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{{Infobox Test
[[Category:GT_Multiblock_Machines]]
'''Your first EBF (Electric Blast Furnace)''' ''Needs to be rewritten''
|name=Electric Blast Furnace
|image=Electric_blast_furnace.PNG
|mod=Gregtech 5
|type=Tile Entity
|tooltip=Controller block for the Electric Blast Furnace
|quest=EBF-Time
|tier=LV
|machinesize=3x3x4 (hollow)
|pollutionoutput=Variable
|blastresistance=10
|hardness=10
|gteuusage=120 EU/t+
|gtvoltagein=As per Energy Hatch
|gtamperage=2A per Energy Hatch
|gtfluidcapacity=16,000 L+
|gtitemcapacity=x4 stacks+
}}
The '''Electric Blast Furnace''' (EBF) is a critical multiblock machine that must be made in late [[LV]] in order to progress, as it is the only way to process Aluminium at that [[tier]]. It smelts metal dusts into ingots at higher temperatures than can be attained in simpler furnaces, at the cost of significant [[electricity]] usage.


The EBF is often the first GT multiblock new players make, and as such is a common source of frustration and issues. Unlike single block machines, the Electric Blast Furnace has multiple valid configurations and if incorrectly built will void its recipe ingredients, wasting resources and power. Its recipe capabilities are determined by both the [[Coil]] block used and Energy Hatch(es) it's built with.
The Electric Blast Furnace is an Multiblock structure, being 3x3x4 blocks in total (3x3 wide and 4-blocks high)
It is recommended to use multiple Energy Hatches for your first EBF since you’ll have to feed it with constant MV power (128 eu/t, which in this case means 2 Energy hatches accepting 2 amps of LV power each making it 32eu x 4 amps which equals to MV power)
The easiest way to give power to the EBF is using battery buffers, but it can also be done without battery buffers if you got enough power production for it. Later on you can replace your Energy Hatches with one MV energy hatch instead, or use multiple MV Energy Hatches to gain HV power to it.
<gallery>
File:Example.jpg|Picutre of an EBF (whole)
File:Example.jpg|Picture of an ebf with battery buffers /- or cables properly connected
</gallery>


== Building your first EBF ==
== Construction ==
The EBF is 3x3x4 in size; four blocks tall with a 3x3 footprint. While not affected by rain, any [[Generator]]s or [[Battery Buffer]]s connected to it can catch fire and [[explode]] if exposed, so it's best covered or placed indoors. Use F9 to check chunk borders and ensure the EBF is contained in a single chunk. Partially loaded multiblocks are prone to deforming or exploding. LV is the minimum tier for [[Multiblock#Input Hatch|hatches and busses]], but they can be upgraded later for more capacity or greater effect.


Requires:
=== Before starting to build your EBF ===
* Electric Blast Furnace (controller)
There are two different recommended ways to power your first EBF (using low voltage).
* x16 Cupronickel Coil Block+
* x1+ Input Bus (LV)+
* x1 Output Bus (LV)+
* x1+ Input Hatch (LV)+
* x1 Output Hatch (LV)+, optional
* x1 Maintenance Hatch
* x2+ Energy Hatch (LV)+, or x1+ Energy Hatch (MV)+
* x1 Muffler Hatch (LV)+
* x9-11 Heat Proof Machine Casing (minimum 0)
* x2-4+ Amps of power supply, tier determined by Energy Hatch(es)


'''Bottom Layer'''
If you have found Stibnite/Tetrahedrite in the Nether you can build two LV battery buffers and place two batteries inside each of them. These battery buffers should be connected directly to the energy hatches of the EBF, and in this case you only need two energy hatches. Make sure the batteries contain a lot of charge since the blast furnace will need to consume a significant amount of power to process the reactants.
* Place the controller in front center of the bottom layer.
* The Input Hatch, Input Bus, Output Bus, Maintenance Hatch, and Energy Hatches can go anywhere on the bottom layer.
* Fill the rest of the 3x3 with Heat Proof Machine Casings.


