JourneyMap

From GT New Horizons
(Redirected from Journeymap Fairplay)
A top down map with a large blue lake in the center, grey buttons along the top and left side.
JourneyMap in full screen mode.

JourneyMap (JM) is a map-making and waypoint system offering many configurable features to make travel and exploration easier. There are two major components - a MiniMap in the upper left hand corner (by default), and the Fullscreen Map that allows access to JourneyMap's utilities and options. GTNH includes visualprospecting, a custom add-on for JourneyMap that adds a toggleable Ore Vein, Underground Fluids and Thaumcraft Node tracking overlays.

MiniMap

A circle of a top-down map showing water, sand and forested mountains. The player is a blue pointed marker in the center.
MiniMap (round)

JourneyMap's Minimap is a smaller version of the Fullscreen Map which sits in the upper right corner by default. It can be moved, resized and displayed elements adjusted with the Options Menu. There are actually two MiniMaps included, and each one can be configured independently. Keybinds are used to interact with JourneyMap while in the primary Minecraft window. Current MiniMap preset (default \), Mode (default [ and ]) and Zoom level (default + and -) can be switched on the fly.

The player's current coordinates, FPS and biome can be displayed with the MiniMap, or toggled off from the MiniMap Preset Options. As many of these extra info displays duplicate InGame Info XML's, players may prefer to use only one of the two to reduce screen clutter.

MiniMap visibility can be toggled with CTRL+(default J), or Command+(default J) on Macs.

Fullscreen Map

Three square grey buttons, with white icons of a reticle, magnifying glass with plus sign, and magnifying glass with minus sign.

JM's fullscreen map can be invoked with (default J). Buttons along the top and side(s) allow access to various features, toggleable overlays and tools. Note that the game does not pause when the fullscreen map is open; it can be used while travelling by minecart or glider. Opening the Options screen or another of the sub-menus will pause the game.

The map can be panned with the WASD keys in 16 block increments, or by click-dragging with the mouse. Press ESC to exit Fullscreen Map mode or click the X button in the top right corner.

Zoom

The view control buttons (shown right) center the map on the player's current location, and increase / decrease magnification between the six available zoom levels. The zoom controls can also be assigned keybinds or controlled with the mouse scroll wheel.

Map Modes

A dark top-down map with small lit areas on the right side.
Night Mode showing light sources.
GUI with a color wheel, mode, style, reset, cancel and save buttons. A slider for opacity sits above a preview map.
Grid View options.

There are three primary modes for JourneyMap and multiple overlays. Modes are available for both the fullscreen and minimap, and can be toggled independently. Day and Night modes are exclusive, only one can be active at a time. Cave mode is toggleable but only available when the player cannot see sky - indoors or underground. There are multiple Y level regions for cave mode which will automatically change as the player ascends or descends.

If JourneyMap doesn't have an icon for a given mob, it will show an empty pointer of the appropriate color instead.

  • Square grey button with a white sun icon. Day Mode. This is the standard view.
  • Square grey button with a white moon icon Night mode. Makes artificial sources of illumination visible.
  • Square grey button with a white mountain icon Cave Mode. Maps indoor and underground areas that are lit.
    • Unavailable if Fairplay version is used.
    • Has multiple levels for elevation regions.
  • Square grey button with a white skull icon. Show Mobs. Toggles visibility of hostile mobs on the map.
    • Hostile Mobs are outlined with red marker arrows.
  • Square grey button with a white chicken icon. Show Animals. Toggles visiblity of passive mobs that are not pets or villagers on the map.
    • Passive mobs are outlined with pale grey arrows.
  • Square grey button with a white sitting cat icon. Show Pets. Toggles visibility of a player's tamed mobs such as cats and horses.
    • Pets are outlined with blue arrows.
  • Square grey button with a villager icon. Show Villagers. Toggles visibility of nearby villagers on the map.
    • Villagers are outlined with pale grey arrows.
  • Square grey button with a white grid icon. View Grid. Toggles the visibility of the grid overlay on and off. Useful for locating chunk borders and ore veins.
    • Shift-click to access Grid options for color, opacity, and style.

Waypoints

A top down map with sand and grass. A red diamond and red text saying "Hungry Node" is in the middle.
Waypoint on map / minimap.

