrient requirements (x1.5) and decreased humidity requirements (x0.5). Hurt Player on collision.
Aluminium Oreberry Seeds tooltip
A brown sack with three green and brown seeds on it.

Each crop has a "{name} Seeds" item. Some crops like Sugar Cane can be planted on a cropstick by using the plant directly, or a Seeds bag that is obtained from an existing crop of that type. If no placeable item is an option, that crop can only be produced by a random mutation through crossbreeding. Seeds will drop most of the time from crops that are fully grown, but not it's not guaranteed. The best way to get them is to left-click without a Spade; this breaks the crop. However, they can also drop from crops at any growth stage, or with a Spade right-click, with a lower chance than breaking. Propagate a desirable crop / new mutation by crossbreeding before attempting to collect it as a seed bag. Seed bags will also mention any special growing requirements if CTRL is held over the tooltip. Any crops that require a specific block within four vertical blocks below the crop to fully mature will be listed on the extended tooltip and IC2 Crops List Notes.

Basic Items

Icons for a dirt block, pair of crop sticks, and a stone block with a white question mark on it.
  • Dirt (must be tilled and wet, this one gives IC2 crops an environment boost)
    • Garden Soil (cannot be trampled, doesn't need to be wet, no boost)
    • Fertilized Dirt (cannot be trampled, doesn't need to be wet, no boost)
  • Crop (cropsticks, IC2 crops can only grow in these, large quantities needed)
  • Required block (some crops need a specific block to grow to max and be harvested, check the seeds tooltip)

Consumables

A teardrop shaped pile of brown and green mulch, a silver cannister filled with blue water, and a red topped silver spray can with round green label.

  • Fertilizer (boosts growth speed)
  • Hydration Cell (also boosts growth speed)
  • Weed-Ex (prevents weeds on cropsticks without a crop in them)

Tools

Icons for an iron hoe, magnifying glass, weeding trowel, spade, two handheld electronics and a magical orb.
  • Hoe (Stone Age, tills dirt to increase growth speed when wet)
  • Plant Lens (LV, ID's only the name of the crop with a right-click)
  • Weeding Trowel (LV, removes weeds with right-click without destroying cropsticks)
  • Spade (MV, infinite durability shovel/weeding trowel/hoe, can drop seeds from crops at any growth stage with a low chance)
  • Cropnalyzer - analyzes seeds but not plants, displays plant growth statistics. IC2 Side Inventory keybind (default NONE) while holding brings up a crossbreeding simulator. Seed bags have to be passed multiple times for full identification. (MV)
  • Portable Scanner (late MV, needs HV circuits, displays all the stats of a crop with a right-click)
  • Dislocation Focus (Thaumcraft item, needs infusion, needs to be placed on wand or staff, consumes large amounts of vis, can move crops from one dirt block to any other)

Machines

Five greyish machine blocks, the first with green lights/controls on the front, two lighter grey with diagonal line icons, grates on sides and white dot on top, and stone bricks wrapped with a cross of black lines.

  • Scanner (Gregtech, LV+, shows crop type and crop stats when scanning a seed)
  • Crop-Matron (IC2, waters, fertilizes, and applies Weed-EX to crops)
  • Crop Harvester (IC2, harvests crops)
  • Crop Manager (Gregtech, LV+, waters, fertilizes, applies Weed-EX and harvests, chance for extra drops)
  • Multifarm (Forestry multiblock, waters, fertilizes and harvests)
  • World Accelerator (Gregtech, can accelerate crops in Tile Entity mode. For breeding, accelerate the double crop sticks.)

Identifying

Glowflower (Tier 3) Max Size Optimal Harvest Stage - Size:3/3, Stats - Growth: 6 Gain: 7 Resistance: 3, Plant - Fertilizer: 0 Water: 0 Weed-Ex: 0, Environ - Nutrient: 0 Humidity: 5, Air Quality: 5
Waila for a fully ID'd Glowflower

Some crops are identical in appearance until they reach their final stage. Waila will unhelpfully say only "Crop" when looking at a non-analyzed plant. Crops can be scanned with the Plant Lens (name only) or Portable Scanner to identify it as it is growing, or the Seeds bag can be put through a Scanner / Cropnalyzer.