'''Middle Layers'''
Example: To make one aluminium ingot you need 204 000 EU, this means that you’ll need more than 100 000 EU inside each battery buffer. At least three sodium batteries or two lithium batteries (fully charged) per battery buffer is recommended to produce one ingot.
* The second and third layers of the EBF are rings of x8 Cupronickel Coil Blocks, each.
** The center of both layers should be empty.


'''Top Layer'''
If you do not have access to Stibnite/Tetrahedrite yet, then you need more than two energy hatches - 3 is recommended. You should have 5 EU generators powering your EBF which needs to be able to keep running during a full EBF operation. If one of the generators run out of power, it might stop the furnace and will destroy the reactant(s) inside.
* The muffler goes in the center of the top layer, facing upwards. Wrench to rotate if needed.
5 lv generators should be used to account for energy loss in the cables. To understand the exact mechanics of power loss it is recommended to look up another article on it.
** It ''must'' have an empty air block above it.
* The Output Hatch, if used, goes in any of the other eight positions.
* Fill the rest of the 3x3 with Heat Proof Machine Casings.


== Making Your EBF Work ==
==== The bottom layer must contain these blocks. ====
In order to run, maintenance problems need to be fixed, power supplied, circuit and ingredients loaded, and then finally the EBF can be started up. Use a Soft Mallet to turn the EBF on if it doesn't power up automatically. If it voids a recipe, the EBF will disable itself to avoid wasting more resources.


=== Maintenance ===
1 Electric Blast Furnace control block, placed in the middle of a side
Like all multiblocks, when first formed the EBF will have a full suite of [[Maintenance]] problems, and maintenance problems will periodically (but rarely) pop up after that. These require tools to fix; a Hammer, Wrench, Soft Mallet, Screwdriver, Crowbar (GT, not Railcraft) and Soldering Iron. If you do not have a soldering iron, you can run the EBF with one maintenance problem not fixed, but will need three energy hatches.
1 Maintenance Hatch
1 Input Buses
1 Output Buses
At least 1 Energy Hatch
0-4 Heat Proof Machine Casings, Use these to fill all the empty spaces in the 3x3 bottom layer.


=== Power ===
==== The second and third layer is built using Heating Coils ====
The EBF requires a constant 120 EU/t to make aluminium or steel, not accounting for losses from transmission. It needs to be supplied with 4A of LV to reach MV energy tier. With the "Circuitry burnt out" maintenance issue, it will instead require 132 EU/t. Each Energy Hatch can accept a maximum of 2A, which is 64 EU/t. Thus two LV hatches are required for the basic Electric Blast Furnace, or three and 5A of LV power if it has a [[maintenance]] problem. Use as few cables as possible. More than two blocks of cabling will reduce each amp to 29 EU/t- 4 amps of that is only 116 EU/t, and the EBF won't run. 2x Tin Cable is the absolute minimum that should be used; copper cable has even worse energy loss.


[[Battery Buffer]]s are another option. Each buffer needs at least two batteries to provide 2A, which means a four slot or bigger buffer. Buffers are HIGHLY recommended for use with unbuffered [[Steam Turbine]]s, due to their inconsistent nature. They are not necessary for [[Combustion Generator]]s or [[Gas Turbine]]s, but can be useful. Buffers can also help where the current power infrastructure is insufficient to run the EBF constantly.
There are multiple kinds of material you can use for Heating Coils. These coils limit the max temperature inside the EBF. Different recipes require different temperatures, and the blast furnace will not operate if the reactants require a higher temperature to react than the coils can tolerate. At this point of the game you only have access to Cupronickel Coils which gives the EBF an max temperature of 1800 degrees kelvin.
You need a total of 16 Coils, 8 on each layer and the middle block should be hollow.
Do not mix different types of Heating Coils.


==== The top layer ====
=== Circuits ===
Many recipes require a programmed [[Circuit]] or [[Ghost Circuit]] to be set. When using a programmed circuit item, place it in the Input Bus along with the other recipe ingredients. It is not consumed in the process. Make sure to have the right one for the recipe. To set a ghost circuit, right/left click on the box in the lower right corner of the Input Bus to change the number, or shift-right click to choose a circuit setting directly.
The top, or fourth layer, is build using 8 Heat Proof Machine Casings and one Muffler hatch. Similar to the second and third layers, the Machine Casings go on the edges and the Muffler should be in the Middle, facing up.