Square grey button with a white flag. Waypoints are a powerful system for keeping track of important locations. Each dimension has its own Waypoints list, and by default a waypoint is only enabled for the dimension it belongs to.

A waypoint can be dropped at the player's current location with (default B), or by double-clicking anywhere on the Fullscreen Map. Doing either will bring up the New Waypoint editor GUI, prompting the player to input a name and possibly a Y value if the waypoint is out of current render distance. By default new waypoints use their coordinates as the name and are assigned a random color. Once created, Waypoints are accessible from the Waypoints menu Square grey button with a white flag..

The Waypoints menu has a list of all the player's waypoints sorted by distance or name. Clicking on the "Distance" or "Name" headers swtiches sort mode. Clicking again on the same header will toggle between A->Z/ Z->A or Nearest/Furthest. To the right of each waypoint row are six buttons. The header above these buttons "ALL X: On" can be clicked to quickly toggle all waypoints between visible/hidden. JourneyMap automatically makes a waypoint on player death. These can be deleted like any other and disabled from Options > Waypoints > uncheck "Create Deathpoints"

Button Waypoint Function
Teleport Teleports the player to the waypoint. Only available if Cheats are enabled / admin.
Find Centers the fullscreen map over the waypoint and exits the Waypoint menu.
On/Off Toggles visibility of the waypoint. On is enabled, Off is hidden.
Remove Deletes the waypoint. There is no undo, so be careful.
Edit Brings up the Waypoint editor. Color, name, co-ordinates and other attributes can be changed.
Share Prints a link in chat for other players to add the shared waypoint to their own Waypoints list.

Waypoints can also display outside of the map interfaces, either as simple diamond icons, text, and/or beams of light similar to a Beacon. The display options can be customized from the fullscreen map, Options > Waypoint Beacons.

In-Game waypoints can be disabled completely if desired, set to only render within a specific distance from the player, or hide their labels unless looked at to reduce visual clutter. This can be particularly useful when a large number of Waypoints are in use. Only Waypoints set to "Enabled: On" will be visible in-game and on maps.

Tip: If cataloging a large number of related waypoints, such as biomes or villages, start each one with the same tag or letters such as "Biome: Canyon" or "Village - Desert NW". This makes sorting and finding a specific waypoint easier later on.

Multiplayer Sharing

Waypoints can be shared with other players, as can the current location or area looked at. Clicking "Share" on a Waypoint from the Manage Waypoints screen prints a special chat message with [SAVE], [EDIT], [Enable/Disable] options. [SAVE] adds that waypoint to the player's Waypoints list. [EDIT] brings up the Waypoint editor, to set custom parameters first. [Enable/Disable] creates a temporary waypoint and does not save it to the Waypoints list.

To share a non-waypoint location, use the "Share Where I Am" keybind under Esc > Options > Controls (Default INSERT). Shift (or Control) + INSERT to share where you are standing. /sharewhereiam does the same thing. Thaumcraft Nodes and VisualProspecting Ore Veins can also be shared in chat by hovering the cursor over the icon in fullscreen map mode, and hitting the Share keybind key.

GTNH Overlays

In addition to the three standard JourneyMap map modes (day, night, and caves), New Horizons has three custom options - Show Ore Veins, Underground Fluids, and TC Nodes.

  • Square grey button with three white person figures. Show Server Utilities Claims Overlay marks claimed and chunkloaded chunks.
    • Only available if ServerUtilities is installed.
    • Can unclaim and load/unload previously claimed chunks only.
  • Square grey button with a white square dotted in grey representing an ore block. Show GT Ore Veins adds an overlay with icons of all the player's discovered ore deposits.
    • Use an Ore Finder Wand, Prospector's Scanner or touch ores to register a vein.
    • Hover over an ore icon and press DELETE to mark it as depleted. Does not remove the icon.
    • Use NEI's Highlight Mode to search ore veins. Ex. "copper" will highlight any known vein of copper ore.
    • Double-click on an ore icon to mark it as a temporary waypoint. Double-click again to remove.
    • A Prospector's Log can be used give registered Ore Vein data to another player.
  • Square grey button with a white oil rig icon. Show GT Underground Fluids.
  • Square grey button with a white tentacled circle representing a Thaumcraft Node.Show TC Nodes overlays circular icons of scanned Thaumcraft nodes and their primary aspect.
    • Use a Thaumometer to register a node.
    • Hover over a node icon and press DELETE to remove it. Scan again to add back.
    • Hover over node icons to see their full list of aspects and type.