When identified, Waila will display the plant type, tier, stats (Growth, Gain and Resistance), environment stats (Nutrients, Humidity and Air-Quality), the plant's attributes and who discovered the plant (fluff). This is very useful if the player is crossbreeding to get new crop types or to increase stats as all the information will be displayed on the crop before it fully matures.

Growing & Harvesting

Right-click to harvest a crop. Right-clicking on an immature plant will do nothing. Left-click will destroy a plant instantly, possibly yielding Seeds and/or its harvest. Weeds can be removed with a Weeding Trowel or by breaking the cropstick they're occupying.

Dangers

A short bright green plant on four brown sticks, with a background of taller golden yellow plants in farmland.
Weeds

Running near IC2 crops can destroy the plant, so can jumping on them. Other mobs can also destroy crops by jumping or falling into the field, so fence off your crops or mob-proof the area.

Weeds can sprout in cropsticks without a crop inside (double cropsticks too), and if they are allowed to reach maturity they take over adjacent cropsticks and replace the plants inside. Destroy the cropstick if a weed appears, right click with a Spade or use Weed-Ex to prevent the weeds from appearing for a good while. Any crop with Growth 24+ can also spread weeds to orthogonally adjacent spaces (north, south, east or west, same Y level only).

Crops with high stats/higher tiers have greater environmental needs. If crops are dying seemingly at random, it could be a lack of environment quality. Some crops need certain conditions to grow. If the Waila tooltip says "Can grow: No", there's something wrong. Check the IC2 Crops List or NEI's {type} Seeds item tooltip, holding down CTRL for extended info.

Crossbreeding

To obtain new plants and mutations, double cropsticks need to be placed so that they have at least two mature cropstick plants orthogonally adjacent on the same y level (north/south/east/west). A checker board pattern can be used to maximize the number of potential new plants.

Breeding for Propagation

This is the easiest breeding task. Each new plant has roughly a 20-40% chance to be one of the two parent's species, if different. Those odds increase if the two parents are the same species to ~40-60%. The exact odds depends on how many possible mutations there are between the two parent plants. There's still a very high likelihood of getting mutations, even with two identical parents. When a new desirable mutation happens, it's best to propagate the plant if possible before trying to collect a seed bag.

Breeding for Mutations

Which plants are possible mutations from a given set of parents relies on plant trait tags and tiers. In practice, what mutations are obtained is highly chaotic. The easiest method is to have a large field of adult plants and collect whatever crops they yield rather than trying for one specific plant exclusively. The Online Crop Breeding Calculator can help choose parent crops with the best odds for a certain mutation, but most of the outcome relies on luck and persistence.

Stickreed Example

  • Stickreed from Sugar Cane is the ideal starter crop as it grows extremely quickly and Stickreed is useful for Sticky Resin.
  • Begin by crafting IC2 Cropsticks and searching for Sugar Canes in the world.
  • Right-click wet, tilled soil with the sticks to put them down, leaving alternate spaces empty like a checker board.
  • Right-click the cropsticks with the canes to plant them. This creates Reeds, the name of the plant that ended up in the cropstick.
  • Wait for the Reeds to mature. Check the Waila tooltip for "Stage: 1/3". 3/3 is full grown.
  • Put two cropsticks on the same tilled dirt for double cropsticks, in all the empty spaces between parent plants.
    • ! Danger ! Weeds can appear, not just plants. Do not leave your crops unattended like this.
  • After some time, double cropsticks will turn into a weed, another Reed, or a new mutation.
    • Stickreed looks identical to Reed until the last growth stage. ID it with a Plant Lens or Portable Scanner.
  • Once a Stickreed appears, place Reeds nearby to crossbreed Reed x Stickreed. There's a ~35% chance of getting a new Stickreed this way. Once several Stickreeds are growing, try harvesting for seeds to keep spreading or start a new plot.