== Upgrading ==
=== Starting your EBF for the first time ===
The Electric Blast Furnace running at 120 EU/t is at its most efficient. Keep in mind that upgrading the voltage will quadruple the power requirement, but shorten processing time by half by base. The [[coil]]s used for a recipe also affect how much power it consumes.


==== Redstone Alloy Cable ====
Before you can start your EBF you need to do maintenance on your machine. This is done by rightlicking on the Controller block to see which problems exist, then grab the proper GT tool and use it inside the Maintenance Hatch More information about which tools you need can be found inside the GT- Energy & tools book.
With a functional EBF, Redstone Alloy Cables can be made which are completely lossless. This is a priority upgrade for both any cables connecting the EBF to its power source(s), and makes for a fantastic backbone power distribution line for a LV machine room.
Since this is your first EBF you will most likely not be able to fix the “Circuitry burned out” problem yet. The EBF will still run with this problem, however the energy consumption is increased 10% with every problem inside the EBF
After the problems is fixed hit the controller block with an Soft Mallet to enable the machine. The Machine Controller will turn Green once the EBF starts and turn red again once its complete.


=== Upgrading your EBF ===
==== MV Generator ====
A MV generator can be used to power the EBF instead of 4A of LV power and two LV Energy Hatches. If choosing to do so, ensure there is only ONE MV Energy Hatch instead of two, otherwise it will not work. Multiple MV Energy Hatches will cause the EBF to expect overclocking to HV, the same way it did when initially set up with two LV Energy Hatches to achieve MV.


==== Upgrading the Voltage ====
There is two ways of upgrading your EBF.
120 EU/t is insufficient power to smelt many recipes, the most important one being stainless steel. The EBF must be supplied with 4 amps of MV into two MV Energy Hatches to achieve 480EU/t, the required power for stainless steel. Keep in mind that running 120 EU/t recipes (such as aluminium or steel) will consume TWICE as much power at 480 EU/t. It may be desirable to set up a second EBF dedicated to higher power recipes if resources allow.


==== Voltage increase ====
==== Heating Coils ====
[[Coil]]s determine what recipes the EBF can do, and how well it does them. Some recipes will require more heat than Cupronickel coils provide. For instance, Energetic Alloy requires 2200K, while Cupronickel Coils only provide 1800K- thus, a EBF cannot smelt Energetic Alloy until its coils are upgraded. An EBF or group of wallsharing EBF's can only have one coil type.
Allows you to put more voltage in your EBF recipes
If the EBF is able to, it will overclock itself and reduce the speed used in crafting. This will increase the power consumtion aswell.


An extra bonus value will be added to your EBF's heat capacity of 100K * (energy tier - 2), where LV is tier 1, MV is tier 2, etc. This will allow some items to be smelted more efficiently at certain tiers, as described below. The basic setup of two LV Energy Hatches @ 2A each is MV level energy, which simply wipes out the - 2 penalty. With an HV Energy Hatch or two MV Hatches, the EBF has a 100K heat bonus. The [[Portable Scanner (Gregtech)|Portable Scanner]] can be used to read an EBF's heat capacity and energy tier.
==== Coil replacement ====
Allows you to process higher tier materials inside the EBF, by heat level
Coils also increase the stats of the EBF some.


==== Gas Recovery ====
Every extra 900K makes it so you get 5% less eu/t usuage
The '''Output Hatch''' is optional and will collect waste gasses for some recipes (C0<sub>2</sub>/CO/SO<sub>2</sub>), mostly ore dusts. The amount collected is based on the tier of the Muffler Hatch and at LV it will get nothing (0%); a MV Muffler recovers 13% of the possible total. The quantities shown in NEI are for the 'best' Output Hatch (UHV).