Visual Prospecting Near Spawn

Prior to version 2.5.x, VisualProspecting did not trigger correctly near server spawn. Veins were still there, but no icon was added to JourneyMap in approximately a 200 block radius around chunk (0,0). There were several ways of mitigating the issue.

  • If you are the server owner (or are playing on Single Player), you can run the command /visualprospectingredoservercache to force VisualProspecting to recache all veins. This is similar to setting B:recacheVeins=true in *instance*/config/visualprospecting.cfg, which triggers a recache the next time the game is launched. Note that this may take a long time, depending on the size of your world.
  • Prospect away from spawn, 200+ blocks away in both in latitude and longitude.
  • Use JourneyMap waypoints to record veins found near the spawn.
  • In some rare cases no vein is generated at all in a chunk, so (accordingly) no icon is added.

Customizaton & Configuration

Keybinds

Keybinds for JourneyMap are available from ESC > Options... > Controls > JourneyMap. The "Share" keybind is found in the Share Where I Am section, not with JourneyMap's other keybinds.

Action Default Description
Create Waypoint B Creates a Waypoint at the current location.
Fullscreen Map J Brings up the full screen map and buttons.
Switch Minimap \ (BACKSLASH) Swaps between Minimap Preset 1 and 2.
Switch between Day/Night/Caves [ ] (RBRACKET / LBRACKET) Cycle between the three options.
Zoom In = (EQUALS) Increase magnification of the minimap/full screen map.
Zoom Out - (MINUS) Decrease magnification of the minimap/full screen map.
Share Location INSERT Place a temporary beacon other players can see for a few seconds wherever you are looking. Observing players must have Rotating Beam or Stationary Beam enabled in their JourneyMap settings.

Square grey button with three white sliders. Options Menu

Grey bars on a dark background. Minimap Preset 1, Minimap Preset 2, Fullscreen Map, Web Map, Waypoints, Waypoint Beacons, Cartography and Advanced Options.
JourneyMap's top level Options.

The Options menu is JourneyMap's largest collection of controls, allowing precise tweaking of almost any aspect of the mod. Waypoint, beacon, minimap, fullscreen map and general mapping behavior can all be adjusted.

MiniMap Presets

MiniMap Presets 1 & 2 are identical sets of options for each of the two independently configurable MiniMaps. What types of information are displayed can be customized here, as well as the option to disable the MiniMaps completely.

Option Effect on MiniMap
Enable MiniMap Disables/Enables the MiniMap. This can be used to have one in-game view with a minimap and one without, two different MiniMap configurations, or no MiniMap at all if both are disabled.
Show Caves If enabled, the MiniMap automatically switches to cave view when indoors or underground.
Show Grid Shows/hides the grid overlay.
Show Mobs Shows/hides hostile mobs.
Show Players Shows/hides other players.
Show Villagers Shows/hides villagers.
Small Icons Adjusts the size of mob/player icons.
Show Animals Shows/hides passive and neutral mobs.
Show Compass Shows/hides the North/South/East/West cardinal directions.
Show Location Shows/hides the coordinates below the MiniMap.
Show Pets Shows/hides the player's tamed mobs.
Show Reticle Shows/hides crosshairs over the minimap.
Show Waypoint Labels Shows/hides the waypoint names. If disabled waypoints will still be marked with diamond icons.
Verbose Location Shows X:, Y: and Z: labels if Show Location is enabled.
Show Biome Shows/hides the current biome name below the MiniMap.
Show FPS Shows/hides Frames Per Second above the MiniMap.
Show Mob Headings Shows which direction mobs are facing. If disabled, mobs without an icon will be invisible on the map.
Show Player Headings Show/hide direction other players are facing.
Show Self Show/hide the player's marker (blue icon) on the map.
Show Waypoints Show/hide nearby waypoints. If disabled no waypoints will show on the MiniMap.
Location Format for showing X,Y,Z and slice (v) co-ordinates.
Position Location of the MiniMap on the main in-game screen.
Compass Font Scale Size of the N,E,S,W markers.
Map Opacity Opacity of the map background. Waypoints are not affected.
Map Heading Orientation of the map. Only Circle shape supports "My Heading" which dynamically rotates the map around the player.
Reticle Heading Alignment of the crosshairs, either with the map or the player's heading.
Font Scale Size of the waypoint labels, FPS, Biome and Co-ordinates text.
Size Overall MiniMap size, as a percentage of window size.
Mob Icons Switch between 2D or 3D mob icon sets.
Shape Switch between Square, Rectangle or Circle shaped MiniMaps.
Frame Opacity Opacity of the frame around the MiniMap.
Preview Show the current MiniMap as an overlay while customizing options.
Edit Grid Same Grid View options as double-clicking the Grid button.
View Hotkeys Show what the current keybinds are.
Reset Restore ALL defaults for this sub-section.