Breeding for Stats

The objective now is to crossbreed them to get better crop stats. Use a fast growing crop like Stickreed, Sugar Cane(Reed), Mushroom or Glowflower. Stickreed is considered the best since it's a Tier 4. Crops need to be analyzed to see their stats. The early option is an LV Scanner or Cropnalyzer, but they only work on seed bags, which needs the crop to be fully harvested as well. To avoid this, make a Portable Scanner and right click planted crops to see their stats immediately without harvesting.

Crop stats start at 1/1/1 for Growth/Gain/Resistance and change slightly from the existing crops to the new one, at random. Keep crossbreeding and replanting the new crops that have better stats than the ones you have. The objective is to get 21/31/0 to spread high stats to other crops, and 23/31/0 for crops meant to be harvested in an automated farm. Crossbreed the max-statted crop with other crops to transfer over the high stats. To obtain other kinds of crops that haven't showed up yet, the NEI tab on the seeds is useful and a good path to follow.

While crossbreeding for stats, pick all the different crops that show up over time and store their seeds. To reach most of the useful high-tier crops, start with the ore crops obtained from crossbreeding Stickreeds and cross those, aiming for higher and higher tier crops until you reach Platina. These need Platinum Blocks to grow fully, which might be unavailable, but they can still crossbreed without the block at growth stage 3.

Stats

There are a total of eight stats that affect how productive a crop is. Three of them are crop stats (Growth, Gain, Resistance), and the other three are environment stats (Nutrients, Humidity, Air Quality). The last two are temporary (Water, Fertilizer) and slowly consumed to speed up maturation. Crop stats can be manipulated by crossbreeding or other methods, and are specific to the seed bag. Environment stats depend on the block where the cropstick is at, boost the growth speed of the crop, and determine if a high stat crop's needs are met or not. Temporary stats (Water, Fertilizer, Weed-EX) are from the appropriate consumable item or an automated farming machine that can apply them.

Growth, Gain and Resistance

  • Growth affects how much the crop grows per random growth tick. The higher it is, the faster the crop grows, up to 31. However, if this stat is at 24 or higher, the crop gains weed behavior and will place weeds in adjacent cropsticks, even if there are regular crops in them. To prevent this in your automated farm, make an X formation with no adjacent cropsticks, make a formation with varying Y levels to prevent adjacent cropsticks, or use the Industrial Greenhouse.
  • Gain affects how many items the crop outputs, on average, when harvested. This is applied on the default number of drops, which varies from crop to crop, and goes up to 31. There's no penalty to maxing this stat, so 31 is always best.
  • Resistance affects the chance of a seed bag drop when the crop is harvested off the cropstick, and also lowers the chance of a weed spawning on the cropstick from adjacent weeds. However, increasing this stat also lowers growth speed slightly, because it makes the crop more demanding of environment stats, which makes them less effective.

These stats can and should be worked on for a fast and efficient automatic farm, focusing on Growth to speed up cycling. For a completely filled farm with the same Y level, the most efficient stat spread is 23 Growth, 31 Gain and 0 Resistance (23/31/0). If you have a setup that doesn't have adjacent cropsticks, the best spread is 31/31/0, which also applies to the Industrial Greenhouse.

Nutrients, Humidity and Air Quality

* Nutrients depend on the biome the crop is in, more specifically the "Nutrients" stat of the biome, which maxes out at 10. On top of that, it can be boosted by up to 4 points by having up to 4 Dirt blocks under the cropstick, with a cap of 3 points for the crops that needs a block to grow fully (this block should be at the bottom of the 4). Finally, using Fertilizer also boosts the Nutrients stat: the Fertilizer value of a crop ranges between 0 and 200, and it increases the Nutrients stat by up to 10, but it can only be applied when the Fertilizer value is under 100, which means the baseline for this boost is 5.