=== Automation ===
Every extra 1800K halves the time taken
Thankfully, automating an EBF is extremely easy. Input hatches accept fluids from any pipe, or manually in the GUI using cells. Input buses accept items from item pipes or hoppers. Output Hatches will auto-output fluids into pipes, while Output Buses will push into any container, item pipe or hopper. Busses and Hatches only auto push/pull from the face marked with four small arrows around a hole. As of 2.4.0, the EBF will shut down by default if there is no space for the recipe output. This behavior can be changed by adjusting the Void Mode in the controller. Only set items and/or fluids to void if they are not wanted.


== Usage ==
==== Wallsharing ====
Multiple Electric Blast Furnaces can be built using less resources by [[Wallsharing]]. Like the [[Bricked Blast Furnace]], a wallshared EBF can share one or two sides of blocks with another adjacent EBF. The same type of [[Coil]] must be used across all wallshared furnaces, and due to their high [[Pollution]] output consideration should be given to the build location. Maintenance Hatches cannot be shared and it's not recommended to share Energy Hatches due to the EBF's high power demands.
''All Electric Blast Furnace recipes consume either 120EU/t or 480EU/t. However, the MV Energy Hatch requires Aluminium to craft, and Aluminium cannot be smelted outside an EBF. Therefore, the first time an EBF is constructed, in order to operate, its structure must contain 3 LV Energy Hatches. (Two would be enough ordinarily, but if any Maintenance problems are present, the EBF's energy consumption jumps from 120EU/t to 132EU/t, greater than the 128EU/t afforded by two LV Energy Hatches.)
Power is the most important problem with using an EBF. As it requires MV Electricity when only LV is available, it requires 5 Basic Diesel Generators, Gas Turbines, or Steam Turbines. 5 Steam Turbines consume 510L Steam/tick, equal to 34 High Pressure Coal Boilers, 17 High Pressure Lava Boilers, or one fairly expensive Large Bronze Boiler. If, however, a supply of Oil is readily available, a Distillery can easily supply enough Diesel to run a Blast Furnace.
One of the primary uses of the Electric Blast Furnace is the smelting of Iron into Steel. While the Bronze Blast Furnace can also produce Steel from Iron, the Electric Blast Furnace is much, much faster and more energy efficient. (The Bronze Blast Furnace can smelt one Iron Ingot into one Steel Ingot in 6 minutes for 4 Charcoal. The Electric Blast Furnace can smelt one Wrought Iron Dust into one Steel Ingot in 5 seconds for approximately 20,000 EU, including Oxygen and Wrought Iron processing. Using High Pressure Coal Boilers, 4 Charcoal can produce far more than 20,000 EU.)
Another important use of the Electric Blast Furnace is the smelting of Silicon Ingots, for when Applied Energistics 2 is installed alongside GregTech, all of its circuit recipes consume Silicon Plates. Silicon Dust can most easily be acquired by electrolyzing Silicon Dioxide Dust, a process which also generates 2000L Oxygen (useful for Steel or Annealed Copper). Silicon Dioxide Dust is most easily acquired by centrifuging Glass Dust.''


== Useful information ==
== Troubleshooting ==
'''Runs for a while, or for only a second, and then turns off, usually deleting inputs in the process'''
As with all other GregTech multiblock machines:
*Make sure enough EU is being supplied. See the [[#Power|Power]] section for details.
*Insufficient energy supply will destroy the currently processed material.
*Make sure if your using Advanced Mufflers that they have air filters in, tier 2 air filters after IV mufflers.
*When the Output Bus is full, the Electric Blast Furnace will continue to work and will destroy all newly produced items. Put a diamond chest on the output to capture items.
'''Won't start, or flashes a green light but does nothing when turned on'''
*If you add an output hatch to the top layer, you can capture output gases for processing.
*Hit the EBF with a Soft Mallet to enable it.
*Do NOT build a multiblock machine over chunk borders. Doing so can lead to unpredictable behavior. If you have NEI installed (which you should), chunk borders can be viewed by pressing F9 (by default).
*Check the recipe using NEI. Many items/gasses/fluids look similar.
*Before using the Electric Blast Furnace for the first time, maintenance must be performed.
** Check that the correct processing gas/fluid is in the Input Hatch.
*To activate or deactivate the Electric Blast Furnace, hit its control block with a Soft Hammer.
** And all the items are present in sufficient quantity in the Input Bus.
*EBFs can share walls, just like the BBF. They can also share input and output hatches. Energy hatches sometimes work if shared, so recommendation is to not share them.
*Check the proper programmed circuit / ghost circuit is set in the Input Bus.
*There can also be more than one input hatch or bus. This way you can dedicate one hatch per input gas.
**Check the gas (or secondary ingredient) and item combination matches the set circuit.
*Large fluid cells (search for large*cell in NEI) can be placed in the input hatches to do large batches of items.
*Make sure the Muffler Hatch is not blocked by another block.
*Because of the high pollution levels, keep your muffler upgraded to the highest tier available.
*Make sure the Muffler Hatch is facing out.
*'''Do not''' mix different types of Heating Coils.
*It could also be caused by the EBF not getting any power at all.
** Check that cables are connected.
** Ensure generators/battery buffers are pointed in the correct direction.
** See if there are any accidental plates/foils applied to GT block faces - remove with [[Crowbar]].