Fullscreen Map

Option Effect on Fullscreen Map
Show Animals Shows/hides passive and neutral mobs.
Show Mob Headings Shows which direction mobs are facing. If disabled, mobs without an icon will be invisible on the map.
Show Player Headings Show/hide direction other players are facing.
Show Villagers Shows/hides villagers.
Small Icons Adjusts the size of mob/player icons.
Show Caves If enabled, the MiniMap automatically switches to cave view when indoors or underground.
Show Mobs Shows/hides hostile mobs.
Show Players Shows/hides other players.
Show Waypoint Labels Shows/hides the waypoint names. If disabled waypoints will still be marked with diamond icons.
Show Grid Shows/hides the grid overlay.
Show Pets Shows/hides the player's tamed mobs.
Show Self Show/hide the player's marker (blue icon) on the map.
Show Waypoints Show/hide nearby waypoints. If disabled no waypoints will show on the MiniMap.
Location Format for showing X,Y,Z and slice (v) co-ordinates.
Font Scale Size of the waypoint labels, FPS, Biome and Co-ordinates text.
Mob Icons Switch between 2D or 3D mob icon sets.
UI Theme User Interface Theme. Cycles through all installed themes, Purist and Victorian by default. Affects both the MiniMap and Fullscreen map.
Edit Grid Same Grid View options as double-clicking the Grid button.
Hot Keys Show what the current keybinds are.

Web Map

Web Map allows the player's JourneyMap to be opened in a separate web browser or web-enabled device. The localhost link is given in chat whenever Web Map is enabled. Requires Google Maps API access to function.

Option Effect on Web Map
Enable Web Map Toggles on/off Web Map functionality. All other options will be disabled when this is off.
Show Mobs Shows/hides hostile mobs.
Show Self Show/hide the player's marker (blue icon) on the map.
Show Animals Shows/hides passive and neutral mobs.
Show Pets Shows/hides the player's tamed mobs.
Show Villagers Shows/hides villagers.
Show Grid Shows/hides the grid overlay.
Show Players Shows/hides other players.
Show Waypoints Show/hide nearby waypoints. If disabled no waypoints will show on the Web Map.
Show Mob Headings Shows which direction mobs are facing. If disabled, mobs without an icon will be invisible on the map.
Show Player Headings Show/hide direction other players are facing.
Google Maps API Domain Switch top level domains to access Google Maps API.
Mob Icons Switch between 2D or 3D mob icon sets.
Web Server Port Default port to connect to the Web Map.

Waypoints

Option Effect on Waypoints
Enable Waypoint Manager Enables/Disables the Waypoints list. Disabling this option removes all waypoint functionality from JourneyMap, but does not delete the waypoint files in the save itself.
Create Deathpoints Enables/Disables the automatic creation of a waypoint when the player dies, labelled with the coordinates and time.
Maxiumum Distance Automatically hides waypoints that are further away than the listed distance from the player. Setting this to "0" shows all waypoints regardless of distance.

Waypoint Beacons

Beacons only show in the main window, with or without additional labelling. All of these options only apply to non-map (in-game) appearance of waypoints. If both beam options are turned off, waypoints will only be marked by icons and/or text, as specified.

Option Effect on Waypoint Beacons
Enable Waypoint Beacons Toggles visibility of waypoints in-game.
Rotating Beam Mark waypoints with a rotating vertical beam of light matching their color.
Show Name Appends a label with the waypoint's name.
Auto-Hide Label Hide labels of waypoints that are not being looked at directly.
Show Distance Append the distance to the waypoint after its name (#m).
Small Icon Smaller or larger diamond marker for waypoints in-game.
Bold Label Uses thicker font for the waypoint labels in-game.
Show Icon Show/Hide diamond icons matching the waypoint's assigned color.
Stationary Beam Mark waypoints with a vertical beam of light matching their color.
Font Scale Adjust the text size of waypoint in-game labels.