  • Humidity also depends on the biome the crop is in. To boost it further, use Farmland under the cropstick (+2 points), and make it wet from nearby water (+2 points). Finally, hydrate the crop with an IC2 Hydration Cell or provide water to your machine automation which will hydrate crops automatically (+10 points). Dry farmland will make IC2 crops disappear.
  • Air Quality gets higher with a higher y level, up to 4 points at y=124 or above (y=79, 94, 109, 124 for 1, 2, 3 and 4 points), with another 2 points if the cropstick can see the sky (no blocks or only transparent blocks above). On top of that, the 8 blocks that surround the cropstick at the same y level are checked: 8 air blocks means 4 bonus points, otherwise 4 or more air blocks means 2 bonus points.

Based on this, maximizing the efficiency of your farm means choosing the right spot for it. The biome it's in is very important. The biomes with highest stats are Fungi Forest, Lush Swamp, Moor, Rainforest, Tropical Rainforest and Tropics. On top of that, putting the farm at y=128 or above is best. Until you have all of the Farmland blocks occupied, it's also a good idea to scatter the crops, so that they have the highest Air-Quality stats possible until the farm is completely filled.

One important thing to keep in mind is that every crop has a "need" for stats. That means that, depending on what crop it is, its tier and stats, it has a baseline of environment stats that it needs to grow at all. If they are not high enough, the crop can die, and just disappear from the cropstick. The higher the tier and crop stats, the more demanding the crop is of environment stats, so a max-statted tier 12 Transformium, for example, will most likely not survive in a bad biome for crops.

If it survives, however, its growth speed also checks the crop stats, and higher crop stats slow down its growth. However, this decrease is minimal, around a few % per high stat, much lower than the boost that high Growth and Gain can give. This is the reason why 0 Resistance is best for optimal growth in a good farm location, because it doesn't increase the speed of outputs and actually decreases it slightly by adding to the total stat check.

Given all this, it should be noted that the most demanding crops get boosted the most if you optimize your environment stats. Every point increase is a bigger difference for them, and as such you should pay close attention if automating max-statted crops such as Transformium, Stargatium, Space Plant, etc.

High Tiers and Special Behavior

When starting with crops, the player usually plants down Sugar Cane or other simple crops like Carrots, Potatoes or Glowflowers. The IC2 crop mechanics come into play for crops of all tiers, but after some crossbreeding time, higher tier crops will naturally appear and will often have unique mechanics. Many of them won't even grow to their last growth stage by themselves, so here are some things to remember.

To start, many different crops need a specific block under them to reach their final growth stage. This is the case for almost all, if not all ore-related crops, and their outputs cannot be collected without that block, unless they are Oreberries. For highest efficiency, this block should not be placed right under the dirt block where the crop is: instead, you will need to place this block within 4 tiles of the crop, with OreBerries as an example you can place it directly under the crops dirt block. This also works through stacks of crops. Allowing 2 nutrient crops to be stacked on top of each other. Usually, you can use a matching ore as a valid block, but the most reliable alternative is compressing 9 ingots of the material into a block.

If you don't place the correct block for those crops, you won't be able to collect them, but that doesn't mean they're useless! A lot of them can crossbreed at a lower growth stage, which means you can even do this on an automated farm, since they won't ever be harvested. This is a possible way to crossbreed up to the highest tiers without using blocks, although it takes longer to do it this way, simply by breaking the crops with a Spade right-click. Since crossbreeding is effectively random, you can stumble upon higher tier, more valuable crops this way.

On top of this, high-tier crops are more demanding of environment stats. The math to calculate this is very complicated and hard to specify, but the general rule is that they will require those higher stats to grow fast, if at all. High crop stats add onto the pressure of a high tier, and this means that these crops may just disappear if they have high stats when placed in poor conditions. If this happens, it's simply because the random growth tick generated a number that the environment stats could not match up to. With a single failure, the crop disappears.

Aside from crop death, this factor also means that high-tier crops get a bigger boost in growth speed than slow crops, when the farm is switched to a better spot for environment stats. Such developed farms should be placed in the best spots possible, because high-tier crops already have a naturally slow growth speed, and any increases to it can be very harmful to the speed of crop outputs overall.

Further Reading