'''Structure Incomplete'''
== Troubleshooting your EBF/Common problems ==
*Try breaking the controller and replacing it.
*Check that nothing has occupied the interior of the EBF, such as invisible lighting blocks.
*If the EBF has never formed before, check that all the blocks are in the correct place and orientation. Muffler must face out, Controller must face forward.


'''Outputs Full'''
=== The EBF runs for a while, and then turns off ===
* Output Bus is full and void protection is on.
* There is no Output Hatch that can accept gasses - one is needed on the '''top layer''' of the EBF for gas.


== Tips ==
*Make sure you are giving it enough power, See Power usage for more details.
*EBFs can share walls, just like the [[BBF]]. They can also share input and output hatches. Energy hatches sometimes have issues if shared, so recommendation is to not share them.

*There can also be more than one input hatch or bus. This way you can dedicate one hatch per input gas.
=== The EBF Does not start ===
*'''Do not''' mix different types of [[Heating Coil]]s; the EBF will not work.


== External Links ==
*Hit it with a Soft Mallet to enable it
*[[ftb:Electric Blast Furnace|Electric Blast Furnace - FTB Wiki]]
*Double check the recipe using NEI. Integrated circuits is needed together with the dust inside the input bus. Make sure you have the correct processing gas.
*Make sure the Muffler Hatch is not blocked by another block
*It could also be caused by it not getting any power at all
*Is the Circuit inside the Input Bus?


[[Category:Multiblocks]]
{{FTB_Attribution|url=https://ftb.gamepedia.com/Electric_Blast_Furnace|name=Electric Blast Furnace}}

Latest revision as of 02:23, 31 December 2023

The Electric Blast Furnace (EBF) is a critical multiblock machine that must be made in late LV in order to progress, as it is the only way to process Aluminium at that tier. It smelts metal dusts into ingots at higher temperatures than can be attained in simpler furnaces, at the cost of significant electricity usage.

The EBF is often the first GT multiblock new players make, and as such is a common source of frustration and issues. Unlike single block machines, the Electric Blast Furnace has multiple valid configurations and if incorrectly built will void its recipe ingredients, wasting resources and power. Its recipe capabilities are determined by both the Coil block used and Energy Hatch(es) it's built with.

Construction

The EBF is 3x3x4 in size; four blocks tall with a 3x3 footprint. While not affected by rain, any Generators or Battery Buffers connected to it can catch fire and explode if exposed, so it's best covered or placed indoors. Use F9 to check chunk borders and ensure the EBF is contained in a single chunk. Partially loaded multiblocks are prone to deforming or exploding. LV is the minimum tier for hatches and busses, but they can be upgraded later for more capacity or greater effect.

Requires:

  • Electric Blast Furnace (controller)
  • x16 Cupronickel Coil Block+
  • x1+ Input Bus (LV)+
  • x1 Output Bus (LV)+
  • x1+ Input Hatch (LV)+
  • x1 Output Hatch (LV)+, optional
  • x1 Maintenance Hatch
  • x2+ Energy Hatch (LV)+, or x1+ Energy Hatch (MV)+
  • x1 Muffler Hatch (LV)+
  • x9-11 Heat Proof Machine Casing (minimum 0)
  • x2-4+ Amps of power supply, tier determined by Energy Hatch(es)

Bottom Layer

  • Place the controller in front center of the bottom layer.
  • The Input Hatch, Input Bus, Output Bus, Maintenance Hatch, and Energy Hatches can go anywhere on the bottom layer.
  • Fill the rest of the 3x3 with Heat Proof Machine Casings.