Cartography

These options affect performance and overall map appearance. The speed of the latest map render is shown at the bottom of this section.

Option Effect on all Maps
Always Map Caves Map caves below the player even when on the surface.
Ignore Glass Ceilings The player will not count as indoors when under glass.
Show Plant Shadows Show shadows of plants and crops on the map.
Use Antialiasing Smooths out the shading used to mark elevation.
Always Map Surface Map the surface above the player even when underground.
Show Bathymetry Show the topography below water.
Show Plants Show plants on the maps.
Use Cave lighting Use local lighting on underground layers.
High Display Quality Renders map with less aliasing / better quality.
Show Crops Shows crops on maps instead of empty fields.
Show Surface Above Caves Overlays surface topography when underground.
Use Transparency Transparent blocks do not occlude the areas below them.
Reveal Shape Toggles between Circle/Square. Circle reveals fewer chunks.
Cave Max Distance Maximum mapping distance while indoors/underground, in chunks.
Render Delay Time in seconds to wait between attempts to update the map.
Surface Min Distance Minimum mapping distance while outdoors. Maps the listed distance in chunks immediately.
Cave Min Distance Minimum mapping distance while indoors/underground. Maps the listed distance in chunks immediately.
Surface Max Distance Maximum mapping distance while outdoors, in chunks.

Advanced Options

Most of these options are best left on their default values unless intimately familiar with the workings of JourneyMap. Of interest to general players are disabling of start-up chat messages, number of mobs/per type rendered on maps, and the distance searched for entities to display.

Option Effect on JourneyMap
Announce Mod Print a chat message with JourneyMap's main keybind on world load.
Record Cache Statistics Debugging option. Do not turn on without good reason.
Check for Mod Updates Print a chat message if there is an updated version of JourneyMap available.
Hide Sneaking Entities Do not show players/entities who are sneaking.
Logging Level Adjust the level of logging printed to the console. Do not alter without good reason.
Cache Animals Time in milliseconds between checks for new animals.
Cache Players Time in milliseconds between checks for new players.
Maximum Animals Maximum number of animals shown on the map, closest to the player.
Maximum Villagers Maximum number of villagers shown on the map, closest to the player.
AutoMap Poll Frequency Time in milliseconds between automapping tasks. Lower values automap faster but may hurt performance.
Cache Mobs Time in milliseconds between checks for new hostile mobs.
Cache Villagers Time in milliseconds between checks for new villagers.
Maximum Mobs Maximum number of hostile mobs shown on the map, closest to the player.
Radar Range Lateral Lateral distance in blocks to search for new entities from the player's location.
Browser Poll Time in milliseconds between updates for the Web Map.
Cache Player Time in milliseconds between updates of player data.
Map Tile Render Type Change map tile rendering for different video cards.
Maximum Players Maximum number of players shown on the map, closest to the player.
Radar Range Vertical Vertical distance in blocks to search for new entities from the player's location.

Square grey button with crossed wrench and screwdriver in white. Actions Menu

Grey buttons named About, Auto-Map, Save Map, Use Browser, Reset VisualProspecting, Disable Mapping, Delete Map, Check for Update and at the bottom, Close.
Actions Menu

The actions menu is accessed from the crossed screwdriver and wrench button.

  • About - JourneyMap credits
  • Auto-Map - Map missing (near player) / all (all generated) chunks of the current map layer. Single Player only.
  • Save Map - Export a full map of the current layer to /screenshots/.
  • Reset VisualProspecting - DELETES registered ore veins and underground fluids data. Don't do this without good reason.
  • Disable Mapping - Toggle on/off JourneyMap's automatic mapping.
  • Delete Map... - DELETES maps for the current or all [dimension]]s. Don't do this without good reason as well.
  • Check for Update - Goes to a broken CurseForge page.
  • Close - return to the fullscreen map.

Square grey button with a white artist's palette and paintbrush. Themes

The Themes button Square grey button with a white artist's palette and paintbrush. cycles between installed themes. By default there are only two; purist, the default plain grey that matches vanilla minecraft's GUIs, and Victorian which has larger, round buttons in a gold and dark red scheme. Custom themes can be made with a custom JSON file using CSS conventions.

