Version 2.0.5.0
Mods
Mod Upgrade:
- Adventure Backpack 0.9-h10
- Core Mod 1.5.39
- Electro Magic Tools 1.2.7.2
- Gregtech 5.09.32.36
- GTNH-TC-Wands 1.0.4
- GT Scanner Mod 1.5.3
Mod Changes:
NewHorizonsCoreMod:
- -fixed cell hydration cell recipe
- -can't make cake in assembler - milk won't pipe in #3527
- -change iron3 chloride to the material in recipes
- -Added Bio CPU
- -re-added PicoCircuit and QuantumCircuit as UV and UHV Circuits, Nano Circuit is not registered as Neutronium Circuit
- -Alternative Primitive Circuits for MV #3438
- -working on new circuits and boards
- -fix uhv superconductore wires
- -fix broken circuit recipes
- -OpenComputers - Rack doesn't craft in the assembler. #3575
Gregtech:
- -fluid regulater adjustment is broken #3535
- -possible fix on Crash - Fluid Registry Issues - 5.09.32.34 #3536
- -add texture liquidair
- -remove iron3chloride from fluid list because it is an material now. Same for Lifeessence
- -Sunnarium fusion recipe #3534
- -Un-Nerf Liquid Air #3517
- -Java does not handle integer division in the expected way when going negative. Have to use Math.floorDiv() instead.
- -Fixed Java exception when removing chunks from list.
- -added config option to allow broken recipe map for debug purposes
- -rename oil drill to oil/fluid/gas drill
- -Add more high tier circuit parts and boards + add textures
- -Correct name of Superconductor for UHV
- -More Bio Circuit parts
- -add reinforced Glass tubes + add recipes for it
- -add Crystal soc 2 recipe
- -correcting superconductors + add bio tier
- -Added new Solar Panels from UHV to UIV (no recipes yet)
- -change to new fluids for nq reactors.
- -rename all from wires to Superconductore uhv
- -remove unused materials because of Materials.java:27: error: code too large
- -Add recipe for Promethium
- -Fix Saltwater Huge thanks to @Frytes
- -fix superconductor wire color to white back
- -fix Block alloy glass
- -change solar pannels to meta generated items 03 add ass line localizer for items
- -Change Prometium Recipe
- -Pipe/Cable overhaul & Add filter output on fluid filters
- -Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
- - Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
- -You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
- -Distribute Fluids - Modeled after several of the upstream PRs
- -Fluid regulators on pipes should stop spazzing out now
- -Fluid filter covers - Now work with filtering output
- -Fix: Colored cables/pipes properly connect (or don't) to each other based on color
- -Trigger connection evaluation on painting of cables/pipes or machines
- -Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
- -Fix weirdness if only one of the gt6 pipes/cables are enabled
- -added replacement class for ALL of the Nq Gen classes....
- -Changed Nq Reactors to use the new Universal Class
- -remove unused stuff and rename fuels
- -remove core mod hard dependencies
- -fix naquadah reactor wiredness
- -Various fixes Added GT-FML-Log
- -Added an Exception if a Nq reactor without recipe map is created
- -Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
- -Added a config option for changing the ReinforcedGlass percentage
- -Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
- -added tooltip for glass
- -cleaned up code a bit
- -GC Energy Compat
- -GT cables now properly fill GalacticCraft machines with Energy
- -IC2/AE2 Energy Compat
- -Updated IC2 & AE2 energy compatability
- -Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
- -Filling IC2/AE2 energy buffers will now send multiple amps if needed
- -Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
- -handle nulls
GT Scanner Mod
-Fixed issue with Electronic Prospector having issues with single-chunk scan. Upped version
-Change from fixed colors for fixed fluids, to assigned colours using a HashMap.
-New fluids will need to be added to the map.
-Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there.
-Fixed offset for the crosshairs vs the player's actual location.
GTNH Wands Mod
- -Added Method to add/modiefy Wand Caps
- -Fixed Craftable Wands
- -Update ThaumcraftWands.java
Electro Magic Tools
- -added Large Essentia Gen
- -updated Single Block Solars and Single Block Essentia Gen to use @mitchej123 fix
- -added Large Essentia Gen support Blocks
- -added Super Nice Textures thanks to @LogicFalls
- -added Essentia Hatch
- -added Essentia Filler to support the Essentia Hatch
- -changed load order of the EU map (since Avaritia registers its aspect way too late...)
- -fixed Ichorium based recipe
- -fixed a Typo in the Information String[]
- -fixed a few bugs, removed unused variables & imports
- -added a ingame book containing the fuelmap
Config changes:
Custom Tooltips
- -Command Blocks for Better Questing - disable 2? #3201
Gregtech
- -Liquid Air values too low to actually pump. Made floor and increased top end.
- -add new tier circuits infos
- -update gt cfgs
Added/Changed Recipes:
Electro Magic Tools
- -added Recipes for the Large Essentia Generator and support Blocks.
Gregtech
- -Coin Mold / Coin Shape on official Servers #3580
Thaumic Bases
- -Tiny Suggestion - Recipe to Switch Thaumic Relocator Type #3520
- -[recipe] Making Amber(Thaumic bases) #3118
Quests changes:
- -Tier 7, Superconductors 32768 quest requirements #3526
- -Memory card quest (#1331) is impossible to complete #3525
- -Lich bone chip for coins quest #3524
- -Synthetic Rubber (#1615) asks for wrong kind of steam cells #3518
- -Qbit Wafer and Chip (#1679) has quantity mis-match #3516
- -Glass Fiber (#1675) has quantity mis-match #3515
- -Add quests explaining underground liquids off-world #3543
- -Salt for your salty mouth quest not repeatable #3574
- -Suggestion: Remove requirements for oil in quests #3561
Version History