Middle Layers

  • The second and third layers of the EBF are rings of x8 Cupronickel Coil Blocks, each.
    • The center of both layers should be empty.

Top Layer

  • The muffler goes in the center of the top layer, facing upwards. Wrench to rotate if needed.
    • It must have an empty air block above it.
  • The Output Hatch, if used, goes in any of the other eight positions.
  • Fill the rest of the 3x3 with Heat Proof Machine Casings.

Making Your EBF Work

In order to run, maintenance problems need to be fixed, power supplied, circuit and ingredients loaded, and then finally the EBF can be started up. Use a Soft Mallet to turn the EBF on if it doesn't power up automatically. If it voids a recipe, the EBF will disable itself to avoid wasting more resources.

Maintenance

Like all multiblocks, when first formed the EBF will have a full suite of Maintenance problems, and maintenance problems will periodically (but rarely) pop up after that. These require tools to fix; a Hammer, Wrench, Soft Mallet, Screwdriver, Crowbar (GT, not Railcraft) and Soldering Iron. If you do not have a soldering iron, you can run the EBF with one maintenance problem not fixed, but will need three energy hatches.

Power

The EBF requires a constant 120 EU/t to make aluminium or steel, not accounting for losses from transmission. It needs to be supplied with 4A of LV to reach MV energy tier. With the "Circuitry burnt out" maintenance issue, it will instead require 132 EU/t. Each Energy Hatch can accept a maximum of 2A, which is 64 EU/t. Thus two LV hatches are required for the basic Electric Blast Furnace, or three and 5A of LV power if it has a maintenance problem. Use as few cables as possible. More than two blocks of cabling will reduce each amp to 29 EU/t- 4 amps of that is only 116 EU/t, and the EBF won't run. 2x Tin Cable is the absolute minimum that should be used; copper cable has even worse energy loss.

Battery Buffers are another option. Each buffer needs at least two batteries to provide 2A, which means a four slot or bigger buffer. Buffers are HIGHLY recommended for use with unbuffered Steam Turbines, due to their inconsistent nature. They are not necessary for Combustion Generators or Gas Turbines, but can be useful. Buffers can also help where the current power infrastructure is insufficient to run the EBF constantly.

Circuits

Many recipes require a programmed Circuit or Ghost Circuit to be set. When using a programmed circuit item, place it in the Input Bus along with the other recipe ingredients. It is not consumed in the process. Make sure to have the right one for the recipe. To set a ghost circuit, right/left click on the box in the lower right corner of the Input Bus to change the number, or shift-right click to choose a circuit setting directly.

Upgrading

The Electric Blast Furnace running at 120 EU/t is at its most efficient. Keep in mind that upgrading the voltage will quadruple the power requirement, but shorten processing time by half by base. The coils used for a recipe also affect how much power it consumes.

Redstone Alloy Cable

With a functional EBF, Redstone Alloy Cables can be made which are completely lossless. This is a priority upgrade for both any cables connecting the EBF to its power source(s), and makes for a fantastic backbone power distribution line for a LV machine room.

MV Generator

A MV generator can be used to power the EBF instead of 4A of LV power and two LV Energy Hatches. If choosing to do so, ensure there is only ONE MV Energy Hatch instead of two, otherwise it will not work. Multiple MV Energy Hatches will cause the EBF to expect overclocking to HV, the same way it did when initially set up with two LV Energy Hatches to achieve MV.

Upgrading the Voltage

120 EU/t is insufficient power to smelt many recipes, the most important one being stainless steel. The EBF must be supplied with 4 amps of MV into two MV Energy Hatches to achieve 480EU/t, the required power for stainless steel. Keep in mind that running 120 EU/t recipes (such as aluminium or steel) will consume TWICE as much power at 480 EU/t. It may be desirable to set up a second EBF dedicated to higher power recipes if resources allow.