JourneyMap Fairplay

A top down map view with waypoints and entity icons, mostly blacked out.
FairPlay blocking indoor base mapping.
Feature Comparison Unlimited FairPlay
Web Map
Full Screen Map
MiniMap
Surface Mapping
Cave / Interior Mapping x
Nether Mapping x
End Mapping x
Mob Radar x
Animal / Pet Radar
Villager Radar ?
Other Player Radar x

JourneyMap shipped with the mod serverpack uses the Fairplay version. This prevents players from seeing into caves or interior builds, mapping the Nether/End, and showing other entities such as monsters or players. If you are running a private server, you can remove the Journeymap Fairplay server mod and replace the client side Journeymap with the Unlimited version to enable full functionality.

Use of FairPlay can cause issues with indoor bases, as JourneyMap does not distinguish between player built indoor areas and natural underground generation, blocking out both. It also significantly increases the difficulty of locating Lootgames and Roguelike Dungeons.

Switching from FairPlay to Unlimited

IMPORTANT: Do not remove the top level JourneyMap folder. This contains your map and waypoints!

  1. Remove Journeymap .jar file from your server /mods/ directory
  2. Remove Journeymap .jar file from your client /mods/ directory
  3. Download Journeymap Unlimited 5.1.4p6 for 1.7.10. This is the latest as of March 2023. Click the download button at the top.
  4. Place the JourneyMap Unlimited .jar file in your client /mods/ directory

Data Locations

The player's map image files and waypoints are located here. If transferring or backing up a save, keep these files!

  • *your_instance*/journeymap/data/sp/*world_name* for Single Player
  • *your_instance*/journeymap/data/mp/*world_name* for Multiplayer/Servers

The 2D and 3D mob icons are located here. Blank icons will be generated for non-vanilla mobs JourneyMap doesn't have an icon for already. These can be replaced with 32x32px PNG files to show properly in-game. A copy of 2D or 3D can be made, customized, and placed in the /icon/ folder for a complete set of custom icons.

  • *your_instance*/journeymap/icon/2D/mod_name/ or *files* for modded mobs
  • *your_instance*/journeymap/icon/3D/mod_name/ or *files* for modded mobs

Known Issues

  • Cannot use Teleport waypoint buttons:
    • Cheats must be enabled. Open to LAN to temporarily enable cheats if single player. Teleporting is only available to admin players on servers.
  • MiniMap is missing:
    • Go into the fullscreen map (default J) and click on the Options button (three sliders). Under MiniMap Preset 1 or 2, ensure "Enable MiniMap" is checked. CTRL or Command+(default J) also toggles MiniMap visibility.
  • MiniMap keybind toggle show/hide doesn't work
    • Check there are no keybind conflicts for the key/combo assigned to JM. This will prevent it from working correctly.
  • Missing Veins/Fluids on Ross128b
    • visualprospecting does not display accurate results except for the top ore in white. There are no secondary ores nor fluids on Ross128b, despite what it says.
  • Indoor portions of the map are black and don't map:
    • JourneyMap Fairplay is installed. See the JourneyMap Fairplay section on how to remove it and install Unlimited instead for full functionality in Single Player / private servers. For multiplayer the server admin must switch versions.
  • Missing Maps/Waypoints after restoring a backup:
    • JourneyMap correlates map files and worlds using the /*world_name*/ of the folder inside /journeymap/data/( /sp/ or /mp/). Change the world name under /saves/ or /data/ to match each other.
  • Missing Maps/Waypoints after updating a server:
    • Server uuid identity has changed due to /config/journeymapserver/ folder being deleted server-side. JourneyMap will make a new folder in /journeymap/data/mp/ with a long string of alpha-numeric characters and dashes. Put the old files from the previous Minecraft Server folder into the new one client-side to restore data. Retain the /journeymapserver/ folder when updating the server to prevent this issue.
A gridded journeymap with normal forest in the middle, surrounded by a monotone greyish purple hue over the grass, trees and river.
Color palette corruption
  • Incorrect or missing colors on the map:
    • Color palettes haven't compiled correctly or corrupted. Exit the game, find /your_instance/journeymap/ and delete colorpalette.html and colorpalette.json. Relaunch to rebuild the color palettes. Use JourneyMap's Actions > Auto-Map > All to rebuild existing maps.

External Links