Heating Coils

Coils determine what recipes the EBF can do, and how well it does them. Some recipes will require more heat than Cupronickel coils provide. For instance, Energetic Alloy requires 2200K, while Cupronickel Coils only provide 1800K- thus, a EBF cannot smelt Energetic Alloy until its coils are upgraded. An EBF or group of wallsharing EBF's can only have one coil type.

An extra bonus value will be added to your EBF's heat capacity of 100K * (energy tier - 2), where LV is tier 1, MV is tier 2, etc. This will allow some items to be smelted more efficiently at certain tiers, as described below. The basic setup of two LV Energy Hatches @ 2A each is MV level energy, which simply wipes out the - 2 penalty. With an HV Energy Hatch or two MV Hatches, the EBF has a 100K heat bonus. The Portable Scanner can be used to read an EBF's heat capacity and energy tier.

Gas Recovery

The Output Hatch is optional and will collect waste gasses for some recipes (C02/CO/SO2), mostly ore dusts. The amount collected is based on the tier of the Muffler Hatch and at LV it will get nothing (0%); a MV Muffler recovers 13% of the possible total. The quantities shown in NEI are for the 'best' Output Hatch (UHV).

Automation

Thankfully, automating an EBF is extremely easy. Input hatches accept fluids from any pipe, or manually in the GUI using cells. Input buses accept items from item pipes or hoppers. Output Hatches will auto-output fluids into pipes, while Output Buses will push into any container, item pipe or hopper. Busses and Hatches only auto push/pull from the face marked with four small arrows around a hole. As of 2.4.0, the EBF will shut down by default if there is no space for the recipe output. This behavior can be changed by adjusting the Void Mode in the controller. Only set items and/or fluids to void if they are not wanted.

Wallsharing

Multiple Electric Blast Furnaces can be built using less resources by Wallsharing. Like the Bricked Blast Furnace, a wallshared EBF can share one or two sides of blocks with another adjacent EBF. The same type of Coil must be used across all wallshared furnaces, and due to their high Pollution output consideration should be given to the build location. Maintenance Hatches cannot be shared and it's not recommended to share Energy Hatches due to the EBF's high power demands.

Troubleshooting

Runs for a while, or for only a second, and then turns off, usually deleting inputs in the process

  • Make sure enough EU is being supplied. See the Power section for details.
  • Make sure if your using Advanced Mufflers that they have air filters in, tier 2 air filters after IV mufflers.

Won't start, or flashes a green light but does nothing when turned on

  • Hit the EBF with a Soft Mallet to enable it.
  • Check the recipe using NEI. Many items/gasses/fluids look similar.
    • Check that the correct processing gas/fluid is in the Input Hatch.
    • And all the items are present in sufficient quantity in the Input Bus.
  • Check the proper programmed circuit / ghost circuit is set in the Input Bus.
    • Check the gas (or secondary ingredient) and item combination matches the set circuit.
  • Make sure the Muffler Hatch is not blocked by another block.
  • Make sure the Muffler Hatch is facing out.
  • It could also be caused by the EBF not getting any power at all.
    • Check that cables are connected.
    • Ensure generators/battery buffers are pointed in the correct direction.
    • See if there are any accidental plates/foils applied to GT block faces - remove with Crowbar.

Structure Incomplete

  • Try breaking the controller and replacing it.
  • Check that nothing has occupied the interior of the EBF, such as invisible lighting blocks.
  • If the EBF has never formed before, check that all the blocks are in the correct place and orientation. Muffler must face out, Controller must face forward.

Outputs Full

  • Output Bus is full and void protection is on.
  • There is no Output Hatch that can accept gasses - one is needed on the top layer of the EBF for gas.

Tips

  • EBFs can share walls, just like the BBF. They can also share input and output hatches. Energy hatches sometimes have issues if shared, so recommendation is to not share them.
  • There can also be more than one input hatch or bus. This way you can dedicate one hatch per input gas.
  • Do not mix different types of Heating Coils; the EBF will not work.

External Links